Difference between revisions of "User:Tidbit Jr./NPCs"
Tidbit Jr. (Talk | contribs) (→S.H.A.D.O.W.) |
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* Black Scorpion --> ??? | * Black Scorpion --> ??? | ||
* Captain Mako (more heroic!) | * Captain Mako (more heroic!) | ||
− | |||
* Wretch --> Blackguard? Direlect? | * Wretch --> Blackguard? Direlect? | ||
− | |||
− | |||
* Ice Mistral (as with Captain Mako) | * Ice Mistral (as with Captain Mako) | ||
+ | |||
+ | ===Heroes=== | ||
+ | |||
+ | ====Lamprey==== | ||
+ | [[Image:Barracuda.jpg|thumb|right|132px|temp image]] | ||
+ | The former treasure hunter Kelli Forston was infected by mysterious creatures known as the Coralax. What she found in the briny deep remains a mystery, but it turned her body into some mutated sea creature. In combat, she is almost as quick and skilled as her heroic mentor, Captain Mako. | ||
+ | |||
+ | ''Powers'' | ||
+ | <br>claws, as a close reference to the sharp teeth of a lamprey? need at least one drain power for sure... | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | ====Marin==== | ||
+ | [[Image:Scirocco.jpg|thumb|right|132px|temp image]] | ||
+ | The Imad Malak of Praetorian Earth, as with his Primal Earth self, traveling in the deep desert near the Baka Valley deep in the Middle East. There he discovered an ancient tomb and stumbled inside. The tomb was that of a long-dead desert hero, and contained several objects of power, including the bottle of the djinn Serafina and the hero's scimitar which granted the weilder incredible powers. Malak took the bottle and was given the power of the Four Winds. Unforunately, the sneaky djiin ran off with the sword, never again to be seen. Now a hero of the people, he is a part of their proud heritage. Imad wishes nothing more than to help the people of Praetorian Earth. | ||
+ | |||
+ | ''Powers'' | ||
+ | <br>cold powers go here... I'm pretty sure of it! | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | ====Praying Mantis==== | ||
+ | [[Image:Silver_Mantis.jpg|thumb|right|132px|temp image]] | ||
+ | The Tamura Shirai of Praetorian Earth was always fascinated with the skill of martial arts. Mastering the training was a long endeavor, however, and as she trained she nurtured a desire to help people. During a vigilante job agains the Praetorians, she encountered Black Scorpion, on a job for Lord Recluse. Tamura realized an opportunity when she saw it, and joined S.P.I.D.E.R. under the name Praying Mantis. | ||
+ | |||
+ | ''Powers'' | ||
+ | <br>martial arts and regeneration? | ||
{{clr}} | {{clr}} |
Revision as of 03:29, 19 October 2008
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Much like my Dark Control page, this page is more of a suggestions & ideas as well as sandbox, though this page is specifically for NPCs and enemy groups.
Contacts/Stores
S.H.A.D.O.W.
Praetorian Earth's version of W.I.S.D.O.M., the Super Hero Annahilation ... something.
Foreshadow
On Praetorian Earth, Yu-sik Jin's spirit is in its dark cycle. If he were to be defeated, Foreshadow would be reincarnated once again take up his destiny as a hero. Unfortunately, he possesses an amazing constitution and superior dark martial arts abilities.
Powers
Focused Fighting (Auto) Self +Defense (Melee)
Fly (Toggle) Self +Flight
Dark Chi Blast (Ranged) Foe Moderate Damage(Negative), -Accuracy
Your accuracy has been reduced.
Dark Chi Torrent (Ranged Cone) Foe Moderate Damage(Negative), Knockback
You have been knocked back.
Thunder Kick (Melee) Foe Minor Damage (Smashing/Negative), Disorient(Chance), -Accuracy
You have been disoriented.
Storm Kick (Melee) Foe Moderate Damage (Smashing/Negative), Disorient(Chance), -Accuracy
You have been disoriented.
Eagle's Claw (Melee) Foe Superior Damage(Smashing/Negative), Disorient, -Accuracy
You have been disoriented.
Foreshadow Punch (Melee) Foe Extreme Damage(Smashing/Negative), Knockback, Disorient
You have been disoriented.
Crippling Axe Kick (Melee) Foe Minor Damage(Smashing/Negative), Immobilize, -Speed
You are immobilized and your movement speed is reduced.
Dragon's Tail (Point Blank Area of Effect) Foe Moderate Damage(Smashing/Negative), Knockdown
You have been knocked down.
Mirror Spirit
The woman known as the Mirror Spirit is the manifestation of a sacred mirror handed down from generation to generation from ancient times. The mirror came into possession of the evil Foreshadow, and now serves him faithfully.
Powers
Mirror Shield (Auto) Self +Defense(Energy, Psionic)
Mirror Shift (Toggle)(30 second limit) Self +Intangible
Teleport (Ranged) Self Teleport
Light Burst (Ranged) Foe High Damage(Smashing/Energy), Knockback(Chance)
You have been knocked back.
Mirror Trap (Ranged) Foe Hold, -Defense
You are held.
Energy Torrent (Ranged Cone) Foe Moderate Damage(Smashing/Energy), Knockback(Chance)
You have been knocked back.
Nova (Point Blank Area of Effect) Foe Extreme Damage(Smashing/Energy), Knockback(Chance); Self -Recovery
You have been knocked back.
Black Rose
Half Russian and half Japanese, Black Rose is just as mischievous as her Primal Earth self, and just as loyal to Foreshadow's cause. She often turns the tables by saving Thunder Blade, though her ability to get the two into trouble is only exceeded by her incredible strength and durability.
Powers
Invulnerability (Auto) Self +Resistance(Smashing, Lethal, Toxic)
Laser Beam Eyes (Ranged) Foe Moderate Damage(Heat/Energy), Knockback
You have been knocked back.
Energy Torrent (Ranged Cone) Foe Moderate Damage(Smashing/Energy), Knockback(Chance)
You have been knocked back.
Punch (Melee) Foe Minor Damage(Smashing), Knockdown(Chance)
You have been knocked down.
Crush (Melee) Foe Moderate Damage(Smashing), Knockdown(Chance)
You have been knocked down.
Smash (Melee) Foe High Damage(Smashing), Knockdown(Chance)
You have been knocked down.
Hand Clap (Point Blank Area of Effect) Foe Knockback(Chance), Disorient
You have been disoriented.
Knockout Blow (Melee) Foe Extreme Damage(Smashing), Knockup, Disorient
You are disoriented.
Thunder Blade
A master of weaponry, he wields his katana and long pistol with deadly skill, channeling bolts of lightning through both weapons. Aided in combat by his super-human reflexes, Thunder Blade is uncannily accurate and very difficult to target. He has sworn to protect Black Rose under Foreshadow's orders.
Powers
Focused Senses (Auto) Self +Defense(Ranged, Area of Effect)
Pistol (Ranged) Foe Minor Damage(Lethal), Knockdown(Chance)
You have been knocked down.
Empty Clips (Ranged Cone) Foe Moderate Damage(Lethal), Knockdown(Chance)
You have been knocked down.
Lightning Bolt (Ranged) Foe High Damage(Energy), -Recovery
Your recovery rate has been reduced.
Ball Lightning (Targeted Area of Effect) Foe Moderate Damage over Time(Energy), -Recovery
Your recovery rate has been reduced.
Gambler's Cut (Melee) Foe Minor Damage(Lethal), -Defense
Your defense has been reduced.
Sting of the Wasp (Melee) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced.
The Lotus Drops (Point Blank Area of Effect) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced.
Golden Dragonfly (Melee Cone) Foe Extreme Damage(Lethal), Knockdown, -Defense
You have been knocked down and your defense has been reduced.
S.P.I.D.E.R.
Praetorian Earth's counterpart to Arachnos. S.P.I.D.E.R. is a an underground super hero resistance to the Praetorians.
Notes to self:
- Lord Recluse --> Daddy Longleg? Oh come on, there's gotta' be a better name than that! :P
- Ghost Widow --> ???
- Black Scorpion --> ???
- Captain Mako (more heroic!)
- Wretch --> Blackguard? Direlect?
- Ice Mistral (as with Captain Mako)
Heroes
Lamprey
The former treasure hunter Kelli Forston was infected by mysterious creatures known as the Coralax. What she found in the briny deep remains a mystery, but it turned her body into some mutated sea creature. In combat, she is almost as quick and skilled as her heroic mentor, Captain Mako.
Powers
claws, as a close reference to the sharp teeth of a lamprey? need at least one drain power for sure...
Marin
The Imad Malak of Praetorian Earth, as with his Primal Earth self, traveling in the deep desert near the Baka Valley deep in the Middle East. There he discovered an ancient tomb and stumbled inside. The tomb was that of a long-dead desert hero, and contained several objects of power, including the bottle of the djinn Serafina and the hero's scimitar which granted the weilder incredible powers. Malak took the bottle and was given the power of the Four Winds. Unforunately, the sneaky djiin ran off with the sword, never again to be seen. Now a hero of the people, he is a part of their proud heritage. Imad wishes nothing more than to help the people of Praetorian Earth.
Powers
cold powers go here... I'm pretty sure of it!
Praying Mantis
The Tamura Shirai of Praetorian Earth was always fascinated with the skill of martial arts. Mastering the training was a long endeavor, however, and as she trained she nurtured a desire to help people. During a vigilante job agains the Praetorians, she encountered Black Scorpion, on a job for Lord Recluse. Tamura realized an opportunity when she saw it, and joined S.P.I.D.E.R. under the name Praying Mantis.
Powers
martial arts and regeneration?
Urban Empire
A new dimension and its inhabitants recently found by the Portal Corporation was aptly named after the ruling government that exists there: the Urban Empire. It is a ... less cultured world, being little more than a medieval system applied to a very unruly lot of thugs. Despite their anarchic-looking lifestyles, the citizens of this world seem to adhere closely to an almost worship of their ruling power, favoring order over street brawls with any outsiders they find.
The Portal Corporation of their world seems to know little more than minor teleportation, which evidence points to their lack of a Rikti invasion (assumedly meaning they never recovered technologies such as medicom teleporters and the like). The empire itself, however, still poses a threat in the sheer number of "active citizens" it recruits.
Heroes visiting this zone for information collection or other tasks should always exercize caution, as any natives encountered could be armed to the teeth.
NOTE: This idea is not only a villain group itself, but rather a (co-op) zone idea, accessed through both Portal Corps and Arachnos. I know, I know, co-op isn't always that great, but personally I didn't want to give it to either heroes or villains only. The above text was a hero briefing on the zone.
Minions
Punk
These young hotheads are not the brightest bunch, but they are extremely loyal to their 'rightful' leader. This makes them a valuable asset to the Urban Empire which is smart enough, and strong enough, to utilize their talents. The punks' gang-related activities have taught them well, and they are pretty good shots with their pistols.
Weapon: Dual Pistols
Brawl (Melee) Foe Minor Damage(Smashing)
When all else fails, you only have your two fists to depend on.
Pistols (Ranged) Foe Moderate Damage(Lethal)
Small caliber sidearm.
Dual Wield (Ranged) Foe Moderate Damage(Lethal), Knockdown
You have been knocked down by the dual wield.
Empty Clips (Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
Good at close range. Fires a cone of bullets and can knock some foes down.
Arsonist
The arsonists probably suffer from some form of pyromania. They likely hide some deep-seeded trauma or have some background of family dysfunction. None of that matters now, as their only pleasure is to burn things, and people, to the ground.
Scourge (Auto) Self +Damage(Special)
The arsonist is a dastardly villain indeed. As an arsonist's foe's health wanes, the arsonist can start to land scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the arsonist has of landing scourge. Once a foe is weak enough, there is no escaping the arsonist's wrath. An arsonist shows no mercy.
Molotov Cocktail (TAoE) Foe Moderate DoT(Heat)
The arsonist has set you on fire with his molotov cocktail!
Spit Fire (Ranged Cone) Foe Moderate DoT(Heat)
The arsonist has set you on fire with his spit fire!
Spit Fire (TAoE) Foe Superior DoT(Heat)
The arsonist has set you on fire with his petrol bomb!
Lieutenants
Enforcer
A natural leader. In another life, the enforcer could have amounted to something. Never-the-less, younger thugs can learn a lot from him, and are more effective fighters when he is around. He has seen his share of gang wars, and his experience with street weapons is invaluable.
Weapon: Dual Uzis
Maneuvers (Auto)(PBAoE) Ally / Self +Defense(All)
This thug's defense to all attacks is improved due to good leadership in maneuvers from a lieutenant.
Tactics (Auto)(PBAoE) Ally / Self +ToHit, +Resistance(Confuse), +Perception
This thug's accuracy and perception are imrpoved due to good leadership in tactics from a lieutenant.
Assault (Auto)(PBAoE) Ally / Self +Damage
This thug's damage is imrpoved due to good leadership in assault from a lieutenant.
Uzi Burst (Ranged) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
Uzi Heavy Burst (Ranged) Foe High Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
Uzi Cone Blast (Ranged Cone) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
Dual Uzis (Ranged Cone) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
Blast Clip (TAoE) Foe Moderate Damage(Lethal)
You are getting pelted by an exploding clip of ammo.
Bosses
Bruiser
These thugs are massive brutes. The bruisers have worked their way through the ranks and have nothing left to prove. They are strong, tough, and have mean tempers.
Resistance (Auto) Self +Resistance(Smashing, Lethal, Heat, Cold), +Protection(Confuse, Fear, Placate)
The bruiser is a brute. He has good resistance to lethal and smashing damage and some resistance to heat and cold damage. He is street wise and his training makes him resistant to confusion, fear, and placation. His experience in the elements makes him slightly resistant to toxic damage.
Fury (Auto) Self +Damage(Special)
As a brute engages in combat, he unleashes his fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.
Jab (Melee) Foe Minor Damage(Smashing), Disorient(Chance)
The bruiser has disoriented you with his jab.
Punch (Melee) Foe Moderate Damage(Smashing), Knockdown(Chance)
A super strength punch is a powerful pummeling attack, and it may knock foes off their feet.
Hand Clap (PBAoE) Foe Disorient, Knockback(Chance)
The bruiser has disoriented you with his hand clap.
Haymaker (Melee) Foe High Damage(Smashing), Knockdown(Chance)
The haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Knockout Blow (Melee) Foe Superior Damage(Smashing), Knockup, Hold
The bruiser has hit you with a knockout blow. You are held.
Hurl (Ranged) Foe High Damage(Smashing), Knockback
You are able to tear up a chunk of ground beneath your feet and hurl it at an enemy. This attack is close ranged, deals heavy damage and can knock foes back.
Foot Stomp (PBAoE) Foe High Damage(Smashing), Knockdown
The foot stomp has damaged you.
Elite Bosses
Arch Villains
Urban Legend
The leader?
Others
Tacked on to existing groups, generally.
Cobalt (Praetorians)
The fearless Cobalt was Marauder's harsh trainer as well as the closest thing that he had to a father figure. Unlike his protege, Cobalt has always been completely loyal to Tyrant, following him for more than just the thrill of battle. That's not to say he wouldn't enjoy a good fight, though.
Weapon: Shield
Against All Odds (Auto)(PBAoE) Self +Damage(Per Foe)
The harder pressed Cobalt is in battle, the stronger his offensive abilities become.
Bash (Melee) Foe Moderate Damage(Smashing), Disorient, Knockdown(Chance)
You have been disoriented.
Clobber (Melee) Foe High Damage(Smashing), Knockdown(Chance), Disorient
You have been disoriented.
Push Back (Melee) Foe Superior Damage(Smashing), Knockback(Chance), Disorient
You have been disoriented.
Shatter (Melee Cone) Foe Extreme Damage(Smashing), Knockback
You have been knocked down.
Shield Charge (Ranged Cone) Foe Superior Damage(Smashing), Knockdown; (Ranged) Self Teleport
You have been knocked down.