Difference between revisions of "Bronze Class Recipe Roll"
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! colspan=9 style="background:#ADC4FF;" | 20-35 - 14 Recipes | ! colspan=9 style="background:#ADC4FF;" | 20-35 - 14 Recipes | ||
− | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name= | + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Entropic Chaos|enh=Acc/Dam|rcol=2}} |
− | {{RollRow|lcol=2|mcol=4|bg= | + | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Entropic Chaos|enh=Dam/End|rcol=2}} |
− | {{RollRow|lcol=2|mcol=4|bg= | + | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Entropic Chaos|enh=%+Heal|rcol=2}} |
− | + | ||
{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Kinetic Combat|enh=Acc/Dam|rcol=2}} | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Kinetic Combat|enh=Acc/Dam|rcol=2}} | ||
{{RollRow|lcol=2|mcol=4|bg=FFC251|name=Kinetic Combat|enh=Dam/End|rcol=2}} | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Kinetic Combat|enh=Dam/End|rcol=2}} | ||
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{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Dam/Rech|rcol=2}} | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Dam/Rech|rcol=2}} | ||
{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Dam/End/Rech|rcol=2}} | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Dam/End/Rech|rcol=2}} | ||
− | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name= | + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Acc/Dam|rcol=2}} |
− | {{RollRow|lcol=2|mcol=4|bg= | + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Dam/End|rcol=2}} |
− | {{RollRow|lcol=2|mcol=4|bg= | + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Dam/Rech|rcol=2}} |
+ | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Dam/End/Rech|rcol=2}} | ||
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! colspan=9 style="background:#ADC4FF;" | 20-40 - 9 Recipes | ! colspan=9 style="background:#ADC4FF;" | 20-40 - 9 Recipes | ||
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! colspan=9 style="background:#ADC4FF;" | 20-50 - 82 Recipes | ! colspan=9 style="background:#ADC4FF;" | 20-50 - 82 Recipes | ||
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{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Dam}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Dam}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/End}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/End}} | ||
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{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Dam/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Dam/Rech}} | ||
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{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Call of the Sandman|enh=Acc/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Call of the Sandman|enh=Acc/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Call of the Sandman|enh=End/Sleep}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Call of the Sandman|enh=End/Sleep}} | ||
− | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name= | + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Acc/Dam}} |
− | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name= | + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/End}} |
− | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name= | + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/Rech}} |
− | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name= | + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/Range}} |
− | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name= | + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/End/Range}} |
− | + | ||
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{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=End/Immob}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=End/Immob}} | ||
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{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Immob/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Immob/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Immob}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Immob}} | ||
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{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=End/Hold}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=End/Hold}} | ||
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{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Hold/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Hold/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Hold}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Hold}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Executioner's Contract|enh=Acc/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Executioner's Contract|enh=Dam/End}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Ghost Widow's Embrace|enh=Acc/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Ghost Widow's Embrace|enh=Acc/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Ghost Widow's Embrace|enh=End/Hold}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Ghost Widow's Embrace|enh=End/Hold}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Glimpse of the Abyss|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Glimpse of the Abyss|enh=End/Fear}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=End/Sleep}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Sleep/Range}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/Rech/Sleep}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/Sleep}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Lockdown|enh=Acc/Hold}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Lockdown|enh=Acc/Hold}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Lockdown|enh=Acc/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Lockdown|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Malaise's Illusions|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Malaise's Illusions|enh=End/Conf}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Acc/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Dam/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Dam/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Acc/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Acc/Dam/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Dam/End/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=End/Fear}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=End/Fear}} | ||
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{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Fear/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Fear/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Fear}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Fear}} | ||
− | {{RollRow|lcol=2|mcol=6|bg=FFC251|name= | + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Pacing of the Turtle|enh=Acc/Slow}} |
− | {{RollRow|lcol=2|mcol=6|bg=FFC251|name= | + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Pacing of the Turtle|enh=Dam/Slow}} |
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=End/Conf}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Acc/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Conf/Range}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Acc/Conf/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Conf/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Positron's Blast|enh=Acc/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Positron's Blast|enh=Dam/End}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=End/Stun}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=End/Stun}} | ||
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{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Stun/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Stun/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Stun}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Stun}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Scirocco's Dervish|enh=Acc/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Scirocco's Dervish|enh=Dam/End}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Stupefy|enh=Acc/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Stupefy|enh=Acc/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Stupefy|enh=End/Stun}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Stupefy|enh=End/Stun}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Acc/Slow}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Dam/Slow}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Acc/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Slow/Range}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=End/Rech/Slow}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Acc/Dam/Slow}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Trap of the Hunter|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Trap of the Hunter|enh=End/Immob}} | ||
|- | |- | ||
! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets | ! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets | ||
|- | |- | ||
! colspan=9 style="background:#ADC4FF;" | 21-50 - 59 Recipes | ! colspan=9 style="background:#ADC4FF;" | 21-50 - 59 Recipes | ||
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{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/Rech}} | ||
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{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/End}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/End}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Adjusted Targeting|enh=Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Adjusted Targeting|enh=Rech}} | ||
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{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/Rech}} | ||
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{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=%-Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=%-Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Rech/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=Rech/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Efficacy Adaptor|enh=EndMod/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Force Feedback|enh=Knock/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Force Feedback|enh=Knock/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Force Feedback|enh=%+Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Gaussian's Synchronized Fire-Control|enh=+ToHit}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=+ToHit/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=+ToHit/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=%Build Up}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Kinetic Crash|enh=Knock/Dam/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rech/Rng}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Rech/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rng}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Mocking Beratement|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Mocking Beratement|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perfect Zinger|enh=Taunt}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=Taunt/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=%+Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Performance Shifter|enh=EndMod}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=%End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Touch of Lady Grey|enh=-Def}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=-Def/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=-Def/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=%+Dam}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/Rech}} | ||
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Revision as of 09:32, 26 January 2010
Contents
Overview
Bronze Class rewards are available only via Mission Architect missions.
The table from which Bronze Class Ticket Recipes are drawn, is comprised of all Pool A recipes, both uncommon and rare.
Ongoing player testing is suggests the Pool A uncommon:rare ratio is believed to be somewhere between 5:1 and 8:1 from this roll.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Listing
The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange (darker) recipes are rare.