Difference between revisions of "Ancillary Power Pools"
(Added restrictions on re-choosing APP through respec, and cross-link to CoV version (PPP)) |
(corrected mis-information, redid overveiw a bit) |
||
Line 1: | Line 1: | ||
− | '''Ancillary Power Pools''' (also known as Epic Power Pools) are powersets that become available for Heroes at level 41. | + | '''Ancillary Power Pools''' (also known as Epic Power Pools, shown in game as Epic power set) are powersets that become available for Heroes at level 41. Villains have access to similar [[Patron Power Pools]]. [[Warshade]]s and [[Peacebringer]]s do not get Ancillary Power Pools. |
− | + | Unlike the regular [[Power Pools]], APP are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have. Holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc. | |
− | + | Just like the regular [[Power Pools]], you can chose a different APP during a [[respec]]. | |
− | + | :'''NOTE FOR VILLAINS:''' Villains cannot change their PPP during a respec. | |
− | + | ||
=== Blaster === | === Blaster === |
Revision as of 04:52, 28 May 2007
Ancillary Power Pools (also known as Epic Power Pools, shown in game as Epic power set) are powersets that become available for Heroes at level 41. Villains have access to similar Patron Power Pools. Warshades and Peacebringers do not get Ancillary Power Pools.
Unlike the regular Power Pools, APP are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have. Holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc.
Just like the regular Power Pools, you can chose a different APP during a respec.
- NOTE FOR VILLAINS: Villains cannot change their PPP during a respec.
Contents
Blaster
Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.
Controller
Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.
Defender
Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psychic Mastery gives them slight control capability.
Scrapper
Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.
Tanker
Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.