Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Sniper"

From Paragon Wiki Archive
Jump to: navigation, search
(Need somebody to write some about them <.<)
 
(Added detail about Sniper designated enemies and links to each)
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
 +
== Overview ==
 +
Snipers are dangerous enemies, as they lie in wait for a Hero or Villain target to present themselves and attack mercilessly. As a subset of "normal" enemies, they have their own "Sniper" designation and unique behaviour. They are equipped with very long range attacks, and appear to always be alert (aggroed). Snipers won't move unless the player attacks them, where they will attempt to move out to engage their ranged attacks.
 +
 +
== Note ==
 +
While some enemies use long range attacks and they include the term "sniper", there is a difference to the class of enemy "Sniper". Examples of those not classed as Snipers include [[Family]] and [[Mook]] Hitmen (Lieutenant), who have a sniper attack, but do not lie in wait.
 +
 +
== Enemies ==
 +
* [[Council]] - [[Council#Penumbra_Elite_Sharpshooter|Penumbra Elite Sharpshooter]]
 +
* [[Freakshow]] - [[Freakshow#Snipers|Juicer Sniper]]
 +
* [[5th Column]] - [[5th_Column#Nacht_Elite_Sharpshooter|Nacht Elite Sharpshooter]]
 +
* [[Nemesis#Snipers|Nemesis]]:
 +
** Subaltern Comet
 +
** Subaltern Tirailleur
 +
** Lance Corporal Comet
 +
** Lance Sergeant Comet
 +
** Lance Sergeant Tirailleur
 +
** Sergeant Major Comet
 +
** Sergeant Mayor Tirailleur
 +
** Lieutenant Comet
 +
** Lieutenant Tirailleur
 +
** Captain Comet
 +
** Captain Tirailleur
 +
** Colonel Comet
 +
* [[Crey]] - [[Crey#Special_Agent_Sharpshooter|Special Agent Sharpshooter]]
 +
* [[Devouring Earth]] - [[Devouring Earth#Lichen_Colony_.28Sniper.29|Lichen Colony]]

Revision as of 04:32, 6 July 2007

This article is a stub. You can help the Paragon Wiki by expanding it.

Overview

Snipers are dangerous enemies, as they lie in wait for a Hero or Villain target to present themselves and attack mercilessly. As a subset of "normal" enemies, they have their own "Sniper" designation and unique behaviour. They are equipped with very long range attacks, and appear to always be alert (aggroed). Snipers won't move unless the player attacks them, where they will attempt to move out to engage their ranged attacks.

Note

While some enemies use long range attacks and they include the term "sniper", there is a difference to the class of enemy "Sniper". Examples of those not classed as Snipers include Family and Mook Hitmen (Lieutenant), who have a sniper attack, but do not lie in wait.

Enemies