Difference between revisions of "Fiery Aura"
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Revision as of 14:38, 3 February 2007
Overview
Fiery Aura is one of the powersets. It is a Tanker primary power set in City of Heroes and a Brute secondary power set in City of Villains.
You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output.
Power Tables
Tanker
The Fiery Aura powerset is available as a primary set for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Blazing Aura | 1 | Toggle: Player Based Area of Effect, Minor Damage over Time(Fire) | |
Fire Shield | 1 | Toggle: Self +Resistance(Fire, Lethal, Smash, Cold, Disorient) | |
Healing Flames | 2 | Self Heal, +Resistance(Toxic) | |
Temperature Protection | 6 | Auto: Self +Resistance(Fire, Cold) | |
Consume | 8 | Player Based Area of Effect Fire Damage, Self +Endurance | |
Plasma Shield | 12 | Toggle: Self +Resistance(Energy, Negative, Fire, Hold, Sleep) | |
Burn | 18 | Location (Player Based Area of Effect), Moderate Damage over Time(Fire), Self Resistance(Immobilize) | |
Fiery Embrace | 26 | Self +Damage | |
Rise of the Phoenix | 32 | Self Rez, Special |
Brute
The Fiery Aura powerset is available as a secondary set for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Fire Shield | 1 | Toggle: Self +Resistance(Fire, Lethal, Smash, Cold, Disorient) | |
Blazing Aura | 2 | Toggle: Player Based Area of Effect, Minor Damage over Time(Fire) | |
Healing Flames | 4 | Self Heal, +Resistance(Toxic) | |
Temperature Protection | 10 | Auto: Self +Resistance(Fire, Cold) | |
Plasma Shield | 16 | Toggle: Self +Resistance(Energy, Negative, Fire, Hold, Sleep) | |
Consume | 20 | Player Based Area of Effect Fire Damage, Self +Endurance | |
Burn | 28 | Location (Player Based Area of Effect), Moderate Damage over Time(Fire), Self Resistance(Immobilize) | |
Fiery Embrace | 35 | Self +Damage | |
Rise of the Phoenix | 38 | Self Rez, Special |
Powers
The following are powers in the Fiery Melee powerset.
Blazing Aura
While active, you are surrounded by flames that burn all foes that attempt to enter melee range.
Burn
You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.
Consume
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
Fiery Embrace
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.
Recharge | Very Long |
Minimum Level | 26 (Tanker) |
35 (Brute) | |
Effects | Self +Damage |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate |
Fire Shield
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.
Healing Flames
You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.
Recharge | Long |
Minimum Level | 2 (Tanker) |
4 (Brute) | |
Effects | Self Heal, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Enhance Heal |
Plasma Shield
While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.
Rise of the Phoenix
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 20 seconds.
Temperature Protection
Temperature Protection gives you strong resistance to Fire damage, and some resistance to Cold damage as well. This power is always on and costs no Endurance.
Minimum Level | 6 (Tanker) |
10 (Brute) | |
Effects | Auto: Self +Resistance(Fire, Cold) |
Enhancements | Enhance Damage Resistance |