Difference between revisions of "James Bright"
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The Janitor has requested your presence. | The Janitor has requested your presence. | ||
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I do not know what the janitor wants. He must have mistaken you for one of those lollygaggers, not the fine serviceman that you are. See him and sort it out. We are done here. | I do not know what the janitor wants. He must have mistaken you for one of those lollygaggers, not the fine serviceman that you are. See him and sort it out. We are done here. | ||
[[Category:Invention Contacts]] | [[Category:Invention Contacts]] |
Revision as of 12:59, 6 April 2007
Overview
James Bright is the fifth contact for the Invention System tutorial for villains. He is located in the Laboratory, Second Floor inside the University in Cap Au Diable.Contents
About this contact
Lab Instructor
James Bright has come directly to the university from the military. While he spouts the military jargon like he's a General, he never actually made it past private before he was dishonorably discharged. He doesn't even have a uniform so he wears the labcoat instead. He knows his inventions, though. It's how he survived boot camp.
Initial Contact
This is not a walk in the park, recruit! You will listen and you will listen closely! I am your drill ser--instructor Bright and this class is on Invention Enhancements!
Missions
Read Invention Enhancement Information
Briefing
Invention Enhancements are a brand new type of Enhancements that you make. They are like traditional Enhancements but with better bonuses. They can be slotted at three levels higher than yours, but they cannot be combined with other Enhancements.
Are you reading me so far, recruit? Can I get a yes, SIR! Okay! Invention Enhancements do not expire as you level.Their effectiveness is constant and based on the level of the Recipe.
Straighten those shoulders! This is not a barn and you will not treat it as one.
There are even new 'sets' of Invention Enhancements. Individual Enhancements make up these sets and they work like normal Invention Enhancements, but as you gather and slot your single Power within this 'set', it grants you bonuses. If you get the entire 'set', you receive maximum bonus. This is at any level. We are done here.
Do you understand? The only appropriate response is Sir! Yes, Sir!
Now! You will go sift through those brown Storage Cylinders! You will see my instructions and Invention Enhancement samples!
You will NOT detour and dawdle. You will NOT touch anything other than those storage cylinders. You WILL come back when you are done. DO I MAKE MYSELF CLEAR?!
Quit your lollygagging! Move it, move it, MOVE IT!
Mission Objective
- View Enhancement Information
You sift through the manifest and read through the material.
Invention Enhancements | |
Invention Enhancements are a new 'type' of Enhancement that provides exceptional bonuses to players. They can be slotted at 3+ a person's level; however, they cannot be combined with other Enhancements.
Invention Enhancements do not expire as you increase in level. The bonuses on any given Invention Enhancement are constant and based on the level of the Recipe at the time it was built. There are new 'sets' of Invention Enhancements. Each 'set' is made of single power Enhancements that, working together, give excellent bonuses as long as the single Power enhancements are part of the same 'set'. [Identification labels on these containers have been removed. You notice fragments of a label below...] CAUT... ...dioactive. Extremely haz... |
Debriefing
Well now, that is some good work, recruit! You may not be a lollygagger after all. This was your final maneuver, recruit, and you have passed your training. You are now an Inventor. Take this badge and wear it with pride. You earned it.
Fine work soldier! Fine fine work!
New contact
The Janitor has requested your presence.
I do not know what the janitor wants. He must have mistaken you for one of those lollygaggers, not the fine serviceman that you are. See him and sort it out. We are done here.