Difference between revisions of "Captain Nolan"
(added note about solo mission, where i hope folks will see it!) |
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{{EdNote|note=the player enters the apartment building from the street, there is a corridor. They enter actual apartment 113, and it is full of occult items and such, and very messy. Then out the back door... into Dark Astoria (it seems!).}} | {{EdNote|note=the player enters the apartment building from the street, there is a corridor. They enter actual apartment 113, and it is full of occult items and such, and very messy. Then out the back door... into Dark Astoria (it seems!).}} | ||
− | {{Mission Objective|Entrance=|Primary= Investigate Apartment 113 (Solo Mission)|Secondary=???|Additional=|Completion=}} | + | {{Mission Objective|Entrance=|Primary= Investigate Apartment 113 (Solo Mission)|Secondary=???|Additional=|Completion=You've somehow fallen into the destroyed city of Dark Astoria!}} |
+ | {{orange|The man in the forest speaks to you, though he does not look at you.}} | ||
+ | |||
+ | It begins again. The ebb and flow, back and forth. More march to the slaughter which we all hoped to stop. But we were cast out, called insane, after our work was done. | ||
+ | |||
+ | No one would try to remember the past, how hard we fought to save the future. | ||
+ | |||
+ | * {{green|Who are you?}} | ||
+ | |||
+ | ::No one. I was someone, once, but now, I am no one. I was cast out for what I did, for what we all did. They called us crazy, they couldn't believe what we said. | ||
+ | |||
+ | ::We tried to save the world, and we were destroyed for it. Now, the world is paying for the sins of the past, for the sin of forgetting the past. | ||
+ | |||
+ | ::* {{green|What do you mean?}} | ||
+ | |||
+ | {{orange|The man remains silent, refusing to answer your question. You notice that he is somewhat ethereal, a ghost.}} | ||
+ | |||
+ | ::* {{green|(Leave)}} | ||
+ | |||
+ | * {{green|Where am I?}} | ||
+ | |||
+ | ::The border of life and death. Its world, or rather, part of it. I've been here before, when we first fought. | ||
+ | |||
+ | ::If you're here, it means it wants you, just like it wanted me so long ago. There's no turning back now. If it wants you, it will find a way to get you closer and closer. That's what happened with me, but it wasn't expecting what I did, not that it mattered, in the end. | ||
+ | |||
+ | ::* {{green|What is this 'it'?}} | ||
+ | |||
+ | ::{{orange|The man remains silent, refusing to answer your question. You notice that he is somewhat ethereal, a ghost.}} | ||
+ | |||
+ | ::* {{green|(Leave)}} | ||
+ | |||
+ | {{EdNote|note=The player can choose to ignore the man, and go on; or speak to him, and go on. Going further, past the man, brings the player to a new area, a tunnel. Filkled with.. strange things. Once the character arrives there, they cannot return to the man or retrace their steps. Pushing forward, they will then fall through some great channel, and arrive in Dark Astoria (Raimi Arcade neigborhood, within a warded area, it seems). Now the objective changes.}} | ||
+ | |||
+ | {{EdNote|note=need to check if this next is co-op or not. Probably not}} | ||
+ | |||
+ | {{Mission Objective|Entrance=|Primary=Look for signs of friendly life|Secondary=|Additional=|Completion=}} | ||
+ | |||
+ | {{EdNote|note=The way-point takes the character to another warded area at the eastern end of Raimi Arcade, where can be found Midnight Squad members. And Ephram Sha. Missed one box of dialogue when Ephram was first clicked}} | ||
+ | |||
+ | Ephram Sha: Ah, {{Character}}. I am pleased to make your acquaintance. My name is Ephram Sha. I represent the broader interests for the Midnight Squad, here in the heart of darkness. D | ||
+ | |||
+ | ark Astoria is in turmoil, {{Character}}. Everywhere one looks, there is death and chaos rising to claim this world. My mind's eye is capable of ferreting out the sources of this darkness, but my powers alone cannot banish it. | ||
+ | |||
+ | The Midnight Squad has tasked me to seek out spirits of great power, and request their aid. If your aim is to turn back the tide of death in Dark Astoria, then we have a common goal. I will be here to fight against the darkness that emerges. However, if you wish to get to the bottom of what is happening, I would suggest finding [[Heather Townshend]]. She is helping two of my associates with the matters here in Dark Astoria. | ||
+ | |||
+ | ''Ephram Sha is a repeatable mission giver in Dark Astoria. You can always get various missions from him. Enemies in these missions will reward incarnate experience and have a chance to drop incarnate threads. Completing a repeatable mission will give you a choice of either two incarnate threads, five reward merits, or a single super inspiration.'' | ||
[[Category:Hero Contacts]] | [[Category:Hero Contacts]] |
Revision as of 13:47, 3 March 2012
Overview
Captain Nolan | |
---|---|
Zone | Peregrine Island |
Coordinates | (-865.9, -0.0, -3295.5) |
Level Range | +++ Missing Information +++ |
Introduced By | None |
Introduces | None |
Captain Nolan is a hero contact in the mera heights neighborhood of Peregrine Island at coordinates (-865.9, -0.0, -3295.5). His level range is 0.. Captain Nolan is standing 168 yards west and slightly south of the Mera Heights neighborhood marker, outside the PPD building.
Captain Nolan offers what turns out to be a Solo Mission to eligible characters.
Contents
Introductions
Contact Introduced By
None; Captain Nolan is introduced by contact popup at the appropriate level.
Contact Introduces
None; Captain Nolan does not introduce anyone.
Information
PPD Captain Captain
Nolan has been with the PPD for over twenty years. He works the patrol for Peregrine Island, but as of late has been seeing some very odd cases appear on his desk.
Contact Unlocked
Captain Nolan of the PPD requests your help.
Captain Nolan of the PPD has sent you a message, saying the PPD needs the help of someone specifically with the power of the Incarnates. He is in Peregrine Island, waiting for you.
This contact has now been added to the active tab of your Contact window.
Initial Contact
Character, thanks for coming. The situation we have calls for someone of your... power level. Allow me to explain.
We've had a series of deaths in Paragon as of late, starting a little before we had to shut the doors to Dark Astoria. The autopsy reports say that some of them were suicides, while others were murders. However, the one thing they had in common was some sort of religious symbolism behind all of the deaths. The victims believed they had done something wrong and deserved to be punished.
We sent in Detective Hopp to investigate the case, but now he's gone missing. We then sent in some heroes to check it out, but they're gone too. We even requested help from a small supergroup, but... well, they're also missing now.
This is why I've asked for your help, now that you're an Incarnate. Whatever is going on here is bigger than us, Character, and I think it has to do with whatever is flaring up in Dark Astoria.
Greeting
- Let's get to work
Too Low Level
+++ Missing Information +++
Story Arc
Eye of Judgement
Souvenir
+++ Missing Information +++
Eye of Judgement
A man's body has been found in a nearby alley of Peregrine. It looks like he jumped to his death off one of the apartment buildings. Witnesses say he was mumbling something about sin and burdens before he jumped.
This fits the pattern that we've been seeing. I'd like to ask that you check out the crime scene and see what you can find out, Character.
- I will. But what is this about Dark Astoria?
Ah, yes. Something... bad has happened in Dark Astoria. Some time ago, these monsters began to spill out of the gates, monsters more powerful than we've ever seen before. Blue Steel and a squad of our, well, let's just call them 'super' PPD Kheldians held off the monsters as long as they could, but it was obvious that we were fighting a losing battle.
Blue Steel ordered that we shut the hazard gates while the heroes of the city investigate what to do about the situation. The Midnighter Club has set up a portal in Peregrine Island for those who are looking to investigate the cursed city.
I believe whatever caused these monsters to appear in Dark Astoria is somehow linked to this case, which has not only claimed the lives of civilians but also possibly the lives of an entire supergroup of heroes.
Be careful, Character.
Unnecessary solicitation
We have PPD on the scene to make sure you're not disturbed.
Mission Objective(s)
- Investigate the latest death
Editor's Note: This next is from the victim, lying on the ground in the open. Not a door mission. Briefing or not? yes, it shows as briefing in ingame mission article. |
The scene before you is a grim one. You search through the dead man's pockets to see that his name is Harry Ifer, and that he was carrying several hastily written notes. They talk about how he never should have left, that he knew he would have to pay for his sins after that day.
One note describe in detail dreams that he was having, stating that he saw horrific monsters clawing at his body, pulling him inward, all the while saying that they will feast on the power of his sin. The man concluded that he had no choice but to leave this life to prevent the evil from winning.
You look through his pockets and see that he was living out of a boat nearby in Peregrine Island. You might be able to get more information from there.
Mission Objective(s)
- Go to the docks in Peregrine Island
You've arrived at the docks in Peregrine Island.
Unnecessary solicitation
Watch your back, Gregori Maric.
Unnecessary solicitation Those notes match what we've found on the other victims, Character.
Mission Objective(s)
- Investigate the victim's boat
- Investigate the boat
You found the man's journal, which points to this starting in a nearby apartment complex.
Harry Ifer's Journal | |
You searched the boat in Peregrine and find the journal belonging to Harry Ifer. He writes about restless dreams that kept him up at night. The dreams began a few weeks before the monsters spilled out of Dark Astoria. His early writings are coherent, Ifer wondering what they could all mean. He mentions that he saw images of his old apartment in Astoria and that sometimes the dreams in his mind were replays of his escape from the town when the Banished Pantheon monsters began to rise.
Ifer goes into great detail about his escape from Astoria. The dead were swarming the streets, slaughtering people by the dozens. He was following a woman named Heather Townshend. He was seperated from the group at a certain point and ran for dear life, eventually making it into Talos Island. Ifer accounts that he later saw Townshend, who refused to talk to him. The writing in the journal becomes less coherent as the days go on, the nightmares seeming to overcome Ifer's sanity. His last entry says that he was going to visit someone in an old building nearby in apartment 113. Ifer said that he saw the apartment in his dreams, and that he hopes that he can get the answers he desperately seeks from there. |
Mission Objective(s)
This apartment complex is run down and in dire need of renovation. How could such a place exist in Peregrine Island?
- Investigate Apartment 113 (Solo Mission)
- Investigate Apartment 113
Unnecessary solicitation
Watch your back, Gregori Maric.
Mission Objective(s)
- Investigate Apartment 113 (Solo Mission)
- ???
You've somehow fallen into the destroyed city of Dark Astoria!
The man in the forest speaks to you, though he does not look at you.
It begins again. The ebb and flow, back and forth. More march to the slaughter which we all hoped to stop. But we were cast out, called insane, after our work was done.
No one would try to remember the past, how hard we fought to save the future.
- Who are you?
- No one. I was someone, once, but now, I am no one. I was cast out for what I did, for what we all did. They called us crazy, they couldn't believe what we said.
- We tried to save the world, and we were destroyed for it. Now, the world is paying for the sins of the past, for the sin of forgetting the past.
- What do you mean?
The man remains silent, refusing to answer your question. You notice that he is somewhat ethereal, a ghost.
- (Leave)
- Where am I?
- The border of life and death. Its world, or rather, part of it. I've been here before, when we first fought.
- If you're here, it means it wants you, just like it wanted me so long ago. There's no turning back now. If it wants you, it will find a way to get you closer and closer. That's what happened with me, but it wasn't expecting what I did, not that it mattered, in the end.
- What is this 'it'?
- The man remains silent, refusing to answer your question. You notice that he is somewhat ethereal, a ghost.
- (Leave)
Editor's Note: need to check if this next is co-op or not. Probably not |
Mission Objective(s)
- Look for signs of friendly life
Ephram Sha: Ah, Character. I am pleased to make your acquaintance. My name is Ephram Sha. I represent the broader interests for the Midnight Squad, here in the heart of darkness. D
ark Astoria is in turmoil, Character. Everywhere one looks, there is death and chaos rising to claim this world. My mind's eye is capable of ferreting out the sources of this darkness, but my powers alone cannot banish it.
The Midnight Squad has tasked me to seek out spirits of great power, and request their aid. If your aim is to turn back the tide of death in Dark Astoria, then we have a common goal. I will be here to fight against the darkness that emerges. However, if you wish to get to the bottom of what is happening, I would suggest finding Heather Townshend. She is helping two of my associates with the matters here in Dark Astoria.
Ephram Sha is a repeatable mission giver in Dark Astoria. You can always get various missions from him. Enemies in these missions will reward incarnate experience and have a chance to drop incarnate threads. Completing a repeatable mission will give you a choice of either two incarnate threads, five reward merits, or a single super inspiration.