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Difference between revisions of "Flight"

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== Overview ==
 
== Overview ==
  
'''Flight''' unlocks one of the most useful attacks: Air Superiority. Fly as a travel power is one of the safest ways to travel.
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Grants you various travel and flying combat abilities.
  
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The '''Flight''' power pool is available to all archetypes ''except'' [[Warshade]]s and [[Peacebringer]]s.
  
 
== Powers ==
 
== Powers ==
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=== [[Image:Flight CombatFlight.png]] Hover ===
 
=== [[Image:Flight CombatFlight.png]] Hover ===
  
Very slow version of fly. Costs little endurance though and is very useful in combat.
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For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. ''Hover also grants pseudo-knockback protection. Instead of getting knocked down and jumping back up, you just flip over in the air.'' - ''Hover received a 10% increase in speed in [[Issue 8]]''
Slotting Hover with 3 [[Enhancements#Enhancement Aspects and Schedules|Flight Speed]] [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] allows you to fly at slightly less than walking speeds.
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{{PowerBlock Start}}
Hover and Fly also grant psuedo Knockback protection. You may still get knocked back and spin around, but since you're flying you don't have to worry about jumping back up.
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{{PowerBlock Level|6 (all except kheldians)}}
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{{PowerBlock Effects|Toggle: Self Fly, +DEF(All)}}
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{{PowerBlock Enhancements|Enhance Defence}}
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{{PowerBlock Blank|Enhance Flight Speed}}
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{{PowerBlock Blank|Reduce Endurance Cost}}
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{{PowerBlock End}}
  
 
=== [[Image:Flight ArialAssault.png]] Air Superiority ===
 
=== [[Image:Flight ArialAssault.png]] Air Superiority ===
  
Moderate damage, foe knockdown and -fly. Very useful in bringing down flying foes, and slotted right can literally juggle foes to death. It has very good accuracy on it's own and good chance to knockdown.
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This two-handed overhead melee attack can knock a flying target to the ground.
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{{PowerBlock Start}}
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{{PowerBlock Recharge|Fast}}
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{{PowerBlock Level|6 (all except kheldians}}
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{{PowerBlock Effects|Melee, Moderate DMG(Smash), Foe -Fly}}
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{{PowerBlock Enhancements|Enhance Accuracy}}
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{{PowerBlock Blank|Enhance Damage}}
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{{PowerBlock Blank|Enhance Recharge Speed}}
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{{PowerBlock Blank|Reduce Endurance Cost}}
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{{PowerBlock End}}
  
 
=== [[Image:Flight TravelFlight.png]] Fly ===
 
=== [[Image:Flight TravelFlight.png]] Fly ===
  
Safest way to travel, though initially the slowest and most expensive. Unslotted fly will drain your endurance in about 5 minutes.  
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Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. You must be at least level 14 and have Hover or Air Superiority before selecting Fly. ''Fly will no longer drain endurance to zero unslotted.''
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{{PowerBlock Start}}
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{{PowerBlock Level|14 (all except kheldians)}}
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{{PowerBlock Effects|Toggle: Self Fly}}
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{{PowerBlock Enhancements|Enhance Fly}}
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{{PowerBlock Blank|Reduce Endurance Cost}}
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{{PowerBlock End}}
  
 
=== [[Image:Flight GroupFly.png]] Group Fly ===
 
=== [[Image:Flight GroupFly.png]] Group Fly ===
  
Effective Fly for you and your Team members. Same endurance usage but at slow speeds, and a major hit to Accuracy. Not recommended for use in combat.
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You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. Flying allies suffer from reduced Accuracy. You must be at least level 20 and have two other Flight Powers before selecting Group Fly. ''MAJOR hit to Accuracy, use with caution. Popular at [[Hami Raid]]s''
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{{PowerBlock Start}}
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{{PowerBlock Level|20 (all except Kheldians)}}
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{{PowerBlock Effects|Toggle: Team[[Talk:Flight#Group Fly|?]] Fly, -ACC}}
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{{PowerBlock Enhancements|Enhance Fly}}
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{{PowerBlock Blank|Reduce Endurance Cost}}
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{{PowerBlock End}}
  
  

Revision as of 15:48, 5 December 2006

This article is a stub. You can help the Paragon Wiki by expanding it.

Overview

Grants you various travel and flying combat abilities.

The Flight power pool is available to all archetypes except Warshades and Peacebringers.

Powers

Flight CombatFlight.png Hover

For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection. Instead of getting knocked down and jumping back up, you just flip over in the air. - Hover received a 10% increase in speed in Issue 8

Minimum Level 6 (all except kheldians)
Effects Toggle: Self Fly, +DEF(All)
Enhancements Enhance Defence
Enhance Flight Speed
Reduce Endurance Cost

Flight ArialAssault.png Air Superiority

This two-handed overhead melee attack can knock a flying target to the ground.

Recharge Fast
Minimum Level 6 (all except kheldians
Effects Melee, Moderate DMG(Smash), Foe -Fly
Enhancements Enhance Accuracy
Enhance Damage
Enhance Recharge Speed
Reduce Endurance Cost

Flight TravelFlight.png Fly

Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. You must be at least level 14 and have Hover or Air Superiority before selecting Fly. Fly will no longer drain endurance to zero unslotted.

Minimum Level 14 (all except kheldians)
Effects Toggle: Self Fly
Enhancements Enhance Fly
Reduce Endurance Cost

Flight GroupFly.png Group Fly

You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. Flying allies suffer from reduced Accuracy. You must be at least level 20 and have two other Flight Powers before selecting Group Fly. MAJOR hit to Accuracy, use with caution. Popular at Hami Raids

Minimum Level 20 (all except Kheldians)
Effects Toggle: Team? Fly, -ACC
Enhancements Enhance Fly
Reduce Endurance Cost


Flight Speed

This section only applies to the speed of Fly. Hover and Group Fly use different calculations.[1]


Calculating Flight Speed

Feet Per Second

(21.00 FPS base) + ((1 + sum of enhancements) * (18.18 FPS + (LVL * 0.21)))

Miles Per Hour

(14.32 MPH base) + ((1 + sum of enhancements) * (12.4 MPH + (LVL * 0.143)))


Flight Speeds

Speed at Level 14

Enhancements FPS MPH
None 42.12 28.72
1 Flight DO 45.65 31.13


Speed at Level 22

Enhancements FPS MPH
None 43.80 29.87
1 Flight SO 51.39 35.04
2 Flight SO 58.98 40.22
3 Flight SO 65.46 44.63
4 Flight SO 66.60 45.41


Speed at Level 50

Enhancements FPS MPH
None 49.68 33.87
1 Flight SO 59.23 40.38
2 Flight SO 68.78 46.89
3 Flight SO 76.93 52.44
4 Flight SO 78.36 53.42


Note: you cannot reach the flight speed cap through slotting alone.


Notes

External Links

Flight Pool at RedTomax.com