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Difference between revisions of "Hybrid Slot Abilities"

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== Hybrid Ability Details ==
 
== Hybrid Ability Details ==
 
EARLY BETA NOTES, SUBJECT TO CHANGE!
 
 
 
ASSAULT
 
 
 
 
T1
 
 
Assault Genome While active, this power gives all of your damaging powers a 20% chance to boost your own Smashing and Lethal damage for a short period of time.
 
This boost can stack up to 3 times.
 
 
 
T2
 
Assault Radial Genome While active, this power gives all of your damaging powers a 35% chance to boost your own Smashing, Lethal, Energy, and Negative Energy
 
damage for a short period of time. This boost can stack up to 3 times.
 
 
Assault Core Genome While active, this power gives all of your damaging powers a 35% chance to boost your own Smashing, Lethal, Fire, and Cold damage for a
 
short period of time. This boost can stack up to 3 times.
 
 
T3
 
Assault Total Radial Graft While active, this power gives all of your damaging powers a 55% chance to boost your own Smashing, Lethal, Energy, and Negative
 
Energy damage for a short period of time. This boost can stack up to 3 times.
 
 
Assault Partial Radial Graft While active, this power gives all of your damaging powers a 40% chance to boost your own Smashing, Lethal, Energy, Negative Energy,
 
Psionic, and Toxic damage for a short period of time. This boost can stack up to 3 times.
 
 
Assault Partial Core Graft While active, this power gives all of your damaging powers a 40% chance to boost your own Smashing, Lethal, Fire, Cold, Energy,
 
and Negative Energy damage for a short period of time. This boost can stack up to 3 times.
 
 
Assault Total Core Graft While active, this power gives all of your damaging powers a 55% chance to boost your own Smashing, Lethal, Fire, and Cold damage for
 
a short period of time. This boost can stack up to 5 times.
 
 
 
T4
 
Assault Core Embodiment While active, this power gives all of your damaging powers a 65% chance to boost your own damage for a short period of time. This boost
 
can stack up to 5 times.
 
 
Assault Radial Embodiment While active, this power gives all of your damaging powers an 80% chance to boost your own damage for a short period of time. This
 
boost can stack up to 3 times.
 
 
 
 
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
 
 
CONTROL
 
 
 
T1
 
Control Genome Toggle: Chance for Lethal damage to Controlled enemies. This ability gives a 10% chance for its effects to occur when
 
their conditions are met.
 
 
T2
 
 
Control Radial Genome Toggle: Chance for Lethal damage to Controlled enemies, Chance for Lethal damage to low health enemies. This
 
ability gives a 20% chance for its effects to occur when their conditions are met.
 
 
Control Core Genome Toggle: Chance for +1 Mag to Controls, Chance for Lethal damage to Controlled enemies. This ability gives a 20%
 
chance for its effects to occur when their conditions are met.
 
 
T3
 
 
Control Total Radial Graft Toggle: Chance for Lethal damage to Controlled enemies, Chance for Lethal damage to low health enemies.
 
This ability gives a 50% chance for its effects to occur when their conditions are met.
 
 
Control Partial Radial Graft Toggle: Chance for Psionic damage to Controlled enemies, Chance for Psionic damage to low health enemies.
 
This ability gives a 35% chance for its effects to occur when their conditions are met.
 
 
Control Partial Core Graft Toggle: Chance for +1 Mag to Controls, Chance for Psionic damage to Controlled enemies. This ability gives
 
a 35% chance for its effects to occur when their conditions are met.
 
 
Control Total Core Graft Toggle: Chance for +1 Mag to Controls, Chance for Lethal damage to Controlled enemies. This ability gives a
 
50% chance for its effects to occur when their conditions are met.
 
 
T4
 
 
Control Core Embodiment Toggle: Chance for +1 Mag to Controls, Chance for Psionic damage to Controlled enemies. This ability gives
 
a 75% chance for its effects to occur when their conditions are met.
 
 
Control Radial Embodiment Toggle: Chance for Psionic damage to Controlled enemies, Chance for Psionic damage to low health enemies.
 
This ability gives a 75% chance for its effects to occur when their conditions are met.
 
 
 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
 
 
MELEE
 
 
 
T1
 
 
Melee Genome This power grants the user a stacking Regeneration buff for each enemy within an 8 foot radius. The effect
 
reaches its maximum strength at 5 enemies.
 
 
 
T2
 
 
Melee Radial Genome This power grants the user a stacking Regeneration and Defense buff for each enemy within an 8 foot
 
radius. The effect reaches its maximum strength at 5 enemies.
 
 
Melee Core Genome This power grants the user a stacking Regeneration and Resistance buff for each enemy within an 8 foot
 
radius. The effect reaches its maximum strength at 5 enemies.
 
 
T3
 
 
Melee Total Radial Graft This power grants the user a stacking Regeneration, Defense, and Status Protection buff for each
 
enemy within an 8 foot radius. The effect reaches its maximum strength at 5 enemies.
 
 
Melee Partial Radial Graft This power grants the user a stacking Regeneration and Defense buff for each enemy within an 8
 
foot radius. The effect reaches its maximum strength at 8 enemies.
 
 
Melee Partial Core Graft This power grants the user a stacking Regeneration and Resistance buff for each enemy within an 8
 
foot radius. The effect reaches its maximum strength at 8 enemies.
 
 
Melee Total Core Graft This power grants the user a stacking Regeneration, Resistance, and Status Protection buff for each
 
enemy within an 8 foot radius. The effect reaches its maximum strength at 5 enemies.
 
 
 
T4
 
 
Melee Core Embodiment This power grants the user a stacking Regeneration, Resistance, and Status Protection buff for each
 
enemy within a 10 foot radius. The effect reaches its maximum strength at 10 enemies.
 
 
Melee Radial Embodiment This power grants the user a stacking Regeneration, Defense, and Status Protection buff for each
 
enemy within a 10 foot radius. The effect reaches its maximum strength at 10 enemies.
 
 
 
 
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
 
 
 
SUPPORT
 
 
T1
 
 
Support Genome While toggled on, this power provides a small boost in Damage(All) and Defense(Melee,Smashing,Lethal) to
 
all leaguemates within a 50 foot radius.
 
 
T2
 
 
Support Radial Genome While toggled on, this power provides a small boost in Damage(All), Accuracy, and Defense(Melee,AoE,
 
Smashing,Lethal,Energy,Negative) to all leaguemates within a 50 foot radius.
 
 
Support Core Genome While toggled on, this power provides a small boost in Damage(All) and Defense(Melee,AoE,Smashing,Lethal,
 
Energy,Negative) to all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
 
 
 
T3
 
 
Support Total Radial Graft While toggled on, this power provides a small boost in Damage, Accuracy, Defense(Melee,AoE,Smashing,
 
Lethal,Energy,Negative,Fire,Cold), and Special to all leaguemates within a 50 foot radius.
 
 
Support Partial Radial Graft While toggled on, this power provides a small boost in Damage, Accuracy, and Defense(Melee,AoE,
 
Smashing,Lethal,Energy,Negative,Fire,Cold) to all leaguemates within a 50 foot radius.
 
 
Support Partial Core Graft While toggled on, this power provides a small boost in Damage, Defense(Melee,AoE,Smashing,Lethal,
 
Energy,Negative,Fire,Cold), and Special to all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
 
 
Support Total Core Graft While toggled on, this power provides a small boost in Damage, Accuracy, and Defense(Melee,AoE,Smashing,
 
Lethal,Energy,Negative,Fire,Cold) to all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
 
 
 
T4
 
 
Support Core Embodiment While toggled on, this power provides a small boost in Damage, Accuracy, Defense(All), and Special to
 
all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
 
 
Support Radial Embodiment While toggled on, this power provides a small boost in Damage, Accuracy, Defense(All), and Special
 
to all leaguemates within an 80 foot radius.
 
 
 
 
 
 
 
 
=== Activatable Powers ===
 
=== Activatable Powers ===
 
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].
 
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].

Revision as of 16:48, 7 April 2012

Template:Issue23

Overview

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Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.

A subscription is required for players to access the Incarnate System.

Hybrid Ability Details

Activatable Powers

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate System content or upgrading Incarnate Threads.

Common   Unknown  
Uncommon   Unknown  
Rare   Unknown  
Very Rare   Unknown  

Hybrid Ability Types

X Common X

Fill in the blank.

  Hybrid Core Hybrid Radial Hybrid Total Core Hybrid Partial Core Hybrid Partial Radial Hybrid Total Radial Hybrid Core Final Hybrid Radial Final Hybrid
Rarity Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
X No No No No No No No No No
Y Yes Yes Yes Yes Yes Yes Yes Yes Yes
Z No No No No No No No No No
Max targets # # # # # # # # #
Range/radius XYZ XYZ XYZ XYZ XYZ XYZ XYZ XYZ XYZ
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

See Also

External Links