Difference between revisions of "Speed"
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Similar to [[Kinetics#Repel|Repel]], Point Blank Area of Effect Knockback/Knockdown. Whirlwind is created by spinning really fast. | Similar to [[Kinetics#Repel|Repel]], Point Blank Area of Effect Knockback/Knockdown. Whirlwind is created by spinning really fast. | ||
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Revision as of 19:58, 24 April 2006
Overview
Speed
Speed is the best tree if you want to get somewhere fast. Its moves also use speed to other advantages, such as lowering cooldowns and knocking people back. It is a great tree to look into if you are interested in being speedy.
Speed is technically the fastest movement tree in the game, however, you are much more prone to obstacles since you are stuck on the ground. When combined with super jump you have the fastest traveling in game.
Powers
Flurry
Damage over Time 'Matrix' style attack with slight chance to stun.
Damage | Minor |
Recharge | Fast |
Minimum Level | 6 (Any Archtype) |
Effects | Chance to Stun |
Enhancements | Damage |
Disorient Duration | |
Endurance Reduction | |
Recharge Reduction | |
Accuracy |
Hasten
+Recharge for 2 minutes. Recharge modification is between 60% and 70%.
Damage | None |
Recharge | Slow |
Minimum Level | 6 (Any Archtype) |
Effects | Lowers Cooldown Time |
Enhancements | Endurance Reduction |
Recharge Reduction |
Super Speed
Dramatically increase ground speed. Also grants minor stealth. The minor stealth does not work on everyone, however.
Damage | None |
Recharge | Very Fast |
Minimum Level | 14 (Any Archtype) |
Effects | Increases Run Speed Dramatically |
Enhancements | Endurance Reduction |
Run Speed |
Whirlwind
Similar to Repel, Point Blank Area of Effect Knockback/Knockdown. Whirlwind is created by spinning really fast.
Damage | None |
Recharge | Moderate |
Minimum Level | 20 (Any Archtype) |
Effects | Knocks Foes back |
Enhancements | Endurance Reduction |
Recharge Reduction | |
Knockback Distance |