Difference between revisions of "Energy Manipulator: Chance to Stun"
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{{InventionEnhHead|Energy Manipulator}} | {{InventionEnhHead|Energy Manipulator}} | ||
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== Effects == | == Effects == | ||
− | This enhancement adds a | + | This enhancement adds a 10% chance to disorient your foe. |
== Recipe == | == Recipe == | ||
{{DropRecipeHead|Energy Manipulator|M}} | {{DropRecipeHead|Energy Manipulator|M}} | ||
{{DropRecipeTables|from=10|to=20 | {{DropRecipeTables|from=10|to=20 | ||
− | |{{ISalvage| | + | |{{ISalvage|Runebound Armor|1|10-20}}<br />{{ISalvage|Simple Chemical|1|10-20}}<br />{{ISalvage|Polycarbon|1|10-20}} |
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Revision as of 23:40, 1 May 2008
This is an enhancement in the Energy Manipulator set.
Effects
This enhancement adds a 10% chance to disorient your foe.
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor, an Alignment Merit Vendor, or an Incarnate Merit Vendor as an Invention Origin Enhancement Recipe, by completing a mission, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
10 | 3,600 | 1 Runebound Armor 1 Simple Chemical 1 Polycarbon |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 |