Difference between revisions of "Team"
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A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. | A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. | ||
== Rules == | == Rules == | ||
− | *Experience gain | + | *Experience/Influence/Prestige gain |
− | *# | + | *#Rewards from mobs defeated is always relative to a character's '''combat''' level |
− | + | *#Rewards from individual npcs defeated | |
− | *# | + | |
*#Players must be in range level wise. | *#Players must be in range level wise. | ||
*#*No more than 9 levels below the highest player's combat level. | *#*No more than 9 levels below the highest player's combat level. | ||
Line 12: | Line 11: | ||
*#**The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s. | *#**The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s. | ||
*#*General rule of thumb: no more than 5 level spread. | *#*General rule of thumb: no more than 5 level spread. | ||
− | *Reputation from PvP defeats is spread evenly between teammates in range (distance, not level). | + | *#Players must be in range distance wise. |
+ | *#*For city/hazard zones, this range is ???. | ||
+ | *#*Instance missions, anywhere in the mission. | ||
+ | *#30 second lag | ||
+ | *#*Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization. | ||
+ | *Reputation | ||
+ | *#Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)). | ||
+ | |||
==Related== | ==Related== | ||
[[Team (Slash Command)]] | [[Team (Slash Command)]] |
Revision as of 15:34, 28 September 2006
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Overview
A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions.
Rules
- Experience/Influence/Prestige gain
- Rewards from mobs defeated is always relative to a character's combat level
- Rewards from individual npcs defeated
- Players must be in range level wise.
- No more than 9 levels below the highest player's combat level.
- No more than 2 levels below the team's combat level average.
- The average is *usually* rounded down, and is computed after Sidekick/Lackey/Exemplar/Malefactors.
- General rule of thumb: no more than 5 level spread.
- Players must be in range distance wise.
- For city/hazard zones, this range is ???.
- Instance missions, anywhere in the mission.
- 30 second lag
- Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
- Reputation
- Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).