Difference between revisions of "Regeneration"
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Regeneration lets you regenerate more quickly from damage and effects. Regeneration offers almost no actual damage resistance, but your Hit Point Regeneration can become so incredibly fast, that your wounds heal almost instantly. Those who possess this power set have little downtime, but risk the effects of spike damage. | Regeneration lets you regenerate more quickly from damage and effects. Regeneration offers almost no actual damage resistance, but your Hit Point Regeneration can become so incredibly fast, that your wounds heal almost instantly. Those who possess this power set have little downtime, but risk the effects of spike damage. | ||
− | Also see Regin | + | Also see [[Media:Regin]] |
== Power Tables == | == Power Tables == | ||
Revision as of 17:06, 17 October 2007
- This article is about the Regeneration Powerset. For information regarding the health regeneration gameplay mechanic, see Health Regeneration.
Overview
Regeneration is a Scrapper and Stalker secondary power set.
Regeneration lets you regenerate more quickly from damage and effects. Regeneration offers almost no actual damage resistance, but your Hit Point Regeneration can become so incredibly fast, that your wounds heal almost instantly. Those who possess this power set have little downtime, but risk the effects of spike damage.
Also see Media:Regin
Power Tables
Scrapper
The Regeneration powerset is available as a secondary set for Scrappers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Fast Healing | 1 | Auto: Self +Regeneration | |
Reconstruction | 2 | Self Heal, +Resistance(Toxic) | |
Quick Recovery | 4 | Auto: Self +Recovery | |
Dull Pain | 10 | Self: +Max Health | |
Integration | 16 | Toggle: Self +Resistance(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration | |
Resilience | 20 | Auto: Self +Resistance(Disorient, Smash, Lethal, Toxic) | |
Instant Healing | 28 | Click: Self +Regeneration | |
Revive | 35 | Self Rez | |
Moment of Glory | 38 | Self +Resistance(All Damage but Psionics), +Defense(All Damage but Psionics), +Recovery, -Health |
Stalker
The Regeneration powerset is available as a secondary set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Hide | 1 | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) | |
Fast Healing | 2 | Auto: Self +Regeneration | |
Reconstruction | 4 | Self Heal, +Resistance(Toxic) | |
Dull Pain | 10 | Self: +Max Health | |
Integration | 16 | Toggle: Self +Resistance(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration | |
Resilience | 20 | Auto: Self +Resistance(Disorient, Smash, Lethal, Toxic) | |
Instant Healing | 28 | Click: Self +Regeneration | |
Revive | 35 | Self Rez | |
Moment of Glory | 38 | Self +Resistance(All Damage but Psionics), +Defense(All Damage but Psionics), +Recovery, -Health |
Powers
The following are powers in the Regeneration powerset.
Dull Pain
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Recharge | Very Long |
Minimum Level | 10 (Scrapper) |
10 (Stalker) | |
Effects | Self: +Max Health |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Heal | |
Set Categories | Healing/Absorb |
Fast Healing
You heal Hit Points at a faster rate than normal. This power is always on.
Minimum Level | 1 (Scrapper) |
2 (Stalker) | |
Effects | Auto: Self +Regeneration |
Enhancements | Enhance Heal |
Set Categories | Healing/Absorb |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. Very low Endurance cost.
Recharge | - |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth |
+Defense(Melee, Ranged, Area of Effect) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Defense Buffs | |
Set Categories | Defense |
Instant Healing
When you activate this power, you can regenerate your health at an astounding rate. This boost to you regeneration rate last about a minute and takes a long time to recharge once used.
Recharge | Long |
Minimum Level | 28 (Scrapper) |
28 (Stalker) | |
Effects | Click: Self +Regeneration |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Heal | |
Set Categories | Healing/Absorb |
Integration
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.
Recharge | Fast |
Minimum Level | 16 (Scrapper) |
16 (Stalker) | |
Effects | Toggle: Self +Resistance(Knockback, Disorient) |
Self +Resistance(Hold, Sleep, Immobilize) | |
Self +Regeneration | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Heal | |
Set Categories | Healing/Absorb |
Moment of Glory
When you activate this power, you lose almost all of your hit points and can no longer regenerate hit points, However, you gain resistance and defense to all damage types except psionics, recover endurance more quickly, and are highly resistant to sleep, disorient, immobilization, and hold effects. After Moment of Glory wears off, you will not be able to regenerate hit points for a short while.
Recharge | Very Long |
Minimum Level | 38 (Scrapper) |
38 (Stalker) | |
Effects | Self +Resistance(All Damage but Psionics) |
+Defense(All Damage but Psionics) | |
+Recovery, -Health | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Endurance Modification | |
Enhance Damage Resistance | |
Enhance Defense Buffs | |
Set Categories | Resist Damage |
Defense |
Quick Recovery
You recover Endurance at a faster rate than normal. This power is always on.
Minimum Level | 4 (Scrapper) |
Effects | Auto: Self +Recovery |
Enhancements | Enhance Endurance Modification |
Reconstruction
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.
Recharge | Long |
Minimum Level | 2 (Scrapper) |
4 (Stalker) | |
Effects | Self Heal, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Heal | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Resilience
You are more Resilient. This power allows you to build up a resistance to disorientation effects. You tend not to get disoriented, and if you do, it wears off quickly. This resistance to disorientation gets stronger as you go up in level. Resilience also grants some resistance to smashing, lethal and toxic damage. This power is always on.
Minimum Level | 20 (Scrapper) |
20 (Stalker) | |
Effects | Auto: Self +Resistance(Disorient, Smash, Lethal, Toxic) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Revive
Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your hit points and half your endurance and be protected from experience debt for 20 seconds.
Recharge | Very Long |
Minimum Level | 35 (Scrapper) |
35 (Stalker) | |
Effects | Self Rez |
Enhancements | Increase Attack Rate |
Enhance Endurance Modification | |
Enhance Heal | |
Set Categories | Healing/Absorb |
Powers History
- Instant Healing was originally a Toggle power, but was changed to a Click power with the release of Issue 5.
- Regeneration has been a long standing joke in the discussion of power "nerfs". This is mainly due to the fact that in early issues of the game regeneration was constantly changed.