Difference between revisions of "Pain Domination"
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== Powers == | == Powers == | ||
− | === [[ | + | === [[File:PainDomination_AnguishingCry.png]] Anguishing Cry === |
You let out an Anguishing Cry causing a great deal of pain in your foes reducing their resistance and defense to damage for a short time. | You let out an Anguishing Cry causing a great deal of pain in your foes reducing their resistance and defense to damage for a short time. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 35 (Mastermind)}} |
{{PowerBlock_Effects|Click}} | {{PowerBlock_Effects|Click}} | ||
{{PowerBlock_Blank|PBAoE, Foe -RES(All), -DEF(All)}} | {{PowerBlock_Blank|PBAoE, Foe -RES(All), -DEF(All)}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:PainDomination_ConduitOfPain.png]] Conduit of Pain === |
You revive a fallen ally by becoming a Conduit of Pain and transferring the pain that was inflicted upon them back upon your enemies. This will briefly empower you increasing your damage output, recovery rate, attack rate and chance to hit. After a minute the effect will wear off leaving you weakened for 30 seconds. Your damage, attack rate and chance to hit will all be reduced during this period. Recharge: Very Long. | You revive a fallen ally by becoming a Conduit of Pain and transferring the pain that was inflicted upon them back upon your enemies. This will briefly empower you increasing your damage output, recovery rate, attack rate and chance to hit. After a minute the effect will wear off leaving you weakened for 30 seconds. Your damage, attack rate and chance to hit will all be reduced during this period. Recharge: Very Long. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}} |
{{PowerBlock_Effects|Click}} | {{PowerBlock_Effects|Click}} | ||
{{PowerBlock_Blank|Ally Rez}} | {{PowerBlock_Blank|Ally Rez}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:PainDomination_EnforcedMorale.png]] Enforced Morale === |
Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes, and a minor recharge and movement speed boost. Protection and Movement boost will improve with Multiple applications and as you advance in level, although the Recharge and Movement boost will only apply for the first few applications. If the ally is not damaged, Enforce Morale will cause them some pain before granting its benefits. Recharge: Fast | Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes, and a minor recharge and movement speed boost. Protection and Movement boost will improve with Multiple applications and as you advance in level, although the Recharge and Movement boost will only apply for the first few applications. If the ally is not damaged, Enforce Morale will cause them some pain before granting its benefits. Recharge: Fast | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}} |
{{PowerBlock_Effects|Click}} | {{PowerBlock_Effects|Click}} | ||
{{PowerBlock_Blank|Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +Speed, Minor Damage}} | {{PowerBlock_Blank|Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +Speed, Minor Damage}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:PainDomination_NullifyPain.png]] Nullify Pain === |
Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once. Recharge: Moderate | Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once. Recharge: Moderate | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}} |
{{PowerBlock_Effects|Click}} | {{PowerBlock_Effects|Click}} | ||
{{PowerBlock_Blank|PBAoE, Team +Heal}} | {{PowerBlock_Blank|PBAoE, Team +Heal}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:PainDomination_Painbringer.png]] Painbringer === |
You transform an ally to pain incarnate turning them into an inexhaustible killing machine. While the character is imbued with this power they will benefit from incredible health regeneration, endurance recovery and improved damage potential for a short time. | You transform an ally to pain incarnate turning them into an inexhaustible killing machine. While the character is imbued with this power they will benefit from incredible health regeneration, endurance recovery and improved damage potential for a short time. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}} |
{{PowerBlock_Effects|Click}} | {{PowerBlock_Effects|Click}} | ||
{{PowerBlock_Blank|Ally, +Regeneration, +Recovery, +DMG}} | {{PowerBlock_Blank|Ally, +Regeneration, +Recovery, +DMG}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:PainDomination_SharePain.png]] Share Pain === |
Share Pain draws away some of an ally's anguish caused by their wounds, but damages the user. The pain caused by this power causes the user to go into a frenzy, briefly increasing their damage out put. | Share Pain draws away some of an ally's anguish caused by their wounds, but damages the user. The pain caused by this power causes the user to go into a frenzy, briefly increasing their damage out put. | ||
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{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Damage|Superior (Smashing)}} | {{PowerBlock_Damage|Superior (Smashing)}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}} |
{{PowerBlock_Effects|Click}} | {{PowerBlock_Effects|Click}} | ||
{{PowerBlock_Blank|Ally Strong Heal, }} | {{PowerBlock_Blank|Ally Strong Heal, }} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:PainDomination_Soothe.png]] Soothe === |
You heal an ally by numbing their pain and calming their mind. You cannot use this power on yourself. | You heal an ally by numbing their pain and calming their mind. You cannot use this power on yourself. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}} |
{{PowerBlock_Effects|Click}} | {{PowerBlock_Effects|Click}} | ||
{{PowerBlock_Blank|Ally Heal}} | {{PowerBlock_Blank|Ally Heal}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:PainDomination_SoothingAura.png]] Soothing Aura === |
While this power is active all nearby allies will be healed by Soothing Aura every couple of seconds for a small portion of their health. | While this power is active all nearby allies will be healed by Soothing Aura every couple of seconds for a small portion of their health. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}} |
{{PowerBlock_Effects|Toggle}} | {{PowerBlock_Effects|Toggle}} | ||
{{PowerBlock_Blank|PBAoE, Team Minor Periodic Heal}} | {{PowerBlock_Blank|PBAoE, Team Minor Periodic Heal}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:PainDomination_SoothingAura.png]] Suppress Pain === |
While this power is active all nearby allies will be have their regeneration rate increased dramatically. | While this power is active all nearby allies will be have their regeneration rate increased dramatically. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}} |
{{PowerBlock_Effects|Toggle}} | {{PowerBlock_Effects|Toggle}} | ||
{{PowerBlock_Blank|PBAoE, Team +Regen}} | {{PowerBlock_Blank|PBAoE, Team +Regen}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:PainDomination_WorldOfPain.png]] World of Pain === |
When this power is activated the user and all nearby team members will gain a moderate damage, resistance, and to-hit bonus. Additionally those affected by this power will have their resistance to placate effects improved. | When this power is activated the user and all nearby team members will gain a moderate damage, resistance, and to-hit bonus. Additionally those affected by this power will have their resistance to placate effects improved. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}} |
{{PowerBlock_Effects|Click}} | {{PowerBlock_Effects|Click}} | ||
{{PowerBlock_Blank|PBAoE Team +To-Hit, +DMG, +RES(All DMG, Placate)}} | {{PowerBlock_Blank|PBAoE Team +To-Hit, +DMG, +RES(All DMG, Placate)}} |
Revision as of 02:50, 10 June 2009
Overview
Pain Domination is available as a secondary to both Corruptors and Masterminds, and is designed to be the antithesis of the Hero healing powerset Empathy. It was released as part of Issue 13.
Power Table
Corruptors
The Pain Domination powerset is available as a secondary powerset for Corruptors. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Nullify Pain | 1 | Click: PBAoE, Team +Heal | |
Soothe | 2 | Click: Ally Heal | |
Share Pain | 4 | Click: Ally Strong Heal, Self Moderate DMG(Special), +DMG | |
Conduit of Pain | 10 | Click: Ally Rez; Self: +DMG, +Recharge, +Recovery, +To-Hit, +Special | |
Enforced Morale | 16 | Click: Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +Speed, Minor Damage | |
Soothing Aura | 20 | Toggle: PBAoE, Team Minor Periodic Heal | |
World of Pain | 28 | Click: PBAoE, Team +To-Hit, +DMG, +RES(All DMG, Placate) | |
Anguishing Cry | 35 | Click: PBAoE, Foe -RES(All), -DEF(All) | |
Painbringer | 38 | Click: Ally, +Regeneration, +Recovery, +DMG |
Masterminds
The Pain Domination powerset is available as a secondary powerset for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Nullify Pain | 1 | Click: PBAoE, Team +Heal | |
Soothe | 2 | Click: Ally Heal | |
Share Pain | 4 | Click: Ally Strong Heal, Self Moderate DMG(Special), +DMG | |
Conduit of Pain | 10 | Click: Ally Rez; Self: +DMG, +Recharge, +Recovery, +To-Hit, +Special | |
Enforced Morale | 16 | Click: Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +Speed, Minor Damage | |
Suppress Pain | 20 | Toggle: PBAoE, Team +Regen | |
World of Pain | 28 | Click: PBAoE, Team +To-Hit, +DMG, +RES(All DMG, Placate) | |
Anguishing Cry | 35 | Click: PBAoE, Foe -RES(All), -DEF(All) | |
Painbringer | 38 | Click: Ally, +Regeneration, +Recovery, +DMG |
Powers
Anguishing Cry
You let out an Anguishing Cry causing a great deal of pain in your foes reducing their resistance and defense to damage for a short time.
Recharge | Very Long |
Minimum Level | 35 (Corruptor) |
35 (Mastermind) | |
Effects | Click |
PBAoE, Foe -RES(All), -DEF(All) | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense Debuff |
Accurate Defense Debuff |
Conduit of Pain
You revive a fallen ally by becoming a Conduit of Pain and transferring the pain that was inflicted upon them back upon your enemies. This will briefly empower you increasing your damage output, recovery rate, attack rate and chance to hit. After a minute the effect will wear off leaving you weakened for 30 seconds. Your damage, attack rate and chance to hit will all be reduced during this period. Recharge: Very Long.
Recharge | Very Long |
Minimum Level | 10 (Corruptor) |
10 (Mastermind) | |
Effects | Click |
Ally Rez | |
Self +DMG, +Recharge, +Recovery, +To-Hit, +Special | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Enforced Morale
Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes, and a minor recharge and movement speed boost. Protection and Movement boost will improve with Multiple applications and as you advance in level, although the Recharge and Movement boost will only apply for the first few applications. If the ally is not damaged, Enforce Morale will cause them some pain before granting its benefits. Recharge: Fast
Nullify Pain
Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once. Recharge: Moderate
Recharge | Moderate |
Minimum Level | 1 (Corruptor) |
1 (Mastermind) | |
Effects | Click |
PBAoE, Team +Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Painbringer
You transform an ally to pain incarnate turning them into an inexhaustible killing machine. While the character is imbued with this power they will benefit from incredible health regeneration, endurance recovery and improved damage potential for a short time.
Recharge | Very Long |
Minimum Level | 38 (Corruptor) |
38 (Mastermind) | |
Effects | Click |
Ally, +Regeneration, +Recovery, +DMG | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Share Pain draws away some of an ally's anguish caused by their wounds, but damages the user. The pain caused by this power causes the user to go into a frenzy, briefly increasing their damage out put.
Recharge | Moderate |
Damage | Superior (Smashing) |
Minimum Level | 4 (Corruptor) |
4 (Mastermind) | |
Effects | Click |
Ally Strong Heal, | |
Self Moderate DMG(Special), +DMG | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Soothe
You heal an ally by numbing their pain and calming their mind. You cannot use this power on yourself.
Recharge | Fast |
Minimum Level | 2 (Corruptor) |
2 (Mastermind) | |
Effects | Click |
Ally Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Soothing Aura
While this power is active all nearby allies will be healed by Soothing Aura every couple of seconds for a small portion of their health.
Recharge | Fast |
Minimum Level | 20 (Corruptor) |
Effects | Toggle |
PBAoE, Team Minor Periodic Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Suppress Pain
While this power is active all nearby allies will be have their regeneration rate increased dramatically.
Recharge | Fast |
Minimum Level | 20 (Mastermind) |
Effects | Toggle |
PBAoE, Team +Regen | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
World of Pain
When this power is activated the user and all nearby team members will gain a moderate damage, resistance, and to-hit bonus. Additionally those affected by this power will have their resistance to placate effects improved.
Recharge | Very Long |
Minimum Level | 28 (Corruptor) |
28 (Mastermind) | |
Effects | Click |
PBAoE Team +To-Hit, +DMG, +RES(All DMG, Placate) | |
Enhancements | Enhance Damage Resistance |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Resist Damage |
To Hit Buff |