Difference between revisions of "Illusion Control"
(→Image:Illusions spectralTerror.png Spectral Terror) |
(updating IO set info) |
||
Line 35: | Line 35: | ||
{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold}} | ||
{{PowerBlock_Blank|+Special(AoE Sleep)}} | {{PowerBlock_Blank|+Special(AoE Sleep)}} | ||
− | {{PowerBlock_Enhancements|{{Enhance | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Sleep}}}} |
− | {{ | + | {{PowerBlock Sets|{{Set Ranged Damage}}}} |
− | {{PowerBlock | + | {{PowerBlock Blank|{{Set Holds}}}} |
{{PowerBlock Blank|{{Set Sleep}}}} | {{PowerBlock Blank|{{Set Sleep}}}} | ||
− | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 55: | Line 55: | ||
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}} | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}} | ||
{{PowerBlock_Effects|Ranged Foe Confuse}} | {{PowerBlock_Effects|Ranged Foe Confuse}} | ||
− | {{PowerBlock_Enhancements|{{Enhance Confuse}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Confuse}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock Sets|{{Set Confuse}}}} | {{PowerBlock Sets|{{Set Confuse}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 72: | Line 72: | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold}} | ||
− | {{PowerBlock_Enhancements | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |
− | {{PowerBlock_Blank|{{ | + | |
{{PowerBlock_Blank|{{Enhance Hold}}}} | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Holds}}}} | {{PowerBlock Sets|{{Set Holds}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 87: | Line 87: | ||
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}} | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect, Team Stealth +Defense (All)}} | {{PowerBlock_Effects|Point Blank Area of Effect, Team Stealth +Defense (All)}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Defense}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock Sets|{{Set Defense}}}} | {{PowerBlock Sets|{{Set Defense}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 107: | Line 107: | ||
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 32 (Controller)}} | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 32 (Controller)}} | ||
{{PowerBlock_Effects|Summon Phantasm: Moderate Damage}} | {{PowerBlock_Effects|Summon Phantasm: Moderate Damage}} | ||
− | {{PowerBlock_Enhancements | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | + | ||
− | + | ||
− | + | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
{{PowerBlock_Blank|{{Enhance Flight}}}} | {{PowerBlock_Blank|{{Enhance Flight}}}} | ||
− | {{PowerBlock Sets|{{Set | + | {{PowerBlock_Blank|{{Enhance Knockback}}}} |
− | {{PowerBlock Blank|{{Set | + | {{PowerBlock_Blank|{{Enhance Range}}}} |
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 133: | Line 133: | ||
{{PowerBlock_Effects|Summon Decoys}} | {{PowerBlock_Effects|Summon Decoys}} | ||
{{PowerBlock_Blank|Ranged Minor Damage (Energy/Special)}} | {{PowerBlock_Blank|Ranged Minor Damage (Energy/Special)}} | ||
− | {{PowerBlock_Enhancements | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | + | ||
− | + | ||
− | + | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Pet Damage}}}} | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 152: | Line 152: | ||
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}} | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}} | ||
{{PowerBlock_Effects|Summon Terror: Ranged Fear}} | {{PowerBlock_Effects|Summon Terror: Ranged Fear}} | ||
− | {{PowerBlock_Enhancements | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |
− | {{PowerBlock_Blank|{{ | + | |
− | + | ||
{{PowerBlock_Blank|{{Enhance Fear}}}} | {{PowerBlock_Blank|{{Enhance Fear}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Fear}}}} | {{PowerBlock Sets|{{Set Fear}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 173: | Line 173: | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Ranged Damage}}}} | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 186: | Line 186: | ||
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 8 (Controller)}} | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 8 (Controller)}} | ||
{{PowerBlock_Effects|Self Stealth +Defense (All)}} | {{PowerBlock_Effects|Self Stealth +Defense (All)}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Defense}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock Sets|{{Set Defense}}}} | {{PowerBlock Sets|{{Set Defense}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} |
Revision as of 04:21, 27 November 2008
Overview
You can manipulate light and sound to manifest all sorts of Illusions, aiding your allies as well as deceiving your foes. Illusion Control is a primary powerset for Controllers.
Power Tables
The Illusion Control powerset is available as a primary set for Controllers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Spectral Wounds | 1 | Ranged, High Damage (Psionic), +Special (Illusionary Damage, Healback) | |
Blind | 1 | Ranged, Moderate Damage (Psionic) Foe: Hold, +Special (Area of Effect Sleep) | |
Deceive | 2 | Ranged, Foe Confuse | |
Flash | 6 | Point Blank Area of Effect, Foe: Hold | |
Superior Invisibility | 8 | Toggle: Self Stealth, +Defense(ALL) | |
Group Invisibility | 12 | Point Blank Area of Effect, Team Stealth, +Defense(All) | |
Phantom Army | 18 | Summon Decoys: Ranged Minor Damage(Energy/Special(Illusionary Damage, Healback)) | |
Spectral Terror | 26 | Summon Terror: Ranged Fear | |
Phantasm | 32 | Summon Phantasm: Ranged Moderate Damage (Energy) |
Powers
The following are powers in the Illusion Control powerset.
Blind
Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.
Damage | Moderate(Psionic) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
Effects | Ranged |
Foe Hold | |
+Special(AoE Sleep) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Ranged Damage |
Holds | |
Sleep |
Deceive
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.
Recharge | Moderate |
Minimum Level | 2 (Controller) |
Effects | Ranged Foe Confuse |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Confuse |
Flash
Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.
Recharge | Very Long |
Minimum Level | 6 (Controller) |
Effects | Point Blank Area of Effect |
Foe Hold | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Holds |
Group Invisibility
Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty.
Recharge | Slow |
Minimum Level | 12 (Controller) |
Effects | Point Blank Area of Effect, Team Stealth +Defense (All) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Phantasm
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type "/release_pets" in the chat window to release all your pets.
The real Phantasm is slightly resistant to Lethal and Energy damage, but vulnerable to Negative Energy damage. The duplicates have a strong taunting effect on critters.
Powers
- Power Bolt (Ranged, single target, smashing, energy, knockback)
Energy Torrent (Ranged, cone, smashing, energy, knockback)
Resistance (Auto, Res to energy, lethal, vulnerable to negative energy)
Decoy Phantasm (single target, fly, taunt, immune to damage and status effects, same attacks as Phantasm))
Damage | Moderate (Energy) |
Recharge | Very Long |
Minimum Level | 32 (Controller) |
Effects | Summon Phantasm: Moderate Damage |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Flight Speed | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Knockback |
Phantom Army
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.
The Phantoms have a strong taunting effect on critters.
Powers
- Decoy (Auto, untouchable, +threat level, Res to self healing)
Fire Sword (Melee, single target, psionic, taunt)
Ice Sword (Melee, single target, psionic, taunt)
Punch (Melee, single target, psionic, taunt)
Hurl (Ranged, single target, psionic, taunt)
Power Bolt (Ranged, single target, psionic, taunt)
Fire Blast (Ranged, single target, psionic, taunt)
Ice Blast (Ranged, single target, psionic, taunt)
Lightning Bolt (Ranged, single target, psionic, taunt)
Damage | Minor (Energy/Special) |
Recharge | Very Long |
Minimum Level | 18 (Controller) |
Effects | Summon Decoys |
Ranged Minor Damage (Energy/Special) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Spectral Terror
You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.
Powers
- Translucency (immobolized, intangible, untouchable, Res to self-healing)
Cloak of Fear (Auto, PBAoE, fear, -tohit)
Terrify (Ranged, single target, fear, -tohit)
ResistAll (untouchable)
Recharge | Slow |
Minimum Level | 26 (Controller) |
Effects | Summon Terror: Ranged Fear |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Fear |
Spectral Wounds
Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.
Damage | High(Psionic) +Special |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
Effects | Ranged |
Special(Illusionary Damage, Healback) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Superior Invisibility
You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power.
Recharge | Slow |
Minimum Level | 8 (Controller) |
Effects | Self Stealth +Defense (All) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |