Difference between revisions of "Protection"
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|GM|| 75, 10 for sleep | |GM|| 75, 10 for sleep | ||
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| − | {{red|Need confirmation on PToD and GM values}} | + | {{red|Need confirmation on Small, PToD and GM values}} |
Revision as of 05:45, 28 February 2009
Definition
Protection
- The total Magnitude of a particular Status Effect that a character or critter can withstand without succumbing to it. Different from Resistance.
Status Protection of Normal Critters
| Underling/Small | 0.5 |
| Minion | 1 |
| Lieutenant | 2 |
| Sniper | 2 |
| Boss | 3 |
| EB (natural) | 6 |
| EB (Scaled down AV) | 6 (56 with PToD up), 3 for Immobilize and Sleep |
| AV | 3 (53 with PToD up), 3 for Immobilize and Sleep |
| GM | 75, 10 for sleep |
Need confirmation on Small, PToD and GM values