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| == Hybrid Ability Details == | | == Hybrid Ability Details == |
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− | EARLY BETA NOTES, SUBJECT TO CHANGE!
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− | ASSAULT
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− | T1
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− | Assault Genome While active, this power gives all of your damaging powers a 20% chance to boost your own Smashing and Lethal damage for a short period of time.
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− | This boost can stack up to 3 times.
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− | T2
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− | Assault Radial Genome While active, this power gives all of your damaging powers a 35% chance to boost your own Smashing, Lethal, Energy, and Negative Energy
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− | damage for a short period of time. This boost can stack up to 3 times.
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− | Assault Core Genome While active, this power gives all of your damaging powers a 35% chance to boost your own Smashing, Lethal, Fire, and Cold damage for a
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− | short period of time. This boost can stack up to 3 times.
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− | T3
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− | Assault Total Radial Graft While active, this power gives all of your damaging powers a 55% chance to boost your own Smashing, Lethal, Energy, and Negative
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− | Energy damage for a short period of time. This boost can stack up to 3 times.
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− | Assault Partial Radial Graft While active, this power gives all of your damaging powers a 40% chance to boost your own Smashing, Lethal, Energy, Negative Energy,
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− | Psionic, and Toxic damage for a short period of time. This boost can stack up to 3 times.
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− | Assault Partial Core Graft While active, this power gives all of your damaging powers a 40% chance to boost your own Smashing, Lethal, Fire, Cold, Energy,
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− | and Negative Energy damage for a short period of time. This boost can stack up to 3 times.
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− | Assault Total Core Graft While active, this power gives all of your damaging powers a 55% chance to boost your own Smashing, Lethal, Fire, and Cold damage for
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− | a short period of time. This boost can stack up to 5 times.
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− | T4
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− | Assault Core Embodiment While active, this power gives all of your damaging powers a 65% chance to boost your own damage for a short period of time. This boost
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− | can stack up to 5 times.
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− | Assault Radial Embodiment While active, this power gives all of your damaging powers an 80% chance to boost your own damage for a short period of time. This
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− | boost can stack up to 3 times.
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− | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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− | CONTROL
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− | T1
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− | Control Genome Toggle: Chance for Lethal damage to Controlled enemies. This ability gives a 10% chance for its effects to occur when
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− | their conditions are met.
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− | T2
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− | Control Radial Genome Toggle: Chance for Lethal damage to Controlled enemies, Chance for Lethal damage to low health enemies. This
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− | ability gives a 20% chance for its effects to occur when their conditions are met.
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− | Control Core Genome Toggle: Chance for +1 Mag to Controls, Chance for Lethal damage to Controlled enemies. This ability gives a 20%
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− | chance for its effects to occur when their conditions are met.
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− | T3
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− | Control Total Radial Graft Toggle: Chance for Lethal damage to Controlled enemies, Chance for Lethal damage to low health enemies.
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− | This ability gives a 50% chance for its effects to occur when their conditions are met.
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− | Control Partial Radial Graft Toggle: Chance for Psionic damage to Controlled enemies, Chance for Psionic damage to low health enemies.
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− | This ability gives a 35% chance for its effects to occur when their conditions are met.
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− | Control Partial Core Graft Toggle: Chance for +1 Mag to Controls, Chance for Psionic damage to Controlled enemies. This ability gives
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− | a 35% chance for its effects to occur when their conditions are met.
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− | Control Total Core Graft Toggle: Chance for +1 Mag to Controls, Chance for Lethal damage to Controlled enemies. This ability gives a
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− | 50% chance for its effects to occur when their conditions are met.
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− | T4
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− | Control Core Embodiment Toggle: Chance for +1 Mag to Controls, Chance for Psionic damage to Controlled enemies. This ability gives
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− | a 75% chance for its effects to occur when their conditions are met.
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− | Control Radial Embodiment Toggle: Chance for Psionic damage to Controlled enemies, Chance for Psionic damage to low health enemies.
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− | This ability gives a 75% chance for its effects to occur when their conditions are met.
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− | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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− | MELEE
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− | T1
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− | Melee Genome This power grants the user a stacking Regeneration buff for each enemy within an 8 foot radius. The effect
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− | reaches its maximum strength at 5 enemies.
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− | T2
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− | Melee Radial Genome This power grants the user a stacking Regeneration and Defense buff for each enemy within an 8 foot
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− | radius. The effect reaches its maximum strength at 5 enemies.
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− | Melee Core Genome This power grants the user a stacking Regeneration and Resistance buff for each enemy within an 8 foot
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− | radius. The effect reaches its maximum strength at 5 enemies.
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− | T3
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− | Melee Total Radial Graft This power grants the user a stacking Regeneration, Defense, and Status Protection buff for each
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− | enemy within an 8 foot radius. The effect reaches its maximum strength at 5 enemies.
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− | Melee Partial Radial Graft This power grants the user a stacking Regeneration and Defense buff for each enemy within an 8
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− | foot radius. The effect reaches its maximum strength at 8 enemies.
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− | Melee Partial Core Graft This power grants the user a stacking Regeneration and Resistance buff for each enemy within an 8
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− | foot radius. The effect reaches its maximum strength at 8 enemies.
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− | Melee Total Core Graft This power grants the user a stacking Regeneration, Resistance, and Status Protection buff for each
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− | enemy within an 8 foot radius. The effect reaches its maximum strength at 5 enemies.
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− | T4
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− | Melee Core Embodiment This power grants the user a stacking Regeneration, Resistance, and Status Protection buff for each
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− | enemy within a 10 foot radius. The effect reaches its maximum strength at 10 enemies.
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− | Melee Radial Embodiment This power grants the user a stacking Regeneration, Defense, and Status Protection buff for each
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− | enemy within a 10 foot radius. The effect reaches its maximum strength at 10 enemies.
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− | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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− | SUPPORT
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− | T1
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− | Support Genome While toggled on, this power provides a small boost in Damage(All) and Defense(Melee,Smashing,Lethal) to
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− | all leaguemates within a 50 foot radius.
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− | T2
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− | Support Radial Genome While toggled on, this power provides a small boost in Damage(All), Accuracy, and Defense(Melee,AoE,
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− | Smashing,Lethal,Energy,Negative) to all leaguemates within a 50 foot radius.
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− | Support Core Genome While toggled on, this power provides a small boost in Damage(All) and Defense(Melee,AoE,Smashing,Lethal,
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− | Energy,Negative) to all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
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− | T3
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− | Support Total Radial Graft While toggled on, this power provides a small boost in Damage, Accuracy, Defense(Melee,AoE,Smashing,
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− | Lethal,Energy,Negative,Fire,Cold), and Special to all leaguemates within a 50 foot radius.
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− | Support Partial Radial Graft While toggled on, this power provides a small boost in Damage, Accuracy, and Defense(Melee,AoE,
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− | Smashing,Lethal,Energy,Negative,Fire,Cold) to all leaguemates within a 50 foot radius.
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− | Support Partial Core Graft While toggled on, this power provides a small boost in Damage, Defense(Melee,AoE,Smashing,Lethal,
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− | Energy,Negative,Fire,Cold), and Special to all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
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− | Support Total Core Graft While toggled on, this power provides a small boost in Damage, Accuracy, and Defense(Melee,AoE,Smashing,
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− | Lethal,Energy,Negative,Fire,Cold) to all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
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− | T4
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− | Support Core Embodiment While toggled on, this power provides a small boost in Damage, Accuracy, Defense(All), and Special to
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− | all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
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− | Support Radial Embodiment While toggled on, this power provides a small boost in Damage, Accuracy, Defense(All), and Special
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− | to all leaguemates within an 80 foot radius.
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| === Activatable Powers === | | === Activatable Powers === |
| Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]]. | | Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]]. |