Difference between revisions of "Leadership"
m (→Archetype Differences) |
(cleanup) |
||
Line 15: | Line 15: | ||
== Powers == | == Powers == | ||
− | === [[Image: | + | === [[Image:Leadership_Assault.png]] Assault === |
− | + | While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate. | |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
Line 24: | Line 24: | ||
{{PowerBlock Effects|Toggle}} | {{PowerBlock Effects|Toggle}} | ||
{{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}} | {{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}} | ||
− | {{PowerBlock Blank|Teammate + | + | {{PowerBlock Blank|Teammate +Damage, Resist(Taunt, Placate) }} |
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
− | |||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
− | {{PowerBlock Sets| | + | {{PowerBlock Sets|None}} |
{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[Image: | + | === [[Image:Leadership Defense.png]] Maneuvers === |
− | While this power | + | A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks. |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
Line 40: | Line 39: | ||
{{PowerBlock Effects|Toggle}} | {{PowerBlock Effects|Toggle}} | ||
{{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}} | {{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}} | ||
− | {{PowerBlock Blank|Teammate + | + | {{PowerBlock Blank|Teammate +Defense}} |
− | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock Enhancements|{{Enhance Defense Buff}}}} |
+ | {{PowerBlock Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
− | {{PowerBlock Sets| | + | {{PowerBlock Sets|{{Set Defense}}}} |
{{PowerBlock End}} | {{PowerBlock End}} | ||
Line 57: | Line 57: | ||
{{PowerBlock Blank|Resist(Confuse, Fear, -Perception)}} | {{PowerBlock Blank|Resist(Confuse, Fear, -Perception)}} | ||
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
− | |||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock Blank|{{Enhance ToHit Buff}}}} | ||
{{PowerBlock Sets|{{Set To Hit Buff}}}} | {{PowerBlock Sets|{{Set To Hit Buff}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
Line 77: | Line 77: | ||
{{PowerBlock Blank|Protect(Fear, Knockback, Knockup, Repel),}} | {{PowerBlock Blank|Protect(Fear, Knockback, Knockup, Repel),}} | ||
{{PowerBlock Blank|Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate)}} | {{PowerBlock Blank|Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate)}} | ||
− | {{PowerBlock Enhancements | + | {{PowerBlock Enhancements|{{Enhance Defense Buff}}}} |
− | + | ||
{{PowerBlock Blank|{{Enhance Heal}}}} | {{PowerBlock Blank|{{Enhance Heal}}}} | ||
{{PowerBlock Blank|{{Enhance Range}}}} | {{PowerBlock Blank|{{Enhance Range}}}} | ||
− | {{PowerBlock Sets|{{Set | + | {{PowerBlock Blank|{{Enhance ToHit Buff}}}} |
− | {{PowerBlock Blank|{{Set | + | {{PowerBlock Sets|{{Set Defense}}}} |
+ | {{PowerBlock Blank|{{Set Healing}}}} | ||
{{PowerBlock Blank|{{Set To Hit Buff}}}} | {{PowerBlock Blank|{{Set To Hit Buff}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} |
Revision as of 04:12, 16 December 2008
Overview
Leadership is a power pool accessible to all Archetypes. The Leadership powers grant various bonuses to you and to all teammates, including pets, that are within range and in line-of-sight of the center of the effect. The first three powers are toggle PBAoEs centered on the character using them. The final power is a click AoE centered on a defeated teammate.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Maneuvers | 6 | Toggle PBAoE Team +DEF(All) | |
Assault | 6 | Toggle PBAoE Team +DMG Res(Taunt, Placate) | |
Tactics | 14 | Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception | |
Vengeance | 20 | Click Targeted AoE Team +DMG +ACC +DEF(All) Res(Effects) |
Powers
Assault
While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.
Maneuvers
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks.
Minimum Level | 6 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Point Blank Area of Effect (60 feet radius) | |
Teammate +Defense | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Tactics
While this power is active, your Accuracy and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.
Minimum Level | 14 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Point Blank Area of Effect (60 feet radius) | |
Teammate +ToHit, +Perception, Protect(Confuse), | |
Resist(Confuse, Fear, -Perception) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Vengeance
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to Accuracy, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.
Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.) You can, however, have multiple Vengeance buffs trigger simultaneously - if a defeated team mate is Recalled and multiple players have Vengeance queued to trigger, all of the multiple Vengeance buffs will stack. This is often used in Lord Recluse's Strike Force and Statesman's Task Force to provide a suitable buff to damage to take out multiple concurrent Heroes/AVs.
Minimum Level | 20 (All Archetypes) |
Recharge | Very Slow |
Duration | 2 minutes |
Effects | Click |
Area of Effect (60 feet range, 100 feet radius) | |
Teammate +Defense, +ToHit, +Damage, Heal, | |
Protect(Fear, Knockback, Knockup, Repel), | |
Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate) | |
Enhancements | Enhance Defense Buffs |
Enhance Heal | |
Enhance Range | |
Enhance ToHit Buff | |
Set Categories | Defense |
Healing/Absorb | |
To Hit Buff |
Archetype Differences
As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance.
Archetype | Maneuvers | Assault | Tactics: ToHit | Tactics: Perception |
---|---|---|---|---|
Defender | 3.500% Def | 18.75% Dmg | 12.5% | 252.5 at level 14 – 432.5 at level 50 |
Controller, Corruptor | 2.625% Def | 15.00% Dmg | 10.0% | 202.0 at level 14 – 346.0 at level 50 |
Peacebringer, Warshade | 2.625% Def | 13.50% Dmg | 9.0% | 181.8 at level 14 – 311.4 at level 50 |
Dominator, Mastermind | 2.625% Def | 11.25% Dmg | 7.5% | 151.5 at level 14 – 259.5 at level 50 |
Blaster, Brute, Scrapper, Stalker, Tanker |
2.275% Def | 10.50% Dmg | 7.0% | 141.4 at level 14 – 242.2 at level 50 |
Arachnos Soldier, Arachnos Widow |
3.50% Def | 15.00% Dmg | 10.00% | 202.0 at level 14 – 346.0 at level 50 |
Archetype | Defense | Damage | ToHit | Resist | Heal |
---|---|---|---|---|---|
Arachnos Soldier, Arachnos Widow |
25.00% | 35.00% | 46.75%(?) | 69.2% | 7.5% |
Blaster | 17.5% | 43.75% | 26.25% | 55.36% | 8.0% |
Brute | 18.75% | 35% | 35% | 69.2% | 6.43% |
Controller | 22.5% | 28% | 28% | 55.36% | 11.6% |
Corruptor | 21.25% | 29.75% | 29.75% | 55.36% | 9.0% |
Defender | 25% | 35% | 35% | 55.36% | 13.2% |
Dominator | 21.25% | 29.75% | 29.75% | 55.36% | 11.6% |
Mastermind | 22.5% | 28% | 28% | 55.36% | 14.7% |
Peacebringer, Warshade | 18.75% | 31.5% | 31.5% | 62.28% | 9.0% |
Scrapper | 18.75% | 43.75% | 35% | 69.2% | 7.2% |
Stalker | 18.75% | 35% | 35% | 69.2% | 8.0% |
Tanker | 25% | 35% | 35% | 86.5% | 5.14% |
External Links
Leadership Pool at RedTomax.com