Difference between revisions of "User:Jumping Jack"
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Primary Powers: [[Invulnerability]]<br> | Primary Powers: [[Invulnerability]]<br> | ||
Secondary Powers: [[Super Strength]]<br> | Secondary Powers: [[Super Strength]]<br> | ||
− | Other Powers: [[Leaping]], [[Leadership]] | + | Other Powers: [[Leaping]], [[Leadership]]<br> |
+ | Super Group: [[User:Jumping Jack/Northwesters]]<br> | ||
Shard: Freedom | Shard: Freedom | ||
Revision as of 13:53, 19 October 2007
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Projects
The Jumping Jack Base Tutorial (sandbox page). Or, perhaps, the Base Editing page...
Heroes
Security Level: 45
Origin: Magic
Archetype: Tanker
Primary Powers: Invulnerability
Secondary Powers: Super Strength
Other Powers: Leaping, Leadership
Super Group: User:Jumping Jack/Northwesters
Shard: Freedom
Note: badge collector; voted 'most likely to reach 50 by end of the century'
Jumping Jack found out early in his career that while he may be much more proof against blows than normal people, they still hurt. His costume selections, then, are based on designs that distract his opponents, or blind them momentarily, on the theory that "what can't stand to look at you might just miss a little more often."
Sadly, this also tends to attract attention as well, as villains try to put him out of their misery. For this reason, Jack's teammates have all encouraged his costume selection, even while deriding it.
Lately, he has added light generators to his costume, to increase the glare his opponents must face.