Difference between revisions of "Recharge"
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− | One of the easiest and most popular ways of increasing your character's recharge rate is to slot enhancment sets that carry an added recharge bonus. Below are a list of Invention Origin | + | One of the easiest and most popular ways of increasing your character's recharge rate is to slot enhancment sets that carry an added recharge bonus. Below are a list of Invention Origin Enhancement Sets that provide recharge as a bonus when slotted. (As of December 21, 2008 -Issue 13) |
Resist Damage | Resist Damage | ||
− | :Impervious Skin : Adds 5% | + | :[[Impervious Skin]] : Adds 5% |
Targeted AOE Damage | Targeted AOE Damage | ||
− | :Positron's Blast : Adds 6.25% | + | :[[Positron's Blast]] : Adds 6.25% |
− | : | + | :[[Ragnarok]] : Adds 10% |
Confuse | Confuse | ||
− | : | + | :[[Befuddling Aura]] : Adds 2.5% |
− | :Malaise's Illusions : Adds 6.25% | + | :[[Malaise's Illusions]] : Adds 6.25% |
− | :Coercive Persuasion : Adds 10% | + | :[[Coercive Persuasion]] : Adds 10% |
Melee Damage | Melee Damage | ||
− | :Crushing Impact : Adds 5% | + | :[[Crushing Impact]] : Adds 5% |
− | : | + | :[[Hecatomb]] : Adds 10% |
Sniper Attacks | Sniper Attacks | ||
− | :Calibrated Accuracy : Adds 3.25% | + | :[[Calibrated Accuracy]] : Adds 3.25% |
− | :Sting of the Manticore : Adds 7.5% | + | :[[Sting of the Manticore]] : Adds 7.5% |
Sleep | Sleep | ||
− | :Call of the Sandman : Adds 6.25% | + | :[[Call of the Sandman]] : Adds 6.25% |
− | :Hibernation : Adds 2.5% | + | :[[Hibernation]] : Adds 2.5% |
− | : | + | :[[Fortunata Hypnosis]] : Adds 10% |
PBAoE Damage | PBAoE Damage | ||
− | :Armageddon : Adds 10% | + | :[[Armageddon]] : Adds 10% |
− | :Obliteration :Adds 5% | + | :[[Obliteration]] :Adds 5% |
Slow Movement | Slow Movement | ||
− | :Curtail Speed : Adds 5% | + | :[[Curtail Speed]] : Adds 5% |
− | :Tempered Readiness : Adds 3.25% | + | :[[Tempered Readiness]] : Adds 3.25% |
Immobilize | Immobilize | ||
− | :Enfeebled Operation : Adds 3.75% | + | :[[Enfeebled Operation]] : Adds 3.75% |
− | :Rooting Grasp : Adds 2.5% | + | :[[Rooting Grasp]] : Adds 2.5% |
− | :Gravitational Anchor : Adds 10% | + | :[[Gravitational Anchor]] : Adds 10% |
Ranged Damage | Ranged Damage | ||
− | :Apocalypse : Adds 10% | + | :[[Apocalypse]] : Adds 10% |
− | :Decimation : Adds 6.25% | + | :[[Decimation]] : Adds 6.25% |
− | :Entropic Chaos : Adds 6.25% | + | :[[Entropic Chaos]] : Adds 6.25% |
Healing | Healing | ||
− | :Doctored Wounds : Adds 6.25% | + | :[[Doctored Wounds]] : Adds 6.25% |
− | :Regenerative Tissue : Adds 5% | + | :[[Regenerative Tissue]] : Adds 5% |
Holds | Holds | ||
− | :Unbreakable Constraint : Adds 10% | + | :[[Unbreakable Constraint]] : Adds 10% |
− | :Basilisk's Gaze : Adds 7.5% | + | :[[Basilisk's Gaze]] : Adds 7.5% |
Defense | Defense | ||
− | : | + | :[[Kismet]] : Adds 3.75% |
− | :Red Fortune : Adds 5% | + | :[[Red Fortune]] : Adds 5% |
Fear | Fear | ||
− | :Glimpse of the Abyss : Adds 6.25% | + | :[[Glimpse of the Abyss]] : Adds 6.25% |
− | :Horror : Adds 2.5% | + | :[[Horror]] : Adds 2.5% |
− | :Unspeakable Terror : Adds 5% | + | :[[Unspeakable Terror]] : Adds 5% |
Stuns | Stuns | ||
− | :Stagger : Adds 2.5% | + | :[[Stagger]] : Adds 2.5% |
− | : | + | :[[Stupefy]] : Adds 6.25% |
− | : | + | :[[Absolute Amazement]] : Adds 10% |
Taunting | Taunting | ||
− | :Mocking Beratement : Adds 7.5% | + | :[[Mocking Beratement]] : Adds 7.5% |
− | :Perfect Zinger: Adds 5% | + | :[[Perfect Zinger]] : Adds 5% |
Knockback | Knockback | ||
− | :Kinetic Crash : Adds 7.5% | + | :[[Kinetic Crash]] : Adds 7.5% |
Endurance Modification | Endurance Modification | ||
− | :Efficacy Adaptor : Adds 5% | + | :[[Efficacy Adaptor]] : Adds 5% |
Tohit Buff | Tohit Buff | ||
− | :Encouraged Accuracy : Adds 5% | + | :[[Encouraged Accuracy]] : Adds 5% |
− | :Adjusted Targeting : Adds 5% | + | :[[Adjusted Targeting]] : Adds 5% |
Tohit Debuff | Tohit Debuff | ||
− | :Dampened Spirits : Adds 5% | + | :[[Dampened Spirits]] : Adds 5% |
− | :Dark Watcher's Despair : Adds 5% | + | :[[Dark Watcher's Despair]] : Adds 5% |
Recharge Intensive Pets | Recharge Intensive Pets | ||
− | :Call to Arms : Adds 6.25% | + | :[[Call to Arms]] : Adds 6.25% |
− | :Expedient Reinforcement : Adds 6.25% | + | :[[Expedient Reinforcement]]: Adds 6.25% |
Accurate To-Hit Debuff | Accurate To-Hit Debuff | ||
− | :Cloud Senses : Adds 6.25% | + | :[[Cloud Senses]] : Adds 6.25% |
Revision as of 13:13, 17 April 2009
Definition
Recharge refers to the time, in seconds, between two uses of a given power. This length of time may be shortened in several ways:
- slot one or more Recharge Rate Enhancements in a power;
- use another power (such as Hasten) or an Accolade Power (such as Geas of the Kind Ones);
- receive a buff (such as Speed Boost or Accelerate Metabolism);
or any combination of these.
Reductions to recharge rate do not apply intuitively. If something reduces your recharge time by 100%, it doesn't recharge instantly. Instead, use this formula:
RechargeTime = BaseRechargeTime / ( 1 + Enhancement )
where Enhancement includes the effects of enhancements, powers, and buffs. A 100% enhancement thus cuts the recharge time in half. A 200% enhancement cuts it by two thirds. Since the enhancement is in the denominator, it is subject to diminishing returns -- the more you add, the less each new amount helps.
Categories
[Citation needed]
The long text description of powers rates their base recharge time in one of six broad categories. The following table is a rough approximation of the time, in seconds, covered by these categories.
Very Fast | Less than 3 seconds |
Fast | 3 to 4 seconds |
Moderate | 4 to 10 seconds |
Slow | 10 to 60 seconds |
Long | 60 to 240 seconds |
Very Long | More than 240 seconds |
Invention Origin Enhancements
[Citation needed]
One of the easiest and most popular ways of increasing your character's recharge rate is to slot enhancment sets that carry an added recharge bonus. Below are a list of Invention Origin Enhancement Sets that provide recharge as a bonus when slotted. (As of December 21, 2008 -Issue 13)
Resist Damage
- Impervious Skin : Adds 5%
Targeted AOE Damage
- Positron's Blast : Adds 6.25%
- Ragnarok : Adds 10%
Confuse
- Befuddling Aura : Adds 2.5%
- Malaise's Illusions : Adds 6.25%
- Coercive Persuasion : Adds 10%
Melee Damage
- Crushing Impact : Adds 5%
- Hecatomb : Adds 10%
Sniper Attacks
- Calibrated Accuracy : Adds 3.25%
- Sting of the Manticore : Adds 7.5%
Sleep
- Call of the Sandman : Adds 6.25%
- Hibernation : Adds 2.5%
- Fortunata Hypnosis : Adds 10%
PBAoE Damage
- Armageddon : Adds 10%
- Obliteration :Adds 5%
Slow Movement
- Curtail Speed : Adds 5%
- Tempered Readiness : Adds 3.25%
Immobilize
- Enfeebled Operation : Adds 3.75%
- Rooting Grasp : Adds 2.5%
- Gravitational Anchor : Adds 10%
Ranged Damage
- Apocalypse : Adds 10%
- Decimation : Adds 6.25%
- Entropic Chaos : Adds 6.25%
Healing
- Doctored Wounds : Adds 6.25%
- Regenerative Tissue : Adds 5%
Holds
- Unbreakable Constraint : Adds 10%
- Basilisk's Gaze : Adds 7.5%
Defense
- Kismet : Adds 3.75%
- Red Fortune : Adds 5%
Fear
- Glimpse of the Abyss : Adds 6.25%
- Horror : Adds 2.5%
- Unspeakable Terror : Adds 5%
Stuns
- Stagger : Adds 2.5%
- Stupefy : Adds 6.25%
- Absolute Amazement : Adds 10%
Taunting
- Mocking Beratement : Adds 7.5%
- Perfect Zinger : Adds 5%
Knockback
- Kinetic Crash : Adds 7.5%
Endurance Modification
- Efficacy Adaptor : Adds 5%
Tohit Buff
- Encouraged Accuracy : Adds 5%
- Adjusted Targeting : Adds 5%
Tohit Debuff
- Dampened Spirits : Adds 5%
- Dark Watcher's Despair : Adds 5%
Recharge Intensive Pets
- Call to Arms : Adds 6.25%
- Expedient Reinforcement: Adds 6.25%
Accurate To-Hit Debuff
- Cloud Senses : Adds 6.25%