Difference between revisions of "Teleportation"
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{{PowerBlock Recharge|4.5 seconds}} | {{PowerBlock Recharge|4.5 seconds}} | ||
− | {{PowerBlock Level|6 (All Archetypes)}} | + | {{PowerBlock Level|6 (All Archetypes except Kheldians)}} |
{{PowerBlock Effects|Zone-Range: Teleport Teammate}} | {{PowerBlock Effects|Zone-Range: Teleport Teammate}} | ||
{{PowerBlock Enhancements|{{Reduce Interrupt Time}}}} | {{PowerBlock Enhancements|{{Reduce Interrupt Time}}}} | ||
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{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Teleport}}}} | {{PowerBlock Sets|{{Set Teleport}}}} | ||
+ | {{PowerBlock Blank|{{Set Universal Travel}}}} | ||
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− | {{PowerBlock Level|20 (All Archetypes)}} | + | {{PowerBlock Level|20 (All Archetypes except Kheldians)}} |
{{PowerBlock Effects|Ranged (Location)}} | {{PowerBlock Effects|Ranged (Location)}} | ||
{{PowerBlock Blank|Team Teleport}} | {{PowerBlock Blank|Team Teleport}} | ||
− | {{PowerBlock Enhancements | + | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} |
− | + | ||
{{PowerBlock Blank|{{Enhance Range}}}} | {{PowerBlock Blank|{{Enhance Range}}}} | ||
− | {{PowerBlock Sets| | + | {{PowerBlock Blank|{{Enhance Recharge}}}} |
+ | {{PowerBlock Sets|{{Set Teleport}}}} | ||
+ | {{PowerBlock Blank|{{Set Universal Travel}}}} | ||
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− | {{PowerBlock Level|14 (All Archetypes)}} | + | {{PowerBlock Level|14 (All Archetypes except Kheldians)}} |
{{PowerBlock Effects|Ranged (Location)}} | {{PowerBlock Effects|Ranged (Location)}} | ||
{{PowerBlock Blank|Self Teleport}} | {{PowerBlock Blank|Self Teleport}} | ||
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{{PowerBlock Blank|{{Enhance Range}}}} | {{PowerBlock Blank|{{Enhance Range}}}} | ||
{{PowerBlock Sets|{{Set Teleport}}}} | {{PowerBlock Sets|{{Set Teleport}}}} | ||
+ | {{PowerBlock Blank|{{Set Universal Travel}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Recharge|4.5 seconds}} | {{PowerBlock Recharge|4.5 seconds}} | ||
− | {{PowerBlock Level|6 (All Archetypes)}} | + | {{PowerBlock Level|6 (All Archetypes except Kheldians)}} |
{{PowerBlock Effects|Ranged (Location)}} | {{PowerBlock Effects|Ranged (Location)}} | ||
{{PowerBlock Blank|Teleport Foe}} | {{PowerBlock Blank|Teleport Foe}} | ||
− | {{PowerBlock Enhancements|{{Reduce Interrupt Time}}}} | + | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock Blank|{{Reduce Interrupt Time}}}} | ||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Range}}}} | {{PowerBlock Blank|{{Enhance Range}}}} | ||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Teleport}}}} | {{PowerBlock Sets|{{Set Teleport}}}} | ||
+ | {{PowerBlock Blank|{{Set Universal Travel}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
Revision as of 04:40, 16 December 2008
Overview
Teleportation is one of the powersets. It is one of the sets of Power Pools available to all heroes and villains, except for Kheldians. These powers grant you various teleportation abilities. To see the Warshades' Shadow Step and Shadow Recall, please see Inherent Powers.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Recall Friend | 6 | Zone-Range: Teleport Teammate | |
Teleport Foe | 6 | Ranged, Teleport Foe | |
Teleport | 14 | Ranged (Location), Self Teleport | |
Team Teleport | 20 | Ranged (Location), Team Teleport |
Powers
The following are powers in the Teleportation powerset.
Recall Friend
You can teleport one of your teammates to yourself. The target must be a teammate and can be selected from the team window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted.
Recharge | 4.5 seconds |
Minimum Level | 6 (All Archetypes except Kheldians) |
Effects | Zone-Range: Teleport Teammate |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
Team Teleport
You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 20 and have two other teleportation powers before selecting Team Teleport.
Recharge | None |
Minimum Level | 20 (All Archetypes except Kheldians) |
Effects | Ranged (Location) |
Team Teleport | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
Teleport
You can teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance. You must be at least level 14 and have Recall Friend or Teleport Foe before selecting Teleport.
Recharge | None |
Minimum Level | 14 (All Archetypes except Kheldians) |
Effects | Ranged (Location) |
Self Teleport | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Set Categories | Teleport |
Universal Travel |
Teleport Foe
You can teleport a single foe directly next to yourself. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted.
Recharge | 4.5 seconds |
Minimum Level | 6 (All Archetypes except Kheldians) |
Effects | Ranged (Location) |
Teleport Foe | |
Enhancements | Enhance Accuracy |
Reduce Interrupt Time | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
External Links
Teleportation Pool at RedTomax.com