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Difference between revisions of "Interface Slot Abilities"

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(Change to the table layout for better readability)
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=== [[File:Incarnate Interface Paralytic Common.png|24px|Paralytic Common]] Paralytic ===
 
=== [[File:Incarnate Interface Paralytic Common.png|24px|Paralytic Common]] Paralytic ===
Paralytic primarily deals with debuffing enemy [[Damage]] and [[Defense]]. The types and amounts of each type depend on what is slotted.
+
Paralytic adds procs for debuffing enemy [[Damage]] and [[Defense]]. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.
 +
 
 +
{| class="wikitable" style="text-align:center;" width="100%"
 +
! width="10%" |   !! width="10%" | [[DParalytic Interface|Interface]] !! width="10%" | [[Paralytic Core Interface|Core Interface]] !! width="10%" | [[Paralytic Radial Interface|Radial Interface]] !! width="10%" | [[Paralytic Total Core Interface|Total Core Interface]] !! width="10%" | [[Paralytic Partial Core Interface|Partial Core Interface]] !! width="10%" | [[Paralytic Partial Radial Interface|Partial Radial Interface]] !! width="10%" | [[Paralytic Total Radial Interface|Total Radial Interface]] !! width="10%" | [[Paralytic Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Paralytic Radial Flawless  Interface|Radial Flawless  Interface]]
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|-
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! Rarity
 +
| {{BoostRarity|C|Interface|Paralytic}} || {{BoostRarity|U|Interface|Paralytic}} || {{BoostRarity|U|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|VR|Interface|Paralytic}} || {{BoostRarity|VR|Interface|Paralytic}}
 +
|-
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! Chance for a 2.5% Defense debuff
 +
|  ||  ||  ||  ||  ||  ||  ||  ||
 +
|-
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! Chance for a 5% Damage debuff
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|  ||  ||  ||  ||  ||  ||  ||  ||
 +
|}
  
 
=== [[File:Incarnate Interface Reactive Common.png|24px|Reactive Common]] Reactive ===
 
=== [[File:Incarnate Interface Reactive Common.png|24px|Reactive Common]] Reactive ===
Reactive primarily deals with debuffing the [[Damage Resistance]] of enemies.  It can also add Fire damage-over-time. The types and amounts of each type depend on what is slotted.
+
Reactive adds procs for debuffing the [[Damage Resistance]] of enemies.  It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.
  
 
{| class="wikitable" style="text-align:center;" width="100%"
 
{| class="wikitable" style="text-align:center;" width="100%"
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| {{BoostRarity|C|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}}
 
| {{BoostRarity|C|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}}
 
|-
 
|-
! ??
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! Chance for a 2.5% Resistance debuff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
+
| || || || || || || || ||  
|-
+
! ??
+
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
+
 
|-
 
|-
! 75% chance for moderate fire damage over time proc
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! Chance for moderate fire damage-over-time
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}}
+
| || || || || || || || 75% ||  
 
|}
 
|}
  

Revision as of 08:53, 17 April 2011

Overview

Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Interface Ability Details

Universal Enhancements

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Interface Ability Types

Diamagnetic Common Diamagnetic

Diamagnetic adds procs for debuffing enemy ToHit chances and Regeneration to damaging attacks. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 5% ToHit debuff 75% 100%
Chance for a 15% Regeneration debuff 25% 50%

Gravitic Common Gravitic

Gravitic adds procs for debuffing Recovery as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Final Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 10% Recharge Rate debuff 75%
Chance for a 10% Recovery debuff 75%
Chance for a 10% Movement Speed debuff 50%
Chance for a 10% debuff on secondary effects from enemy attacks

Paralytic Common Paralytic

Paralytic adds procs for debuffing enemy Damage and Defense. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Defense debuff
Chance for a 5% Damage debuff

Reactive Common Reactive

Reactive adds procs for debuffing the Damage Resistance of enemies. It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Final Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Resistance debuff
Chance for moderate fire damage-over-time 75%

See Also

External Links