Difference between revisions of "Destroyers"
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Sometimes the Destroyers come up against something that just needs to get blown up... and then burned down. Blast Masters are the answer. Carrying arsenals of various incendiary bombs and high explosives, Blast Masters destroy things with a lot more style and flair than their more brutal siblings. | Sometimes the Destroyers come up against something that just needs to get blown up... and then burned down. Blast Masters are the answer. Carrying arsenals of various incendiary bombs and high explosives, Blast Masters destroy things with a lot more style and flair than their more brutal siblings. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|Dynamite|Targeted AoE Lethal/Smashing, Knockback, Stun|The explosion from the Dynamite affects all within the blast and can knock them back and even stun them.}} | ||
+ | |||
+ | {{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|Molotov Cocktail|Targeted AoE Fire, DoT(Fire)|The Destroyer has set you on fire with a Molotov Cocktail!}} | ||
+ | |||
+ | {{Power|[[Image:TheFoolFortune.png|22px]]|Positioning|Positioning|Pyros prefer to attack from the air, and will flee if attacked in melee.}} | ||
+ | |||
+ | {{Power|[[Image:SuperReflexes Dodge.png|22px]]|Reflexes|+Def|Quick Reflexes make pyro's hard to hit.}} | ||
+ | |||
+ | {{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|Resistance}} | ||
+ | |||
+ | ==== Crusher (Weakened) ==== | ||
+ | This Destroyer is running on empty. No Fixodine, no threat. | ||
+ | |||
+ | '' Powers'' | ||
+ | |||
+ | {{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|Melee Smash|When all else fails, use your own 2 fists.}} | ||
+ | |||
+ | {{Power|[[Image:Inherent_Brawl.png|22px]]|Running on Empty|-Max HP|Without Fixodine, this chump is a pushover.}} | ||
==== Crusher ==== | ==== Crusher ==== | ||
+ | |||
The majority of The Destroyers are made up of extraordinarily tough individuals who have survived The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Crushers are high on Fixodine and carry baseball bats which they use to smash anything and everything around them. | The majority of The Destroyers are made up of extraordinarily tough individuals who have survived The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Crushers are high on Fixodine and carry baseball bats which they use to smash anything and everything around them. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Baseball Bat|Melee Smash, Med Dam|There is nothing like slugging someone in the head with this baseball bat.}} | ||
+ | |||
+ | {{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Overhead Slam|Melee Smash, High Dam, Knockback|This heavy, but unwieldy and slow Sledgehammer can knock down foes.}} | ||
+ | |||
+ | {{Power|[[Image:Temporary_RangeLightDamage.png|22px]]|Throw|Ranged, Moderate DMG(Smash)|This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast}} | ||
==== Rocket Girl ==== | ==== Rocket Girl ==== | ||
The majority of The Destroyers are made up of extraordinarily tough individuals who have survived The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Rocket Girls carry rocket launchers capable of firing high explosive rockets. | The majority of The Destroyers are made up of extraordinarily tough individuals who have survived The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Rocket Girls carry rocket launchers capable of firing high explosive rockets. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:Fighting_Boxing.png|22px]]|Boxing|Melee Smash|When all else fails, use your own 2 fists.}} | ||
+ | |||
+ | {{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|Rocket Launcher|Targeted AoE Lethal/Smash, Knockback|Launches an M30 Grenade at long range from under the barrel of your Assault rifle. The explosion from the grenade affects all within the blast and can knock them back.}} | ||
=== Lieutenants === | === Lieutenants === | ||
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When a Crusher has shown his true dedication to the group he is put through another Gauntlet. Those who pass the test are elevated to Hombres and are given the symbolic tattoos fitting of their station. Hombres have no need of weapons as the immense strength afforded by their increased Fixodine use is more than enough to make them deadly adversaries. | When a Crusher has shown his true dedication to the group he is put through another Gauntlet. Those who pass the test are elevated to Hombres and are given the symbolic tattoos fitting of their station. Hombres have no need of weapons as the immense strength afforded by their increased Fixodine use is more than enough to make them deadly adversaries. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Hurl.png|22px]]|Hurl|Ranged, Moderate DMG(Smash), Knockback|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_Integration.png|22px]]|Integration|Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)|When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.}} | ||
+ | |||
+ | {{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|Resistance}} | ||
+ | |||
+ | ==== Patient Zero ==== | ||
+ | |||
+ | When a Destroyer has shown his true dedication to the group he is put through another Gauntlet. Those who pass the test are elevated to Hombres and are given the symbolic tattoos fitting of their station. Hombres have no need of weapons as the immense strength afforded by their increased Fixodine use is more than enough to make them deadly adversaries. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Hurl.png|22px]]|Hurl|Ranged, Moderate DMG(Smash), Knockback|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_Integration.png|22px]]|Integration|Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)|When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.}} | ||
+ | |||
+ | {{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|Resistance}} | ||
==== Shredder==== | ==== Shredder==== | ||
Shredders are treated no different than their brothers and must survive The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Thanks to the incredible strength afforded them by Fixodine, a pair of fairly ordinary fighting claws in the hands of a Shredder will turn them into a human chainsaw. | Shredders are treated no different than their brothers and must survive The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Thanks to the incredible strength afforded them by Fixodine, a pair of fairly ordinary fighting claws in the hands of a Shredder will turn them into a human chainsaw. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:Quills_Swipe.png|22px]]|Swipe|Lethal DMG|Claws rack across you painfully.}} | ||
+ | |||
+ | {{Power|[[Image:Quills_Lunge.png|22px]]|Lunge|Lethal DMG|Claws stab into you painfully.}} | ||
+ | |||
+ | {{Power|[[Image:Temporary_RangeLightDamage.png|22px]]|Throw|Ranged, Moderate DMG(Smash)|This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast}} | ||
=== Bosses === | === Bosses === | ||
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Every year The Destroyers hold a contest of champions. Anyone can enter the contest, but only the strongest dare, for death is not an uncommon outcome for the losers. The winner earns the title of Big Dog and joins the ranks of The Destroyers leaders; the Top Dogs. | Every year The Destroyers hold a contest of champions. Anyone can enter the contest, but only the strongest dare, for death is not an uncommon outcome for the losers. The winner earns the title of Big Dog and joins the ranks of The Destroyers leaders; the Top Dogs. | ||
− | + | ''Powers'' | |
− | ==== | + | {{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}} |
+ | |||
+ | {{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Foot Stomp|PBAoE, Moderate DMG(Smash), Knockback|Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Hurl.png|22px]]|Hurl|Ranged, Moderate DMG(Smash), Knockback|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:StoneMelee_HurlBoulder.png|22px]]|Hurl Boulder|Ranged Smash, Knockback|The Troll can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_Integration.png|22px]]|Integration|Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)|When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.}} | ||
+ | |||
+ | {{Power|[[Image:Invulnerability_Invincibility.png|22px]]|Invincible|Click: Self +DEF, Res(Effects)|While this power is active, the Troll receives a huge bonus to Defense and can resist most controlling effects like Holds, Sleeps, Disorient, Immobilization and Knockback.}} | ||
+ | |||
+ | {{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|Resistance}} | ||
+ | |||
+ | ==== Paingod ==== | ||
+ | |||
+ | Where Paingod walks only suffering remains. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Foot Stomp|PBAoE, Moderate DMG(Smash), Knockback|Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Hurl.png|22px]]|Hurl|Ranged, Moderate DMG(Smash), Knockback|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:StoneMelee_HurlBoulder.png|22px]]|Hurl Boulder|Ranged Smash, Knockback|The Troll can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_Integration.png|22px]]|Integration|Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)|When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.}} | ||
+ | |||
+ | {{Power|[[Image:Invulnerability_Invincibility.png|22px]]|Invincible|Click: Self +DEF, Res(Effects)|While this power is active, the Troll receives a huge bonus to Defense and can resist most controlling effects like Holds, Sleeps, Disorient, Immobilization and Knockback.}} | ||
+ | |||
+ | {{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|Resistance}} | ||
+ | |||
+ | === Named Bosses === | ||
− | Big Dog | + | * Big Red Hound (Big Dog) (Encountered in [[Transmuter#Part One: The Killer|The Killer]] from [[Transmuter]].) |
== External Links == | == External Links == |
Revision as of 09:37, 14 September 2010
Overview
The Destroyers are an enemy group in Praetoria.
Background
Enemy Types
Minions
Blast Master
Sometimes the Destroyers come up against something that just needs to get blown up... and then burned down. Blast Masters are the answer. Carrying arsenals of various incendiary bombs and high explosives, Blast Masters destroy things with a lot more style and flair than their more brutal siblings.
Powers
Dynamite Targeted AoE Lethal/Smashing, Knockback, Stun
The explosion from the Dynamite affects all within the blast and can knock them back and even stun them.
Molotov Cocktail Targeted AoE Fire, DoT(Fire)
The Destroyer has set you on fire with a Molotov Cocktail!
Positioning Positioning
Pyros prefer to attack from the air, and will flee if attacked in melee.
Reflexes +Def
Quick Reflexes make pyro's hard to hit.
Resistance Resistance
Resistance
Crusher (Weakened)
This Destroyer is running on empty. No Fixodine, no threat.
Powers
Brawl Melee Smash
When all else fails, use your own 2 fists.
Running on Empty -Max HP
Without Fixodine, this chump is a pushover.
Crusher
The majority of The Destroyers are made up of extraordinarily tough individuals who have survived The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Crushers are high on Fixodine and carry baseball bats which they use to smash anything and everything around them.
Powers
Baseball Bat Melee Smash, Med Dam
There is nothing like slugging someone in the head with this baseball bat.
Overhead Slam Melee Smash, High Dam, Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Throw Ranged, Moderate DMG(Smash)
This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast
Rocket Girl
The majority of The Destroyers are made up of extraordinarily tough individuals who have survived The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Rocket Girls carry rocket launchers capable of firing high explosive rockets.
Powers
Boxing Melee Smash
When all else fails, use your own 2 fists.
Rocket Launcher Targeted AoE Lethal/Smash, Knockback
Launches an M30 Grenade at long range from under the barrel of your Assault rifle. The explosion from the grenade affects all within the blast and can knock them back.
Lieutenants
Hombre
When a Crusher has shown his true dedication to the group he is put through another Gauntlet. Those who pass the test are elevated to Hombres and are given the symbolic tattoos fitting of their station. Hombres have no need of weapons as the immense strength afforded by their increased Fixodine use is more than enough to make them deadly adversaries.
Powers
Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Hurl Ranged, Moderate DMG(Smash), Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate
Integration Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.
Resistance Resistance
Resistance
Patient Zero
When a Destroyer has shown his true dedication to the group he is put through another Gauntlet. Those who pass the test are elevated to Hombres and are given the symbolic tattoos fitting of their station. Hombres have no need of weapons as the immense strength afforded by their increased Fixodine use is more than enough to make them deadly adversaries.
Powers
Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Hurl Ranged, Moderate DMG(Smash), Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate
Integration Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.
Resistance Resistance
Resistance
Shredder
Shredders are treated no different than their brothers and must survive The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Thanks to the incredible strength afforded them by Fixodine, a pair of fairly ordinary fighting claws in the hands of a Shredder will turn them into a human chainsaw.
Powers
Swipe Lethal DMG
Claws rack across you painfully.
Lunge Lethal DMG
Claws stab into you painfully.
Throw Ranged, Moderate DMG(Smash)
This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast
Bosses
Big Dog
Every year The Destroyers hold a contest of champions. Anyone can enter the contest, but only the strongest dare, for death is not an uncommon outcome for the losers. The winner earns the title of Big Dog and joins the ranks of The Destroyers leaders; the Top Dogs.
Powers
Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Foot Stomp PBAoE, Moderate DMG(Smash), Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy, Recharge: Slow
Hurl Ranged, Moderate DMG(Smash), Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate
Hurl Boulder Ranged Smash, Knockback
The Troll can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Integration Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.
Invincible Click: Self +DEF, Res(Effects)
While this power is active, the Troll receives a huge bonus to Defense and can resist most controlling effects like Holds, Sleeps, Disorient, Immobilization and Knockback.
Resistance Resistance
Resistance
Paingod
Where Paingod walks only suffering remains.
Powers
Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Foot Stomp PBAoE, Moderate DMG(Smash), Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy, Recharge: Slow
Hurl Ranged, Moderate DMG(Smash), Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate
Hurl Boulder Ranged Smash, Knockback
The Troll can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Integration Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.
Invincible Click: Self +DEF, Res(Effects)
While this power is active, the Troll receives a huge bonus to Defense and can resist most controlling effects like Holds, Sleeps, Disorient, Immobilization and Knockback.
Resistance Resistance
Resistance
Named Bosses
- Big Red Hound (Big Dog) (Encountered in The Killer from Transmuter.)