Difference between revisions of "Con System"
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| (-4) | | (-4) | ||
− | | style="background:black; color: | + | | style="background:black; color:#444444; text-align:center;" | '''Dark Grey''' |
| None | | None | ||
| No XP award. Good for hunt missions or venting. | | No XP award. Good for hunt missions or venting. | ||
|- | |- | ||
| (-3) | | (-3) | ||
− | | style="background:black; color: | + | | style="background:black; color:#aaaaaa; text-align:center;" | '''Grey''' |
| 3 Down | | 3 Down | ||
| What Positron says. | | What Positron says. |
Revision as of 19:14, 11 June 2007
Contents
Overview
Con System is short for Consideration System. It is a color coded way to 'consider' how difficult it will be to defeat a particular target.
The Con System will change the color of your target's name based on its relative level as well as its rank. This is called the Con color. (some may refer it as Con rank, or Con level).
Rank refers to Underlings, Minions, Lieutenants, Bosses, Elite Bosses, Archvillains and Heroes, each of these has a different modifier that will change the Con color.
The Con Color is determined by subtracting the critter's level from your combat level and adding their rank.
- For critters with no rank (such as pet's), you can use the con color to determine their rank. Take their con color's numerical value and add the difference in your levels.
Con Colors
The following is a list of Con colors. The colors span from -4 to +4. Everything that cons less than -4 will be dark grey; everything that cons more than +4 will be purple.
In addition to the colors, there are in some cases small arrowheads (triangles) that appear below the target's name. These are to assist players who may have trouble distinguishing the colors.
Con Total |
Color | Arrows | |
---|---|---|---|
(-4) | Dark Grey | None | No XP award. Good for hunt missions or venting. |
(-3) | Grey | 3 Down | What Positron says. |
(-2) | Green | 2 Down | Green like grass. Mow as such. |
(-1) | Blue | 1 Down | Dangerous in large groups. |
(+0) | White | None | Should be a mediocre fight. |
(+1) | Yellow | 1 Up | Most characters will handle these just fine. |
(+2) | Orange | 2 Up | Bring a friend. |
(+3) | Red | 3 Up | Bring several friends. |
(+4) | Purple | None | Need a few of at least two of healers, tanks, and Awakens. |
(+5) | Purple | None | ... mommy ... |
Rank
The higher a critter's rank, the higher its con color will be.
(-1) | Underling |
(+0) | Minion |
(+1) | Lieutenant, Sniper |
(+2) | Boss |
(+3) | Elite Boss (bugged/error) |
(+4) | Archvillains, Heroes and Monsters(instanced) |
(+100) | Giant Monsters and Monsters(non-instanced) (except Sally) |
Notes
- (Giant) Monsters will always con purple to everyone no matter what level they are. This includes Monsters that are NOT spawned inside of instanced missions. All Devouring Earth Monsters in The Hive, The Abyss, Monster Island and Peregrine Island con purple to all characters.
- An exception to this is Sally, who's level ranges from 27 to 30.
- There are 2 shades of grey for targets conning -3 and -4, but the difference is negligible.
- Conning errors do occur, examples:
- Currently, all Elite Bosses will con as regular bosses, +2.
- Critters spawned from Rikti Portals often have a con +1 that of normal. (may have been patched)
- Malta Auto Turrets con as Lieutenants, even though the Operation Engineer that put it there is a Minion.
Example
Character combat level | 15 |
Lieutenant NPC level | 17 |
Level Difference | +2 |
Rank Difference | +1 |
Con color | +3 (Red) |
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