Difference between revisions of "Electrical Mastery"
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− | === [[File:Electrical_Mastery_EM_Pulse.png]]EM Pulse === | + | === [[File:Electrical_Mastery_EM_Pulse.png]] EM Pulse === |
You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 47 and have two other Electrical Mastery Powers before selecting this power. | You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 47 and have two other Electrical Mastery Powers before selecting this power. |
Revision as of 04:55, 19 June 2010
Overview
You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense. Electrical Mastery is a Blaster Ancillary Powerset.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Static Discharge | 41 | Ranged (Cone), Moderate DMG(Energy), Foe -End | |
Shocking Bolt | 41 | Ranged, Minor DoT(Energy), Foe Hold, -End | |
Charged Armor | 44 | Toggle: Self +Res(Smash, Lethal, Energy) | |
Surge of Power | 44 | Self +Res(All DMG but Psionics), +Recovery | |
EM Pulse | 47 | PBAoE, Foe Disorient, -End, -Regen, Special vs. Robots, Self -Recovery |
Powers
The following are powers in the Electrical Mastery power set.
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to smashing, lethal and energy damage. You must be level 44 and have Static Discharge or Shocking Bolt before selecting this power.
Recharge | Fast |
Minimum Level | 44 (Blaster) |
Effects | Toggle: Self +Resistance(Smash, Lethal, Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
EM Pulse
You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 47 and have two other Electrical Mastery Powers before selecting this power.
Recharge | Very Long |
Minimum Level | 47 (Blaster) |
Effects | Point Blank Area of Effect |
Foe Disorient, -Endurance, -Regeneration | |
Special vs. Robots | |
Self -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Endurance Modification |
Surge of Power
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics. However, expending all this energy will leave you exhausted, and drained of all Endurance. You must be level 44 and have Static Discharge or Shocking Bolt before selecting this power.
Recharge | Very Long |
Minimum Level | 44 (Blaster) |
Effects | Self, +Resistance(All Damage except Psionics), +Recovery |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Endurance Modification |
Shocking Bolt
Holds a distant foe by Shocking him with electricity. The seized target is left writhing in agony and is unable to defend himself. Shocking Bolt also drains a some endurance from the target over time. A portion of drained endurance may be returned to you.
Damage | Minor Damage over Time(Energy) |
Recharge | Moderate |
Minimum Level | 41 (Blaster) |
Effects | Ranged |
Foe Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Endurance Modification |
Damage | Moderate (Energy) |
Recharge | Slow |
Minimum Level | 41 (Blaster) |
Effects | Ranged (Cone) |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Endurance Modification |
Historical
- This set was added to the game in Issue 5.