Difference between revisions of "Team"
From Paragon Wiki Archive
m (→Rules: forgot to finish a line) |
(wow, 2 years is a long time.) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
==Overview== | ==Overview== | ||
− | A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. | + | A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share a the Team [[Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command. |
== Rules == | == Rules == | ||
− | *Experience/Influence/Prestige gain | + | * Experience/Influence/Prestige gain |
− | *#Rewards from mobs defeated is always relative to a character's '''combat''' level | + | *# Rewards from mobs defeated is always relative to a character's '''combat''' [[level]] |
− | *#Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out. | + | *# Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out. |
− | *#Players must be in range level wise. | + | *# Players must be in range level wise. |
− | *#*No more than 9 levels below the highest player's combat level. | + | *#* No more than 9 levels below the highest player's combat level. {{red|see rule of thumb}} |
− | *#*No more than 2 levels below the team's '''combat''' level average. | + | *#* No more than 2 levels below the team's '''combat''' level average. |
− | *#**The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s. | + | *#** The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s. |
− | *#*General rule of thumb: no more than 5 level spread. | + | *#* General rule of thumb: no more than 5 level spread. |
− | *#Players must be in range distance wise. | + | *# Players must be in range distance wise. |
− | *#*For city/hazard | + | *#* For city/hazard [[zone]]s, this range is approximately 200 ft. {{red|unconfirmed}} |
− | *#*Instance missions, anywhere in the mission. | + | *#* [[Instance]] missions, anywhere in the mission. |
− | *#30 second lag | + | *# 30 second lag |
− | *#*Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization. | + | *#* Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization. |
− | *Reputation | + | * Reputation |
− | *#Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)). | + | *# Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)). |
− | + | === Level Pact === | |
− | == | + | [[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Level Pact]]. Please see that article for more information. |
− | [[ | + | == Related Articles== |
+ | * {{slashcommand|team}} - slash command | ||
+ | <!-- Category? --> |
Revision as of 16:44, 11 December 2008
This article is a stub. You can help the Paragon Wiki by expanding it.
Overview
A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share a the Team Chat Channel and can quickly communicate using the /team command.
Rules
- Experience/Influence/Prestige gain
- Rewards from mobs defeated is always relative to a character's combat level
- Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
- Players must be in range level wise.
- No more than 9 levels below the highest player's combat level. see rule of thumb
- No more than 2 levels below the team's combat level average.
- The average is *usually* rounded down, and is computed after Sidekick/Lackey/Exemplar/Malefactors.
- General rule of thumb: no more than 5 level spread.
- Players must be in range distance wise.
- 30 second lag
- Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
- Reputation
- Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).
Level Pact
Issue 13 added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a Level Pact. Please see that article for more information.
Related Articles
- /team - slash command