Difference between revisions of "Viridian"
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'''Briefing''' | '''Briefing''' | ||
− | The next one will be difficult. Very difficult. I have an invitation for the Center, the leader | + | The next one will be difficult. Very difficult. I have an invitation for the Center, the leader of the Council. He won't fight you. He's over 90 years old, and though he's a mutant, he has no combat mutations. What he does have is an extremely devious mind, 70 years of experience, and his own army with numerous meta-human assets. He's grown conservative with age, but even more cunning. He's rebuffed every other offer to meet, but with all the others whom you've gathered already, he's let my agents know he might be interested. That is, if whoever I send can survive to deliver the invitation. That's your job. |
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− | of the Council. He won't fight you. He's over 90 years old, and though he's a mutant, he | + | |
− | + | ||
− | has no combat mutations. What he does have is an extremely devious mind, 70 years of | + | |
− | + | ||
− | experience, and his own army with numerous meta-human assets. He's grown conservative | + | |
− | + | ||
− | with age, but even more cunning. He's rebuffed every other offer to meet, but with all the | + | |
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− | others whom you've gathered already, he's let my agents know he might be interested. | + | |
− | + | ||
− | That is, if whoever I send can survive to deliver the invitation. That's your job. | + | |
'''Mission Acceptance''' | '''Mission Acceptance''' |
Revision as of 23:11, 16 February 2007
This article is a stub. You can help the Paragon Wiki by expanding it.Overview
Viridian is a villain contact in the The Tangle neighborhood of Grandville. Viridian's level range is 40-50.
Introductions
Contact Introduced By
- None, Viridian is an unlockable contact. Viridian can be unlocked by villains who have obtained the Infiltrator Badge, Tracer Badge, Tank Buster Badge, defeated 200 Crey and 200 Council, and are between levels 45 and 50.
New Contact(s)
Information
Viridian is a very dangerous man who works subtle deals that can change the course of world history. The core of his job is influencing other villain groups through manipulation, sabotage, deal brokering, or collaboration, as it suits the needs of Arachnos. There is some rivalry between his organization of manipulators and Shadow Spider's spies, but both know that they can only suceed at their job with the help of the other.
Initial Contact
Incomplete Requirements
I need to know that you've got what it takes if you're going to work with me. You want to show me you're ready? Then listen up. Do what I tell you, and maybe I'll be able to use you: Here's what I need for proof that you're up to the job: Get the Tracer badge. You get it by defeating Tsoo Sorcerers. Also get the Tank Buster badge. You get it by defeating Freakshow bosses. The Infiltrator badge, too. Fight those Paragon Protector clones of Crey's. In fact, make sure you've taken out at least 200 Crey in general. Yeah, and make sure you've taken out at least 200 Council agents. That should about do it. When you got all of that, then we can talk. See you around. Hah!
Completed Requirements
Here's the deal: I don't normally work with your type. Villains, I mean. Too loud, too unstable. But I have an operation where you could be a major asset. A lot of people fear and respect you. A message delivered by you could carry far more weight to the recipient. And right now, what I need is impact. I don't explain myself, and I don't slow down, and I don't care what you have to say. Take the job or not, that's the only option.
Store
Viridian sells the following items:
- Inspirations
- Level 45 Natural Single-Origin Enhancements at 200% cost
Story Arc
Missions
Begin the gathering.
I'll give you the basics of the operation. You deserve that. It's a gathering. Gang bosses, criminal leaders, lots of big bad-guys. And that's the problem. They'll be difficult to wrangle, unless they know we're strong enough to bring them in by force if necessary. That's where you come in. Gather a group of cronies, and deliver the messages I give you to the targets I give you. Most of them won't be willing to listen until you've beaten some sense into them. So be ready. And I again suggest you bring along some more black-masks for this.
Briefing
Your first target is Sebastian Frost, the head of the Family. He's too smart to resist you, but his thugs won't be. I want him brought in as a message. Oh, and he may be meeting with others. Take some spare invitations. You never know.
Mission Objectives
- Capture Sebastian Frost
- Abduct Sebastian Frost
- Escape with Sebastian Frost
- Abduct Sebastian Frost
A couple of invitations | |
These plain white invitations bear a short message, information about the meeting, and signatures from both Viridian and Lord Recluse himself. One is addressed to Sebastian Frost, the head of the Family. The others are left blank. |
According to Viridian's info, Frost should be meeting with someone here. You didn't expect it would be the Nemesis Army.
Enemies
Notable NPC's
- Sebastian Frost (Captive)
- Nemesis (Archvillain)
Quotes
Sebastian Frost: "No, Lord Nemesis. It's always good to see you."
Nemesis: "Excellent. Now, there are many ties between our organizations, and I think it's time to strengthen them."
Sebastian Frost (to player): "What are you doing here?"
Nemesis: "Providing me some sport. Step aside Sebastian."
Debriefing
Nemesis, huh? That's good and bad. The good is that word will get out about you, and about the message. The bad is Nemesis. He works with plans inside plans inside plans. We have to assume that he knew you'd be there, and wanted to be there himself for a reason. But that's not your concern.
You did okay.
The Conference of Evil (part one) | |
Viridian was straight and to the point. He needed someone as powerful as you to gather together the heads of several of the more tractable villainous organizations for a conference in the Rogue Isles. You went to deliver the first invitation to Sebastian Frost, the head of the Family. When you got there, you found a lot of Nemesis Army troops on the premises. Frost was there, all right, meeting with one of Nemesis's robotic duplicates. You defeated the double and delivered the invitation to Frost. Unfortunately, Nemesis assumed it was extended to him as well. |
Help Tub Ci escape the law
Briefing
Next up is Tub Ci, the leader of the Tsoo. Unfortunately for him, his location is about to be tipped off to the Paragon Police and Longbow. Fortunately for you, I know exactly where he is. Fortunately for me, you pulling his tattooed behind out of the fire will help him to trust the invitation, and the Tsoo don't trust easily.
Mission Acceptance
You'll travel to Paragon City by submarine, and infiltrate the place where Tub Ci is making his last stand. Tub Ci is smart, so he'll probably be willing to fight alongside you. Just worry about the PPD and Longbow, and get Tub Ci out of there.
Viridian hands you an invitation for Tub Ci.
An invitation for Tub Ci | |
This is an invitation for the Tsoo leader Tub Ci to the meeting Viridian is organizing. |
Mission Objectives
You snuck past groups of captured Tsoo being hauled away by the PPD. Tub Ci should be inside
- Invite Tub Ci
- Free Tub Ci
- Lead Tub Ci out (Multiple Longbow and PPD Ambushes, including Hero:Ballista)
- Free Tub Ci
Enemies
Longbow
Paragon Police Department
Notable NPC's
Quotes
Tub Ci: Thank you for the assistance. I will give this request the utmost cnsideration.
Debriefing
That went very well. Tub Ci contacted my agents from a safe house. He'll be there. Good work.
You did good.
The Conference of Evil (part two) | |
The next villain on Viridian's list was Tub Ci, the leader of the Tsoo. You found him surrounded by the Paragon Police in Paragon City, and after you delivered the message the two of you fought side by side against the law. |
'Invite' Dreck
Briefing
Your next target is Dreck, the leader of the Freakshow. He's in town inspecting the troops out on Sharkhead Isle. He won't listen to reason. Beat him senseless, and leave the invitation. If he shows up, great. If not, his loss.
Mission Acceptance
Don't expect any friendly faces. Even if Dreck would like to go, he's still gotta fight you to keep his Freaks from thinking he's afraid of you.
An invitation for Dreck | |
This is an invitation for the Freakshow leader Dreck to the meeting Viridian is organizing. |
Mission Objective(s)
- 'Invite' Dreck
- Defeat Dreck
Enemies
Notable NPC's
- Dreck (Archvillain)
Quotes
"Let me show you how to hurt!"
"Are you gonna start fighting soon or what?"
"I know what the problem is! I'm too sober!"
"I think I'm gonna need a new arm! Cool!"
"We should do that again..."
"sometime..."
Debriefing
Dreck will be publicly angry for a while, but his people have already contacted me. Well done. he had to fight to save face. It's how things are in a pack of wolves like that.
The Conference of Evil (part three) | |
You next found yourself trying to hand an invitation to Dreck, the leader of the Freakshow. Dreck was interested, but had to fight you to maintain his image. You gave him the fight he was looking for, and left him with the invite. |
Deliver an invitation to Countess Crey
Briefing
Crey industries is very large, very powerful, and very corrupt. I already attempted to invite the countess here using more
diplomatic channels. Now it's time to show her what happens when she doesn't want to play nice. That's your job. She's
visiting some of her holdings over in Nerva. I want you to break in and convince her to drop by the little party I'm having, or
else I might send you again.
Mission Acceptance
I should warn you. The Countess has a habit of modifying herself with stolen genetic powers used in her hero-clone program.
Usually mental abilities. The point is, this won't be easy.
Viridian hands you an invitation for Countess Crey.
An invitation for Countess Crey | |
This is an invitation for the Countess Crey, head of the Crey
Corporation, to the meeting Viridian is organizing. |
Mission Objective(s)
- 'Invite' Countess Crey
- Deliver invitation
Enemies
Notable NPC's
- Countess Crey (Archvillain)
Quotes
"The nerve of that Viridian! I can't be seen at an Arachnos conference now!"
"I expected Viridian to send a 'persuader', but I am surprised he would send you."
"You dog!"
"This is a waste of my time!"
"I can't be defeated like that! I have a board meeting tomorrow!"
"I hope you're proud of yourself."
Debriefing
The Countess is covering that little incident up. But she got the message. She'll be there.
The Conference of Evil (part four) | |
The invitation after that went to Countess Crey, the head of the Crey
Corporation. Due to the legal trouble her company is already in, she wasn't happy to see you bearing an invitation from one of Arachnos' master spies. |
'Invite' The Center
Briefing
The next one will be difficult. Very difficult. I have an invitation for the Center, the leader of the Council. He won't fight you. He's over 90 years old, and though he's a mutant, he has no combat mutations. What he does have is an extremely devious mind, 70 years of experience, and his own army with numerous meta-human assets. He's grown conservative with age, but even more cunning. He's rebuffed every other offer to meet, but with all the others whom you've gathered already, he's let my agents know he might be interested. That is, if whoever I send can survive to deliver the invitation. That's your job.
Mission Acceptance
Mission Objective(s)
Enemies
Notable NPC's
Debriefing