Difference between revisions of "Silver Class Recipe Roll"
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Rech | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Rech | ||
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− | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] %Psi | + | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] %Psi Damage |
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− | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO | + | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Perfect Zinger.png|20px]] '''[[Perfect Zinger]]''' Taunt/Rech/Range |
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− | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Force Feedback.png|20px]] [[Force Feedback]] KB/Acc | + | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Force Feedback.png|20px]] [[Force Feedback]] KB/Dam/Acc |
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Force Feedback.png|20px]] [[Force Feedback]] %Rech | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Force Feedback.png|20px]] [[Force Feedback]] %Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Force Feedback.png|20px]] '''[[Force Feedback]]''' KB/Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Force Feedback.png|20px]] '''[[Force Feedback]]''' KB/Dam/End | ||
|- | |- | ||
| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/End | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/End | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Performance Shifter.png|20px]] [[Performance Shifter]] %End | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Performance Shifter.png|20px]] [[Performance Shifter]] %End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Performance Shifter.png|20px]] '''[[Performance Shifter]]''' EndMod/Rech/Acc | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] Rech | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] Rech | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] %Build Up | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] %Build Up | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Gaussian's Synchronized Fire-Control.png|20px]] '''[[Gaussian's Synchronized Fire-Control]]''' ToHit/Rech/End | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] Rech | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] Rech | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] %-Rech | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] %-Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Dark Watcher's Despair.png|20px]] '''[[Dark Watcher's Despair]]''' ToHit/Rech/End | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Rech | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Rech | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] %Energy Dam | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] %Energy Dam | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Touch of Lady Grey.png|20px]] '''[[Touch of Lady Grey]]''' Def/Rech/End | ||
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! colspan=9 style="background:#ADC4FF;" | 25-40 - 4 Recipes | ! colspan=9 style="background:#ADC4FF;" | 25-40 - 4 Recipes | ||
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| colspan=3 | || colspan=6 style="background:#D9E4FF;" | [[File:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc | | colspan=3 | || colspan=6 style="background:#D9E4FF;" | [[File:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc | ||
+ | |- | ||
+ | | colspan=3 | || colspan=6 style="background:#D9E4FF;" | [[File:IO Sovereign Right.png|20px]] '''[[Sovereign Right]]''' Dam/End | ||
|- | |- | ||
| colspan=3 | || colspan=6 style="background:#D9E4FF;" | [[File:IO Aegis.png|20px]] [[Aegis]] End/Res | | colspan=3 | || colspan=6 style="background:#D9E4FF;" | [[File:IO Aegis.png|20px]] [[Aegis]] End/Res | ||
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| colspan=4 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Touch of the Nictus.png|20px]] '''[[Touch of the Nictus]]''' Acc/End/Heal | | colspan=4 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Touch of the Nictus.png|20px]] '''[[Touch of the Nictus]]''' Acc/End/Heal | ||
|- | |- | ||
− | | colspan=2 | || colspan= | + | | colspan=2 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Lockdown.png|20px]] [[Lockdown]] Acc/Hold |
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− | | colspan=2 | || colspan= | + | | colspan=2 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Lockdown.png|20px]] [[Lockdown]] Acc/Rech |
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− | | colspan=2 | || colspan= | + | | colspan=2 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Lockdown.png|20px]] '''[[Lockdown]]''' Rech/Hold |
|- | |- | ||
− | | colspan=2 | || colspan= | + | | colspan=2 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Lockdown.png|20px]] '''[[Lockdown]]''' End/Rech/Hold |
|- | |- | ||
| colspan=4 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Def | | colspan=4 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Def |
Revision as of 14:18, 30 June 2009
Contents
Overview
Silver Class rewards are available only via Mission Architect missions.
The table from which Silver Class Ticket Recipes are drawn, is comprised of all Pool A rare recipes and all Pool B Mission Complete. For each roll, the likelihood of receiving a Pool A rare recipe is 50% greater than that of a Pool B Mission Complete recipe.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Note: The ticket costs vary across the ranges and will be imbedded in the level ranges of the table shortly.
Listing
The first table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Recipe names in bold type are Pool B recipes (mission drops) that will roll less frequently than the Pool A rare recipes.