Difference between revisions of "Toggle"
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| − | + | == Definition == | |
| + | ; Toggle | ||
| − | + | # A type of power that is either continuously active or not active in any way (like a light switch), compared to [[Auto Power|auto]] powers which are always active, and [[Click Power|click]] powers that activate upon selection and have a duration. | |
| + | ##While a toggle is on, the user receives some kind of persistent benefit as long as the toggle remains on. This benefit (with rare exceptions) comes at the cost of a slow yet nearly continuous drain to [[endurance]], with other possible effects such as decreased movement speed. | ||
| + | ##As of [[Issue 13]], self- and ally-affecting toggles [[Toggle Suppression|suppress]] instead of [[detoggle]] when under the affect of [[Status Effect]]s. Enemy-affecting toggles still detoggle. | ||
| + | ##With rare exceptions, when they are detoggled, most toggle powers have a recharge timer. | ||
| + | |||
| + | == See Also == | ||
| + | *[[Auto Power]] | ||
| + | *[[Click Power]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Definition]] | [[Category:Definition]] | ||
Revision as of 05:23, 14 December 2008
Definition
- Toggle
- A type of power that is either continuously active or not active in any way (like a light switch), compared to auto powers which are always active, and click powers that activate upon selection and have a duration.
- While a toggle is on, the user receives some kind of persistent benefit as long as the toggle remains on. This benefit (with rare exceptions) comes at the cost of a slow yet nearly continuous drain to endurance, with other possible effects such as decreased movement speed.
- As of Issue 13, self- and ally-affecting toggles suppress instead of detoggle when under the affect of Status Effects. Enemy-affecting toggles still detoggle.
- With rare exceptions, when they are detoggled, most toggle powers have a recharge timer.