Difference between revisions of "Bronze Class Recipe Roll"
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{{RollRow|mcol=5|bg=EE6622|name=Call to Arms|enh=Acc/Dam|rcol=3}} | {{RollRow|mcol=5|bg=EE6622|name=Call to Arms|enh=Acc/Dam|rcol=3}} | ||
{{RollRow|mcol=5|bg=EE6622|name=Call to Arms|enh=Acc/Rech|rcol=3}} | {{RollRow|mcol=5|bg=EE6622|name=Call to Arms|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Cloud Senses|enh=Acc/-To-Hit|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Cloud Senses|enh=-To-Hit|rcol=3}} | ||
{{RollRow|mcol=5|bg=EEEE22|name=Commanding Presence|enh=Acc/Dam|rcol=3}} | {{RollRow|mcol=5|bg=EEEE22|name=Commanding Presence|enh=Acc/Dam|rcol=3}} | ||
{{RollRow|mcol=5|bg=EE6622|name=Commanding Presence|enh=Dam/End|rcol=3}} | {{RollRow|mcol=5|bg=EE6622|name=Commanding Presence|enh=Dam/End|rcol=3}} | ||
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{{RollRow|mcol=5|bg=EEEE22|name=Neuronic Shutdown|enh=Acc/Rech|rcol=3}} | {{RollRow|mcol=5|bg=EEEE22|name=Neuronic Shutdown|enh=Acc/Rech|rcol=3}} | ||
{{RollRow|mcol=5|bg=EE6622|name=Neuronic Shutdown|enh=End/Hold|rcol=3}} | {{RollRow|mcol=5|bg=EE6622|name=Neuronic Shutdown|enh=End/Hold|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Razzle Dazzle|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Razzle Dazzle|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Razzle Dazzle|enh=End/Stun|rcol=3}} | ||
{{RollRow|mcol=5|bg=EEEE22|name=Regenerative Tissue|enh=End/Heal|rcol=3}} | {{RollRow|mcol=5|bg=EEEE22|name=Regenerative Tissue|enh=End/Heal|rcol=3}} | ||
{{RollRow|mcol=5|bg=EE6622|name=Regenerative Tissue|enh=End/Rech|rcol=3}} | {{RollRow|mcol=5|bg=EE6622|name=Regenerative Tissue|enh=End/Rech|rcol=3}} | ||
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{{RollRow|mcol=5|bg=EEEE22|name=Rooting Grasp|enh=End/Immob|rcol=3}} | {{RollRow|mcol=5|bg=EEEE22|name=Rooting Grasp|enh=End/Immob|rcol=3}} | ||
{{RollRow|mcol=5|bg=EEEE22|name=Rooting Grasp|enh=Immob/Range|rcol=3}} | {{RollRow|mcol=5|bg=EEEE22|name=Rooting Grasp|enh=Immob/Range|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Shield Breaker|enh=Acc/-Def|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Shield Breaker|enh=-Def|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Stagger|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Stagger|enh=Acc/Range/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Stagger|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Stagger|enh=End/Stun|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Stagger|enh=Stun/Range|rcol=3}} | ||
{{RollRow|mcol=5|bg=EEEE22|name=Steadfast Protection|enh=End/Res|rcol=3}} | {{RollRow|mcol=5|bg=EEEE22|name=Steadfast Protection|enh=End/Res|rcol=3}} | ||
{{RollRow|mcol=5|bg=EEEE22|name=Steadfast Protection|enh=Knockback Protection|rcol=3}} | {{RollRow|mcol=5|bg=EEEE22|name=Steadfast Protection|enh=Knockback Protection|rcol=3}} | ||
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{{RollRow|mcol=5|bg=EEEE22|name=Unquestioning Loyalty|enh=Acc/End|rcol=3}} | {{RollRow|mcol=5|bg=EEEE22|name=Unquestioning Loyalty|enh=Acc/End|rcol=3}} | ||
{{RollRow|mcol=5|bg=EEEE22|name=Unquestioning Loyalty|enh=Dam/End|rcol=3}} | {{RollRow|mcol=5|bg=EEEE22|name=Unquestioning Loyalty|enh=Dam/End|rcol=3}} | ||
− | + | {{RollRow|mcol=5|bg=EE6622|name=Unspeakable Terror|enh=Acc/End|rcol=3}} | |
− | + | {{RollRow|mcol=5|bg=EEEE22|name=Unspeakable Terror|enh=Acc/Rech|rcol=3}} | |
− | | | + | {{RollRow|mcol=5|bg=EE6622|name=Unspeakable Terror|enh=End/Fear|rcol=3}} |
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! colspan=9 style="background:#ADC4FF;" | 10-50 - 13 Recipes | ! colspan=9 style="background:#ADC4FF;" | 10-50 - 13 Recipes | ||
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− | | | + | {{RollRow|bg=EEEE22|name=Air Burst|enh=Acc/Dam}} |
+ | {{RollRow|bg=EEEE22|name=Air Burst|enh=Dam/End}} | ||
+ | {{RollRow|bg=EEEE22|name=Air Burst|enh=Dam/Range}} | ||
+ | {{RollRow|bg=EEEE22|name=Air Burst|enh=Dam/Rech}} | ||
+ | {{RollRow|bg=EE6622|name=Blessing of the Zephyr|enh=RunSpd, Jump, FltSpd, Range}} | ||
+ | {{RollRow|bg=EEEE22|name=Cleaving Blow|enh=Acc/Dam}} | ||
+ | {{RollRow|bg=EEEE22|name=Cleaving Blow|enh=Acc/Rech}} | ||
+ | {{RollRow|bg=EEEE22|name=Cleaving Blow|enh=Dam/End}} | ||
+ | {{RollRow|bg=EEEE22|name=Cleaving Blow|enh=Dam/Rech}} | ||
+ | {{RollRow|bg=EEEE22|name=Exploit Weakness|enh=Acc/Dam}} | ||
+ | {{RollRow|bg=EEEE22|name=Exploit Weakness|enh=Dam/End}} | ||
+ | {{RollRow|bg=EEEE22|name=Exploit Weakness|enh=Dam/Range}} | ||
+ | {{RollRow|bg=EEEE22|name=Exploit Weakness|enh=Dam/Rech}} | ||
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− | + | ! colspan=9 style="background:#ADC4FF;" | 15-30 - 10 Recipes | |
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− | | colspan= | + | | colspan=8 style="background:#000000;color:#FFFFFF;" | Updates to use {{tl|RollRow}} end here; will finish soon |
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| || colspan=4 style="background:#EEEE22;" | [[File:IO Bruising Blow.png|20px]] [[Bruising Blow]] Acc/Dam|| colspan=4 | | | || colspan=4 style="background:#EEEE22;" | [[File:IO Bruising Blow.png|20px]] [[Bruising Blow]] Acc/Dam|| colspan=4 | |
Revision as of 20:45, 30 June 2009
Contents
Overview
Bronze Class rewards are available only via Mission Architect missions.
The table from which Bronze Class Ticket Recipes are drawn, is comprised of all Pool A recipes, both uncommon and rare.
Ongoing player testing is suggests the Pool A uncommon:rare ratio is about 5:1 from this roll.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Listing
The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange recipes are rare.