Difference between revisions of "User:Tidbit Jr./NPCs"
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==Contacts/Stores== | ==Contacts/Stores== | ||
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+ | ==Elements== | ||
+ | |||
+ | {{NPC Text|type=villain|title=Villain Briefing | ||
+ | |text= | ||
+ | |||
+ | The Elements are a group of upstart volunteers with minor superpowers and ex-thugs from the Outcasts, led by a naiive team of heroes. Their main enemies are odd-beat groups like the Praetorians, or high-end jobs that Freedom Corps won't do. | ||
+ | |||
+ | That doesn't mean they won't take a crack at the members of Arachnos, though. | ||
+ | |||
+ | }} | ||
+ | |||
+ | {{NPC Text|title=Enemy Types|text= | ||
+ | |||
+ | Underling | ||
+ | - Proton | ||
+ | - Neutron | ||
+ | - Electron | ||
+ | |||
+ | Minion | ||
+ | - Atom | ||
+ | |||
+ | Lieutenant | ||
+ | - Molecule | ||
+ | |||
+ | Boss | ||
+ | - Alkaline | ||
+ | - Alkaline Earth | ||
+ | - Transitional | ||
+ | - Boron | ||
+ | - Carbon | ||
+ | - Nitrogen | ||
+ | - Oxygen | ||
+ | - Halogen | ||
+ | - Noble Gas | ||
+ | |||
+ | }} | ||
+ | |||
+ | {{NPC Text|title=Signature Heroes|text= | ||
+ | |||
+ | Elite Bosses | ||
+ | - Ionic Bond | ||
+ | - Polar Covalent Bond | ||
+ | - Covalent Bond | ||
+ | |||
+ | Heroes | ||
+ | - S Block | ||
+ | - P Block | ||
+ | - D Block | ||
+ | - F Block | ||
+ | |||
+ | }} | ||
+ | |||
+ | {{clr}} | ||
==Spider== | ==Spider== |
Revision as of 20:56, 23 November 2008
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Much like my Dark Control page, this page is more of a suggestions & ideas as well as sandbox, though this page is specifically for NPCs and enemy groups.
Contacts/Stores
Elements
The Elements are a group of upstart volunteers with minor superpowers and ex-thugs from the Outcasts, led by a naiive team of heroes. Their main enemies are odd-beat groups like the Praetorians, or high-end jobs that Freedom Corps won't do.
That doesn't mean they won't take a crack at the members of Arachnos, though.
Underling - Proton - Neutron - Electron
Minion - Atom
Lieutenant - Molecule
Boss - Alkaline - Alkaline Earth - Transitional - Boron - Carbon - Nitrogen - Oxygen - Halogen - Noble Gas
Elite Bosses - Ionic Bond - Polar Covalent Bond - Covalent Bond
Heroes - S Block - P Block - D Block - F Block
Spider
An idea for a Praetorian Arachnos.
The heroic mirror to Arachnos was started by none other than Praetorian earth's Stefan Richter. As the Praetorians assumed power, Spider became an underground rebellion force against them, gaining members from many other groups which were crushed by Tyrants new regime. It is now one of the last remaining rebellions, right next to the Carnival of Light.
Heroes
- Lord Recluse = Daddy Longleg?
- Captain Mako = ?
- Barracuda = Lamprey?
- Ice Mistral = ?
- The Wretch = ?
Black Scorpion
Ernesto Rodriguez did the world a favor by taking the Black Scorpion Armor on Praetorian earth. His appearence may not be much better than the Black Scorpion of our world, but he's definately more heroic than his brutish counterpart, yet just as strong.
Arm Blast (Ranged) Foe Moderate Damage(Smashing/Energy), Knockback
Tail Blast (Small Ranged Cone) Foe Superior Damage(Smashing/Energy), Knockback
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Tail Sting (Melee) Foe Hold
Black Scorpion strikes you with the sting from his mighty tail. You are Held.
- Foot Stomp
- Unknown Tail-based PBAoE
- Unknown protective toggle
- Taunt
- Awesome Walking Sound
Black Widow
Belladonna Vetrano the Black Widow, as with Ghost Widow, is a very powerful entity, but did not die in this world. Her soul has no ties to any Mire earths, and thus she relies on her willpower to fight for justice.
Mental Blast (Ranged) Foe Moderate Damage(Psionic), -Recharge
Psychic Scream (Ranged Cone) Foe Moderate Damage(Psionic), -Recharge
Psionic Tornado (Ranged Area of Effect) Foe Moderate Damage over Time(Psionic), Knockup
Mesmerize (Ranged) Foe Moderate Damage(Psionic), Sleep
Levitate (Ranged) Foe Moderate Damage(Smashing), Knockup
Dominate (Ranged) Foe Moderate Damage(Psionic), Hold
Mass Hypnosis (Ranged Area of Effect) Foe Sleep, -Damage
Total Domination (Ranged Area of Effect) Foe Hold
Fearsome Stare (Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
Hide (Toggle) Self +Stealth, +Defense(All)
Reconstruction Self Heal, +Resistance(Toxic)
Rise to the Challenge (Toggle)(PBAoE) Foe -Accuracy; Self +Regeneration(Per Foe)
Strength of Will Self +Resistance(All), +Protection(Mez), +Recovery
Marin
Spider's own Imad Malak is best known to the people as the Marin, and unlike the Scirocco possessed power over cold and ice. It is unknown what Imad found in the tomb of Scirocco, if he found the tomb at all, but his powers are surely granted to him by the djinn Serafina, because he does not possess the ancient sword that Arachnos' Imad does.
Ice Sword (Melee) Foe Moderate Damage(Lethal/Cold), -Recharge, -Speed
Ice Sword Circle (Point Blank Area of Effect) Foe Moderate Damage(Lethal/Cold), -Recharge, -Speed
Ice Blast (Ranged) Foe Moderate Damage(Lethal/Cold), -Recharge, -Speed
Freeze Ray (Ranged) Foe Minor Damage(Cold), Hold, -Recharge, -Speed
Ice Storm (Summoned Area of Effect) Foe Moderate Damage over Time(Cold), -Fly, -Recharge, -Speed
Bitter Freeze Ray (Ranged) Foe Minor Damage(Cold), Hold, -Recharge, -Speed
Blizzard (Summoned Area of Effect) Foe Extreme Damage over Time(Cold), -Fly, -Recharge, -Speed
Arctic Fog (Toggle)(PBAoE) Ally/Self +Stealth, +Defense(All), +Resist(Heat, Cold, Slow)
Snow Storm (Toggle)(Ranged AoE) Foe -Fly, -Recharge, -Speed
Praying Mantis
Tamura Shirai, better known on Primal earth as the Silver Mantis, exists on Praetorian earth as the Praying Mantis. This Tamura is a much more laidback, and disciplined person; though don't think she's not as strong as her other-self, even if her body hasn't been augmented.
Focused Fighting (Toggle) Self +Defense(Melee)
Agile (Auto) Self +Defense(Ranged)
Elude Self +Defense(All), +Speed
Qi Blast (Ranged) Foe Moderate Damage(Smashing/Energy), Knockback
Qi Burst (Ranged) Foe High Damage(Smashing/Energy), Knockback
Storm Kick (Melee) Foe Moderate Damage(Smashing)
Cobra Strike (Melee) Foe Minor Damage(Smashing), Disorient
Focus Qi Self +Damage, +Accuracy
Crane Kick (Melee) Foe High Damage(Smashing), Knockback
Crippling Axe Kick (Melee) Foe Minor Damage(Smashing), Immobilize, -Speed
Dragon's Tail (Point Blank Area of Effect) Foe Moderate Damage(Smashing), Knockdown
Eagle's Claw (Melee) Foe Superior Damage(Smashing), Disorient
Urban Empire
An idea for an end-game thug-type enemy group.
Minions
Punk
These young hotheads are not the brightest bunch, but they are extremely loyal to their 'rightful' leader. This makes them a valuable asset to the Urban Empire which is smart enough, and strong enough, to utilize their talents. The punks' gang-related activities have taught them well, and they are pretty good shots with their pistols.
Weapon: Dual Pistols
Resistance
Punks have no inherent resistances. They do, however, benefit greatly from the leadership of enforcers.
Brawl (Melee) Foe Minor Damage(Smashing)
When all else fails, you only have your two fists to depend on.
Pistols (Ranged) Foe Moderate Damage(Lethal)
Small caliber sidearm.
Dual Wield (Ranged) Foe Moderate Damage(Lethal), Knockdown
You have been knocked down by the dual wield.
Empty Clips (Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
Good at close range. Fires a cone of bullets and can knock some foes down.
Arsonist
The arsonists probably suffer from some form of pyromania. They likely hide some deep-seeded trauma or have some background of family dysfunction. None of that matters now. The arsonists' only pleasure is to burn things, and people, to the ground.
Resistance (Auto) Self +Resistance(Heat)
Experience Give the Arsonist some resistance to Fire.
Scourge (Auto) Self +Damage(Special)
The arsonist is a dastardly villain indeed. As an arsonist's foe's health wanes, the arsonist can start to land scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the arsonist has of landing scourge. Once a foe is weak enough, there is no escaping the arsonist's wrath. An arsonist shows no mercy.
Molotov Cocktail (TAoE) Foe Moderate DoT(Heat)
The arsonist has set you on fire with his molotov cocktail!
Spit Fire (Ranged Cone) Foe Moderate DoT(Heat)
The arsonist has set you on fire with his spit fire!
Spit Fire (TAoE) Foe Superior DoT(Heat)
The arsonist has set you on fire with his petrol bomb!
Lieutenants
Enforcer
A natural leader. In another life, the enforcer could have amounted to something. Never-the-less, younger thugs can learn a lot from him, and are more effective fighters when he is around. He has seen his share of gang wars, and his experience with street weapons is invaluable.
Weapon: Dual Uzis
Resistance (Auto) Self +Resistance(Lethal)
A leather jacket gives the enforcer some resistance to lethal damage.
Maneuvers (Auto)(PBAoE) Ally / Self +Defense(All)
This thug's defense to all attacks is improved due to good leadership in maneuvers from a lieutenant.
Tactics (Auto)(PBAoE) Ally / Self +ToHit, +Resistance(Confuse), +Perception
This thug's accuracy and perception are imrpoved due to good leadership in tactics from a lieutenant.
Assault (Auto)(PBAoE) Ally / Self +Damage
This thug's damage is imrpoved due to good leadership in assault from a lieutenant.
Uzi Burst (Ranged) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
Uzi Heavy Burst (Ranged) Foe High Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
Uzi Cone Blast (Ranged Cone) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
Dual Uzis (Ranged Cone) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
Blast Clip (TAoE) Foe Moderate Damage(Lethal)
You are getting pelted by an exploding clip of ammo.
Bosses
Bruiser
These thugs are massive brutes. The bruisers have worked their way through the ranks and have nothing left to prove. They are strong, tough, and have mean tempers.
Resistance (Auto) Self +Resistance(Smashing, Lethal, Heat, Cold, Toxic), +Protection(Confuse, Fear, Placate)
The bruiser is a brute. He has good resistance to lethal and smashing damage and some resistance to heat and cold damage. He is street wise and his training makes him resistant to confusion, fear, and placation. His experience in the elements makes him slightly resistant to toxic damage.
Fury (Auto) Self +Damage(Special)
As a brute engages in combat, he unleashes his fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.
Jab (Melee) Foe Minor Damage(Smashing), Disorient(Chance)
The bruiser has disoriented you with his jab.
Punch (Melee) Foe Moderate Damage(Smashing), Knockdown(Chance)
A super strength punch is a powerful pummeling attack, and it may knock foes off their feet.
Hand Clap (PBAoE) Foe Disorient, Knockback(Chance)
The bruiser has disoriented you with his hand clap.
Haymaker (Melee) Foe High Damage(Smashing), Knockdown(Chance)
The haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Knockout Blow (Melee) Foe Superior Damage(Smashing), Knockup, Hold
The bruiser has hit you with a knockout blow. You are held.
Hurl (Ranged) Foe High Damage(Smashing), Knockback
You are able to tear up a chunk of ground beneath your feet and hurl it at an enemy. This attack is close ranged, deals heavy damage and can knock foes back.
Foot Stomp (PBAoE) Foe High Damage(Smashing), Knockdown
The foot stomp has damaged you.
Elite Bosses
Mastermind
The masterminds excel at using others to do their dirty work. They command the street thugs to do their bidding, and have an army of them at their beck and call. They can even call for backup when needed.
Weapon: Dual Pistols
Resistance
Elite Boss resistances.
Supremacy (Point Blank Area of Effect) Ally +Damage, +Accuracy
A good mastermind knows how to manage his henchmen. The mastermind imparts a bonus to his henchmen's accuracy and damage, but only if he is nearby and has line-of-sight.
Bodyguard (Toggle) Self +Bodyguard
When set to bodyguard mode, the mastermind and his pets share damage from any attack that the mastermind takes damage from.
Brawl (Melee) Foe Minor Damage(Smashing)
When all else fails, you only have your two fists to depend on.
Pistols (Ranged) Foe Moderate Damage(Lethal)
Small caliber sidearm.
Dual Wield (Ranged) Foe Moderate Damage(Lethal), Knockdown
You have been knocked down by the dual wield.
Empty Clips (Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
Good at close range. Fires a cone of bullets and can knock some foes down.
Gang War (Ranged) Summon Posse (x10)
Gang war!
Urban Legend
The man called Urban Legend is the appearent leader of the Urban Empire. While he seems to be pulling all the strings, others suspect more sinister forces at work behind the scenes.
Resistance
Arch Villain resistances.
Vest (Auto) Self +Resistances(All but Psionic)
Urban Legend wears an advanced vest that protects him from everything but psionics.
Teleport (Ranged) Self Teleport
Urban Legend can teleport long distances.
Hollow Round (Ranged) Foe Moderate Damage(Lethal), Knockdown
Fires a large caliber hollow tip from both guns that can knock down foes.
Incendiary Round (Ranged) Foe Minor Damage(Lethal), Moderate Damage over Time(Heat)
The incendiary round has ignited you!
Narcotic Dart (Ranged) Foe Minor Damage(Lethal), Moderate Damage(Toxic), -Regeneration, Sleep
This dart was filled with a deadly narcotic. You are poisoned and unable to regenerate your wounds. You probably will pass out.
Liquid Nitrogen Round (Ranged) Foe Hold
The liquid nitrogen round has frozen you solid!
Rapid Fire (Ranged Cone) Foe Moderate Damage(Lethal)Knockdown
Fires off a quick burst of lead in a wide cone.
Explosive Tip (Ranged Area of Effect) Foe Moderate Damage(Smashing/Lethal), Knockback
Explosive-tipped rounds can affect foes in a small area. The force of the explosion can knock down foes.