Difference between revisions of "Issue 22"
From Paragon Wiki Archive
(→Announced Content: Added info from the December 7th Coffee Talk.) |
(→External Links: Added link to Coffee Talk transcript) |
||
Line 40: | Line 40: | ||
* [http://www.examiner.com/mmorpg-in-charleston/city-of-heroes-issue-22-announced-during-player-summit City of Heroes Issue 22 announced during Player Summit] | * [http://www.examiner.com/mmorpg-in-charleston/city-of-heroes-issue-22-announced-during-player-summit City of Heroes Issue 22 announced during Player Summit] | ||
* [http://www.youtube.com/watch?v=WJOc4bkfeIw Staff Fighting Teaser] | * [http://www.youtube.com/watch?v=WJOc4bkfeIw Staff Fighting Teaser] | ||
+ | * [http://boards.cityofheroes.com/showthread.php?t=279666 Controller, Kheldian & Energy Melee discussed on December 7th "Coffee Talk"] | ||
{{Issue Releases}} | {{Issue Releases}} | ||
[[Category:Game Updates|I22]] | [[Category:Game Updates|I22]] |
Revision as of 07:12, 16 December 2011
Overview
Issue 22, Death Incarnate, will be a major revision to City of Heroes and City of Villains.
This article summarizes some of the major features in Issue 22.
Announced Content
- Solo Incarnate System path
- Revamp of the Dark Astoria zone into an "Incarnate Zone"
- New Powersets:
- Darkness Control (for Controllers and Dominators, free for VIP)
- Dark Affinity (secondary power set for Controllers, based on Dark Miasma, free for everyone)
- Darkness Assault (secondary power set for Dominators, based on Dark Blast and Dark Melee, free for everyone)
- Staff Fighting (for Scrappers, Tankers, Brutes, and Stalkers, purchased at Paragon Market) may or may not be included with Issue 22
- Stalkers will be improved in this issue with the following changes:
- Assassin's Strike will be buffed to have usage out of hide
- a new inherent power called Assassin's Focus will be added to help compete for high DPS
- HP Cap for Stalkers will be increased so that +HP powers like Regeneration's Dull Pain can have a greater effect
- Controllers will get some improvements:
- A special tag will be added to incarnate trial bosses to allow Controllers to deal Containment damage to them, and on any big scary boss that is immune to control in the future.
- Gravity Control:
- Propel's animation will be reduced from the current 3.8 seconds to 2.07 seconds.
- This will reduce its damage in PvP; PvE damage remains the same.
- The speed of Propel's projectile will also be increased.
- Lift for Controllers (and Singularity) will have its damage improved from 0.8 scale to 1.3 scale.
- New mechanic called "Impact" added to the set. This adds bonus damage when using Lift or Propel on a target that's under the effects of Gravity Distortion because Gravity Distortion cancels the knock effects of Lift and Propel.
- Ice Control
- Jack Front's AI has been tweaked: "he will be less derp."
- Kheldian's Light Form "little whisp" appearance will return via powers customization.
- Energy Melee is being "looked at."