Difference between revisions of "Freakshow"
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{{Power|[[Image:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }} | {{Power|[[Image:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }} | ||
− | {{Power|[[Image:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }} | + | {{Power|[[Image:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }} |
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====Metal Smasher==== | ====Metal Smasher==== |
Revision as of 10:11, 24 April 2006
Overview
The Freakshow are an enemy group in City of Heroes and City of Villains.
Background
Guns and drugs have long gone hand in hand with crime, and no gang of criminals exemplifies this fact more than the Freakshow. Started as a typical street gang over a decade ago, the Freakshow has evolved (or devolved, if you prefer) into one of the most feared and hated criminal organizations in Paragon City. The Freakshow is no ordinary street gang; although it operates much like any other pack of hoodlums, it has one advantage other gangs would (and have tried to) kill for: super powers.
Normally a group like the Freakshow would never have access to the kind of power enhancing chemicals that have today become a staple of their daily diet nor the hardware and weaponry with which they festoon their bodies. Unfortunately for the rest of the city, fortune decided to smile upon the Freakshow one fateful night. The gang hijacked an armored truck transporting experimental drugs for Crey Industries. Never ones to shy away from trying new and potentially lethal drugs, some of the members decided to try out the truck's contents on themselves.
The drug in question was an experimental physical booster program developed for the military. The compound warped and expanded their bodies over the period of just a few hours, giving them superhuman physical attributes, incredible pain tolerance and a powerful narcotic buzz. It also allowed them to expand their own abilities beyond the physical boost the serum provides. Cybernetic enhancements are a relatively new and untested innovation, and few people's bodies can handle the experimental limb and organ replacements. The regenerative properties the super serum provides allow Freakshow members' bodies to handle the implants with relative ease. Once the Freakshow realized this they wasted no time in ‘cybering up.’
It was at this point that a true leader stepped forward from the Freakshow's ranks. One of its founders, who calls himself simply Dreck, had long been the brains behind the operation and decided it was time his rank of President became official. He had to beat down two dozen other challengers to seize the position, but once he'd established supremacy Dreck finally gave the Freakshow the vision it needed to press forward.
Dreck and the Freakshow began to preach a philosophy of rage unleashed. They tapped into feelings of impotence; particularly among young twenty-something men who had ‘good jobs’ that offered no hope or joy. Young men who wanted to lash out at the world because they couldn't find it within themselves to find meaning. They were looking for someone, anyone to provide that meaning and, unfortunately, a number of them turned to a man named Dreck. While they seem to have no central base of operations, their activities recently are more organized than previously. In some dangerous parts of the city, they have a dread influence over whole neighborhoods. They also seem to have access to new and more deadly cyberware enhancements, making them a more deadly threat than ever.
The Freakshow seem to have made their headquarters in "Carnival Town", which is in a wasted area of Crey's Folly. They have also set up a base of operations on Sharkhead Isle.
Enforcers
Minions
Enforcer Smasher
The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.
Powers
Sawblade Ranged Lethal, Moderate Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.
Metal Smasher
The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.
Powers
Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.
Cybernetic Hammers Melee, Heavy Smash, Foe Disorient
A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes.
Hammer Clap Foe Disorient
You have been Disoriented
Enforcer Swiper
The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.
Powers
Cybernetic Blade Melee Lethal
A Cybernetic Blade is a powerful lethal attack.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
No Ranged attacks
Enforcer Swipers do not have any ranged attacks at all.
Metal Swiper
The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.
Powers
Sawblade Ranged Lethal, Moderate Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Cybernetic Blade Melee Lethal
A Cybernetic Blade is a powerful lethal attack.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Lieutenants
Chief Smasher
A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.
Powers
Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Champion Smasher
These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.
Powers
Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.
Cybernetic Hammers Melee, Heavy Smash, Foe Disorient
A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes.
Hammer Clap Foe Disorient
You have been Disoriented
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Chief Swiper
A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.
Powers
Cybernetic Blade Melee Lethal
A Cybernetic Blade is a powerful lethal attack.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
No Ranged attacks
Chief Swipers do not have any ranged attacks at all.
Champion Swiper
These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.
Powers
Sawblade Ranged Lethal, Moderate Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Cybernetic Blade Melee Lethal
A Cybernetic Blade is a powerful lethal attack.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Freaks
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
Minions
Freak Buckshot
Shotgun Cone Lethal, Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
This Freak doesen´t have any Melee attacks at all
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Freak Chopper
Heavy Revolver Ranged Lethal, Moderate Damage, Foe Knockdown
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.
Fireman Axe Melee Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Freak Gunner
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
No Melee attacks No Hand to Hand
This Freak doesen´t have any Melee attacks at all
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Freak Slammer
Heavy Revolver Ranged Lethal, Moderate Damage, Foe Knockdown
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.
Sledgehammer Melee Smash, High Damage, Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Juicers
Minions
Juicer Freak
Juicers undergo a very specific and unusual cybernetic enhacement, one that sets them apartfrom all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Juicers to shot forth great gouts of electrical energy that can devastate their foes.
Powers
Flight Self fly
Juicers can Fly!
Lightning Bolt Ranged Energy, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning (Ranged) Targeted Area of Effect, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Shock Punch Melee Smash, Damage over Time, Energy
Juicer brawling attacks can lightly electrocute its target.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Stunner Freak
Stunners undergo a very specific and unusual cybernetic enhacement, one that sets them apartfrom all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Stunners to immobilize even the strongest heroes for a short period of time.
Powers
Flight Self fly
Stunners can Fly!
Charged Bolts Ranged, Energy, Foe -Endurance
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Tesla Cage (Ranged, Energy, Damage over Time, Energy) Foe Sleep, -Endurance
You have been put to sleep by a Tesla Cage. Any damage will awaken you.
Shock Punch Melee Smash, Damage over Time, Energy
Juicer brawling attacks can lightly electrocute its target.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Lieutenants
Juicer Chief
Freakshow Lieutenant
It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.
Ball Lightning Targeted AoE Energy, -End
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Flight
Juicers have the inherent ability to fly with no endurance cost.
Lightning Bolt Ranged Energy, -End
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.
Revive Self Res
Some Freakshow have the ability to self-resurrect.
Charged Brawl DoT(Energy)
You are taking Energy damage over time.
Stunner Chief
Freakshow Lieutenant
It takes some skill to control death dealing levels of electricity as they cource through your nervous system, and Stunner leaders have that control. They can use their implants to fire bolts of electricity and even create fields of crackling lightning around their foes.
Charged Bolts Sleep
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.
Revive Self Res
Some Freakshow have the ability to self-resurrect.
Shock Punch DoT(Energy)
You are taking Energy damage over time.
Tesla Cage Sleep
You have been put to sleep by a Tesla Cage. Any damage will awaken you.
Mad Freaks
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
Minions
Mad Freak Buckshot
Shotgun Cone Lethal, Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
This Freak doesen´t have any Melee attacks at all
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Mad Freak Chopper
Heavy Revolver Ranged Lethal, Moderate Damage, Foe Knockdown
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.
Fireman Axe Melee Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Mad Freak Gunner
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
No Melee attacks No Hand to Hand
This Freak doesen´t have any Melee attacks at all
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Mad Freak Slammer
Heavy Revolver Ranged Lethal, Moderate Damage, Foe Knockdown
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.
Sledgehammer Melee Smash, High Damage, Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Sneaky Freaks
Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!
Minions
Sneaky Swiper
Freakshow Minion
Cybernetic Blade Melee Lethal
A Cybernetic Blade is a powerful lethal attack.
Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Hide Self Stealth, +DEF(Melee, Ranged, AoE)
All Sneaky Freaks have the inherent ability to hide with no endurance cost.
Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.
Revive Self Res
Some Freakshow have the ability to self-resurrect.
Sawblade Ranged Lethal, Med Dam, Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Bosses
Sneaky Tank
Freakshow Boss
Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Hide Self Stealth, +DEF(Melee, Ranged, AoE)
All Sneaky Freaks have the inherent ability to hide with no endurance cost.
Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.
Revive Self Res
Some Freakshow have the ability to self-resurrect.
Sawblade Ranged Lethal, Med Dam, Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Tank Grenade Targeted AoE Lethal/Smash, Knockback
Launches an M30 Grenade at long range from the Tank's backpack. The explosion from the grenade affects all within the blast and can knock them back.
Tanks
The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.
Tank Swiper
Sawblade Ranged Lethal, Moderate Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Tank Grenade Targeted Area of Effect Lethal/Smashing, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.
Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Tank Smasher
Sawblade Ranged Lethal, Moderate Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Tank Grenade Targeted Area of Effect Lethal/Smashing, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.
Cybernetic Hammers Melee, Heavy Smash, Foe Disorient
A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes.
Hammer Clap Foe Disorient
You have been Disoriented
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Meat Doctors
Lieutenants
Meat Doctor
Many of Dr. Vahzilok's talented but demented followers in Paragon City have been busted by the "superhero phenomenon". Some have found their way to Sharkhead Isle to ply their trade with the vast numbers of Freakshow sorting through the Crushes' junkyards. These sick surgeons are called the Meat Doctors.
Powers
Poison Dart Blast (Ranged) Poison: Damage over Time, Toxic, Foe -Regeneration
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed.
Surgical Electric Saw Melee, Lethal
Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects.
Eviscerate Melee, Cone, Lethal, Very High Damage
Meat Doctors can control their deadly appendages to attack all nearby foes in a wide arc in front of them.
Named Enemies
Shadow Freak (minion)
The Freakshow as a group display a twisted kind of Darwinism in action. Only the strong have any privileges, and all the weak try to get stronger. Most do this by abusing Excelsior and cybernetics, but some try other methods regardless of the danger. These Freaks have turned to Arakhn's N Fragment technology, granting them some small ammount of Nictus power.
Powers
Shadow Bolt (Ranged) Foe -Recharge, -Speed
Your attack and movement rate have been slowed by a shadow bolt.
Star Punch (Melee) Foe Disorient, -Recharge, -Speed
You have been Disoriented, and your attack and movement rate have been Slowed by a Star Punch.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Shadow Tank Freak (boss)
For some Tank Freaks, turning their bodies into nightmarish steel-jacketed engines of destruction is enough, but for others it's only the beginning. They seek out any new technology they can find to make themselves more powerful and less human. The Shadow Tank Freak has turned to Arakhn's N Fragment technology, adding Nictus abilities to their already formidable powers.
Powers
Gravitic Emanation (Ranged) Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
Black Dwarf Strike (Melee) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Black Dwarf Strike.
Black Dwarf Smite (Melee) Foe Disorient, -Recharge, -Speed, -Fly
You feel Disoriented. Your ability to Fly and your attack and movement speedhas been reduced by the Black Dwarf Smite.
Black Dwarf Mire Foe -Recharge, -Speed
The Blck Dwarf has drained your life to buff it's strenght. Your attack and movement speed has been r4duced by the Mire.
Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Noise Tank (boss)
The Noise Tanks' sonic implants have made them a new kind of threat. You have to wonder where they obtained the technology.
Powers
Sawblade Ranged Lethal, Moderate Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Howl (Ranged, Cone, Energy) Foe -Resist
The Howl has reduced your damage resistance.
Elite Bosses
t3h S00p4rFr34k!
The Superfreak was created by Doc Buzzsaw by implanting magically-imbued prosthetics into a Tank Freak. Now the Superfreak possesses necromantic abilities in addition to his formidable fighting powers.
Powers
Gloom Damage over Time (Negative), -Accuracy
The Gloom attack is dealing negative energy damage over time to you and reducing your accuracy.
Reconstruction Self Heal, +Resist (Toxic)
All Freakshow have the ability to heal themselves.
Shadow Punch -Accuracy
The Shadow Punch has reduced your accuracy.
Siphon Life -Accuracy
The Siphon Life attack has weakened you, reducing your accuracy.
Smite -Accuracy
The Smite attack has reduced your accuracy.
Tenebrous Tentacles Damage over Time (Negative/Smashing), Immobilize, -Accuracy
You have been enveloped in Tenebrou Tentacles. You are immobilized and have your accuracy reduced as you are crushed.
Archvillains
Clamor
Eve Van Dorn has had a hard time finding friends as dedicated to violence as she is. For a while she found a home in the Council's previous regime, but she could only advance so far in such an organization. So she turned to the Freakshow. Under the name Clamor, Eve has had no trouble rallying other Freaks to her banner.
Powers
Radiation Infection Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy
Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infected targeted dies. Infected foes have severely reduced Accuracy and Defense.
Irradiate Self Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.
Electron Haze Short Range Energy, -Defense, Knockback
A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.
Neutron Bomb Targeted Area of Effect, Energy, -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.
- Cybernetic Claw (Melee, Lethal)
Bile
Ralph Francesco was an early member of the nihilistic group that would later become the Freakshow. His experience as an army veteran made it inevitable that he would become one of the organization's top men. Because of this lofty position, Ralph was one of the first to undergo cybernetic augmentation. Henceforth, he became known only as Bile.
Dreck
Born Daniel Watson, Dreck is the glue that holds the militantly independent Freakshow together. The Freaks may chafe at his orders, they may laugh at his haircut, but they all have to respect Dreck´s absolute lust for violence.
Powers
Irradiate Self Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.
Electron Haze Short Range Energy, -Defense, Knockback
A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.
Cosmic Burst (Ranged, Energy) Foe Disorient, -Defense
Dreck has Disoriented you and reduced your Defense with his Cosmic Burst.
Neutron Bomb Targeted Area of Effect, Energy, -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.
Atomic Blast (Energy, Area of Effect) Foe -Defense
Dreck has reduced your Defense and left you helpless with his Atomic Blast.
Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.
Named Bosses
- Axel-F (Tank Swiper)
- Bob Fuse-y (Tank Smasher)
- Dap-Dap tha Deal-maka'
- Doc Sneakmasta (Sneaky Tank)
- Enviro-life captain (Tank Swiper)
- Free For All captain (Tank Smasher)
- Freezeek (Tank Smasher)
- Iron Hand (Tank Swiper)
- Klang (Tank)
- Mass Tech captain (Tank Smasher)
- Mistah Static (Tank Swiper)
- Prototype Tank Freak 3
- Radiophoic captain (Tank Smasher)
- T3h PwNxx0rz (Tank Swiper)
- T3h R0xx0R (Tank Smasher)
- Tanker Joe (Tank Smasher)
- The Kerner (Juicer Freak)
- Triz-Mez (Tank Swiper)
Notes
- The Mad Freak Slammer's Sledgehammer power description is currently bugged. It is currently the description of the Baseball Bat power. (This has been reported.)