Difference between revisions of "Trick Arrow"
m (added NF links) |
(Added Tables, Enhancements on Entangling) |
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This arrow explodes in a shower of acid on impact. This acid eats through armour, causing damage over time. It reduces the target's Defense as well as his Damage Resistance. | This arrow explodes in a shower of acid on impact. This acid eats through armour, causing damage over time. It reduces the target's Defense as well as his Damage Resistance. | ||
− | + | {{PowerBlock Start}} | |
− | + | {{PowerBlock Damage|? Damage Over Time (Toxic)}} | |
− | + | {{PowerBlock Recharge|Slow}} | |
− | + | {{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 12 (Defender)}} | |
− | + | {{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 20 (Controller)}} | |
− | + | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | |
− | + | {{PowerBlock Effects|Ranged (Area of Effect)}} | |
− | + | {{PowerBlock Blank|? Damage Over Time (Toxic)}} | |
− | + | {{PowerBlock Blank|Foe -Resistance (All), -Defense}} | |
− | + | {{PowerBlock Enhancements|Enhancement}} | |
− | + | {{PowerBlock Blank|Details}} | |
+ | {{PowerBlock Blank|Details}} | ||
+ | {{PowerBlock End}} | ||
=== [[Image:TrickArrow DebuffDamRes.png]] Disruption Arrow === | === [[Image:TrickArrow DebuffDamRes.png]] Disruption Arrow === | ||
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This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the Damage Resistance of all nearby foes. | This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the Damage Resistance of all nearby foes. | ||
− | + | {{PowerBlock Start}} | |
− | + | {{PowerBlock Recharge|Long}} | |
− | + | {{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 18 (Defender)}} | |
− | + | {{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 28 (Controller)}} | |
− | + | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}} | |
− | + | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | |
− | + | {{PowerBlock Blank|Foe -Resistance (All)}} | |
− | + | {{PowerBlock Enhancements|Enhancement}} | |
− | + | {{PowerBlock Blank|Details}} | |
+ | {{PowerBlock Blank|Details}} | ||
+ | {{PowerBlock End}} | ||
=== [[Image:TrickArrow Stun.png]] EMP Arrow === | === [[Image:TrickArrow Stun.png]] EMP Arrow === | ||
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This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while. | This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while. | ||
− | + | {{PowerBlock Start}} | |
− | + | {{PowerBlock Damage|Moderate, High Damage versus Robots}} | |
− | + | {{PowerBlock Recharge|Slow}} | |
− | + | {{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 32 (Defender)}} | |
− | + | {{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 38 (Controller)}} | |
− | + | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}} | |
− | + | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | |
− | + | {{PowerBlock Blank|Foe Hold, -Regen}} | |
− | + | {{PowerBlock Blank|Self -Recovery}} | |
− | + | {{PowerBlock Enhancements|Enhancement}} | |
− | + | {{PowerBlock Blank|Details}} | |
+ | {{PowerBlock Blank|Details}} | ||
+ | {{PowerBlock End}} | ||
=== [[Image:TrickArrow Immobilize.png]] Entangling Arrow === | === [[Image:TrickArrow Immobilize.png]] Entangling Arrow === | ||
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Upon impact, the Entangling Arrow releases a strong net that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Entangling Arrow can bring down flying entities and halts jumping. | Upon impact, the Entangling Arrow releases a strong net that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Entangling Arrow can bring down flying entities and halts jumping. | ||
− | + | {{PowerBlock Start}} | |
− | + | {{PowerBlock Recharge|Fast}} | |
− | + | {{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}} | |
− | + | {{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 1 (Controller)}} | |
− | + | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | |
− | + | {{PowerBlock Effects|Ranged}} | |
− | + | {{PowerBlock Blank|Foe Immobilize, -Fly -Recharge}} | |
− | + | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | |
− | + | {{PowerBlock Blank|{{Enhance Range}}}} | |
− | + | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | |
+ | {{PowerBlock Blank|{{Enhance Immobilization}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock End}} | ||
=== [[Image:TrickArrow Blind.png]] Flash Arrow === | === [[Image:TrickArrow Blind.png]] Flash Arrow === | ||
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This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy. | This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy. | ||
− | + | {{PowerBlock Start}} | |
− | + | {{PowerBlock Recharge|Slow}} | |
− | + | {{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}} | |
− | + | {{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 2 (Controller)}} | |
− | + | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | |
− | + | {{PowerBlock Effects|Ranged}} | |
− | + | {{PowerBlock Blank|Foe -Accuracy}} | |
− | + | {{PowerBlock Enhancements|Enhancement}} | |
− | + | {{PowerBlock Blank|Details}} | |
− | + | {{PowerBlock Blank|Details}} | |
+ | {{PowerBlock End}} | ||
=== [[Image:TrickArrow Slow.png]] Glue Arrow === | === [[Image:TrickArrow Slow.png]] Glue Arrow === | ||
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This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue Slows the movement and attack rates of any foes in the area. | This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue Slows the movement and attack rates of any foes in the area. | ||
− | + | {{PowerBlock Start}} | |
− | + | {{PowerBlock Recharge|Slow}} | |
− | + | {{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 2 (Defender)}} | |
− | + | {{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}} | |
− | + | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}} | |
− | + | {{PowerBlock Effects|Ranged (Area of Effect)}} | |
− | + | {{PowerBlock Blank|Foe -Speed, -Recharge}} | |
− | + | {{PowerBlock Enhancements|Enhancement}} | |
− | + | {{PowerBlock Blank|Details}} | |
+ | {{PowerBlock Blank|Details}} | ||
+ | {{PowerBlock End}} | ||
=== [[Image:TrickArrow Hold.png]] Ice Arrow === | === [[Image:TrickArrow Hold.png]] Ice Arrow === | ||
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This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed and take some Cold damage. | This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed and take some Cold damage. | ||
− | + | {{PowerBlock Start}} | |
− | + | {{PowerBlock Damage|? (Cold)}} | |
− | + | {{PowerBlock Recharge|Moderate}} | |
− | + | {{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 6 (Defender)}} | |
− | + | {{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 10 (Controller)}} | |
− | + | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | |
− | + | {{PowerBlock Effects|Ranged}} | |
− | + | {{PowerBlock Blank|? Damage (Cold)}} | |
− | + | {{PowerBlock Blank|Foe Hold, -Speed, -Recharge}} | |
− | + | {{PowerBlock Enhancements|Enhancement}} | |
− | + | {{PowerBlock Blank|Details}} | |
+ | {{PowerBlock Blank|Details}} | ||
+ | {{PowerBlock End}} | ||
=== [[Image:TrickArrow Knockdown.png]] Oil Slick Arrow === | === [[Image:TrickArrow Knockdown.png]] Oil Slick Arrow === | ||
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On impact, this arrow creates an oil slick that Slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it. | On impact, this arrow creates an oil slick that Slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it. | ||
− | + | {{PowerBlock Start}} | |
− | + | {{PowerBlock Damage|Damage}} | |
− | + | {{PowerBlock Recharge|Long}} | |
− | + | {{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 26 (Defender)}} | |
− | + | {{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 35 (Controller)}} | |
− | + | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}} | |
− | + | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | |
− | + | {{PowerBlock Blank|? Damage if Ignited (Fire)}} | |
− | + | {{PowerBlock Blank|Foe Knockdown}} | |
− | + | {{PowerBlock Enhancements|Enhancement}} | |
+ | {{PowerBlock Blank|Details}} | ||
+ | {{PowerBlock Blank|Details}} | ||
+ | {{PowerBlock End}} | ||
=== [[Image:TrickArrow DebuffDamage.png]] Poison Gas Arrow === | === [[Image:TrickArrow DebuffDamage.png]] Poison Gas Arrow === | ||
Line 187: | Line 204: | ||
This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless. | This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless. | ||
− | + | {{PowerBlock Start}} | |
− | + | {{PowerBlock Recharge|Slow}} | |
− | + | {{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 8 (Defender)}} | |
− | + | {{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 16 (Controller)}} | |
− | + | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}} | |
− | + | {{PowerBlock Effects|Ranged (Area of Effect)}} | |
− | + | {{PowerBlock Blank|Foe Hold, -Damage, -Recharge}} | |
− | + | {{PowerBlock Enhancements|Enhancement}} | |
− | + | {{PowerBlock Blank|Details}} | |
+ | {{PowerBlock Blank|Details}} | ||
+ | {{PowerBlock End}} | ||
== External Links == | == External Links == |
Revision as of 20:36, 2 February 2007
Overview
Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site.
Trick Arrow is one of the powersets. It is a Defender primary power set and a Controller secondary power set in City of Heroes. It is a Mastermind secondary power set in City of Villains.
Contents
Power Tables
Defender
The Trick Arrow powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Entangling Arrow | 1 | Ranged Foe Immobilize -Recharge -Fly | |
Flash Arrow | 1 | Ranged Foe -Accuracy | |
Glue Arrow | 2 | Ranged (AoE) Foe -Speed -Recharge | |
Ice Arrow | 6 | Ranged Damage(Cold) Foe -Speed -Recharge | |
Poison Gas Arrow | 8 | Ranged (AoE) Foe Hold -Damage -Recharge | |
Acid Arrow | 12 | Ranged (AoE) Damage (Toxic) DoT Foe -Res (All) -Def | |
Disruption Arrow | 18 | Ranged (AoE) Foe -Res(All) | |
Oil Slick Arrow | 26 | Ranged AoE Foe Knockdown Damage if on Fire | |
EMP Arrow | 32 | Ranged AoE Foe Hold -Regen Self -Rec Special Damage vs Robots |
Controller
The Trick Arrow powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Entangling Arrow | 1 | Ranged Foe Immobilize -Recharge -Fly | |
Flash Arrow | 2 | Ranged Foe -Accuracy | |
Glue Arrow | 4 | Ranged (AoE) Foe -Speed -Recharge | |
Ice Arrow | 10 | Ranged Damage(Cold) Foe -Speed -Recharge | |
Poison Gas Arrow | 16 | Ranged (AoE) Foe Hold -Damage -Recharge | |
Acid Arrow | 20 | Ranged (AoE) Damage (Toxic) DoT Foe -Res (All) -Def | |
Disruption Arrow | 28 | Ranged (AoE) Foe -Res(All) | |
Oil Slick Arrow | 35 | Ranged AoE Foe Knockdown Damage if on Fire | |
EMP Arrow | 38 | Ranged AoE Foe Hold -Regen Self -Rec Special Damage vs Robots |
Mastermind
The Trick Arrow powerset is available as a secondary set for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Entangling Arrow | 1 | Ranged Foe Immobilize -Recharge -Fly | |
Flash Arrow | 2 | Ranged Foe -Accuracy | |
Glue Arrow | 4 | Ranged (AoE) Foe -Speed -Recharge | |
Ice Arrow | 10 | Ranged Damage(Cold) Foe -Speed -Recharge | |
Poison Gas Arrow | 16 | Ranged (AoE) Foe Hold -Damage -Recharge | |
Acid Arrow | 20 | Ranged (AoE) Damage (Toxic) DoT Foe -Res (All) -Def | |
Disruption Arrow | 28 | Ranged (AoE) Foe -Res(All) | |
Oil Slick Arrow | 35 | Ranged AoE Foe Knockdown Damage if on Fire | |
EMP Arrow | 38 | Ranged AoE Foe Hold -Regen Self -Rec Special Damage vs Robots |
Powers
The following are powers in the Archery powerset.
Acid Arrow
This arrow explodes in a shower of acid on impact. This acid eats through armour, causing damage over time. It reduces the target's Defense as well as his Damage Resistance.
Disruption Arrow
This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the Damage Resistance of all nearby foes.
Recharge | Long |
Minimum Level | 18 (Defender) |
28 (Controller) | |
28 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Resistance (All) | |
Enhancements | Enhancement |
Details | |
Details |
EMP Arrow
This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
Entangling Arrow
Upon impact, the Entangling Arrow releases a strong net that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Entangling Arrow can bring down flying entities and halts jumping.
Flash Arrow
This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.
Recharge | Slow |
Minimum Level | 1 (Defender) |
2 (Controller) | |
2 (Mastermind) | |
Effects | Ranged |
Foe -Accuracy | |
Enhancements | Enhancement |
Details | |
Details |
Glue Arrow
This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue Slows the movement and attack rates of any foes in the area.
Recharge | Slow |
Minimum Level | 2 (Defender) |
4 (Controller) | |
4 (Mastermind) | |
Effects | Ranged (Area of Effect) |
Foe -Speed, -Recharge | |
Enhancements | Enhancement |
Details | |
Details |
Ice Arrow
This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed and take some Cold damage.
Damage | ? (Cold) |
Recharge | Moderate |
Minimum Level | 6 (Defender) |
10 (Controller) | |
10 (Mastermind) | |
Effects | Ranged |
? Damage (Cold) | |
Foe Hold, -Speed, -Recharge | |
Enhancements | Enhancement |
Details | |
Details |
Oil Slick Arrow
On impact, this arrow creates an oil slick that Slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.
Poison Gas Arrow
This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.
Recharge | Slow |
Minimum Level | 8 (Defender) |
16 (Controller) | |
16 (Mastermind) | |
Effects | Ranged (Area of Effect) |
Foe Hold, -Damage, -Recharge | |
Enhancements | Enhancement |
Details | |
Details |