Difference between revisions of "The Cabal"
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===Minions=== | ===Minions=== | ||
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+ | ====Sprite==== | ||
+ | The true nature of the sprites is a matter of some controversy among paranormal experts. Many believe that they are the byproduct of the Cabal's magic. They seem to be intelligent, and will aid any person they perceive as worthy of their assistance. | ||
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+ | ''Powers'' | ||
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+ | {{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Sprites have the inherent ability to fly with no endurance cost}} | ||
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+ | {{Power|[[Image:Empathy AdrenalinBoost.png|22px]]| Sprite Aura| Ranged, Ally +Endurance| Being near the Sprite dramatically increases your endurance recovery. }} | ||
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+ | {{Power|[[Image:Power Missing.png|22px]]| No Ranged attacks| |''Sprites do not have any ranged attacks at all.''}} | ||
+ | |||
+ | {{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| |''Sprites do not have any melee attacks at all.''}} | ||
Revision as of 00:42, 4 February 2006
Contents
Overview
Villain types
Minions
Sprite
The true nature of the sprites is a matter of some controversy among paranormal experts. Many believe that they are the byproduct of the Cabal's magic. They seem to be intelligent, and will aid any person they perceive as worthy of their assistance.
Powers
Flight Self fly
Sprites have the inherent ability to fly with no endurance cost
Sprite Aura Ranged, Ally +Endurance
Being near the Sprite dramatically increases your endurance recovery.
No Ranged attacks
Sprites do not have any ranged attacks at all.
No Melee attacks
Sprites do not have any melee attacks at all.
Initiate
For some, magic comes naturally, while others may take centuries to master it. Cabal Initiates are still learning the ways of the winds. Their powers are meager, and so they arm themselves with daggers. Over the years they have become quite skilled in their use.
Powers
Flight Self fly
Cabal Initiates have the inherent ability to fly with no endurance cost
Charged Bolts Ranged Energy, Foe -Endurance
The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Storm Strike (Melee, Smash/Energy) Foe -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.
Adept
Though their skills are minimal in comparison to those of their leaders, Cabal Adepts have learned to summon hot lightening into their fists. After centuries of training for this feat, many Adepts are shocked to find that it is actually quite painful. Of course, after so many years spent battling the Red Caps, pain is nothing they can't handle.
Powers
Flight Self fly
Cabal Initiates have the inherent ability to fly with no endurance cost
Charged Bolts Ranged Energy, Foe -Endurance
The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Storm Strike (Melee, Smash/Energy) Foe -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.
Charged Brawl (Melee, Smash/Energy) Foe -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.