Difference between revisions of "Talk:Limits"
(→Rularuu bosses) |
(→Rularuu bosses) |
||
Line 44: | Line 44: | ||
:I'm thinking it may mean that basically it's a different form of protection against debuffs - they just got extra resistance to pile on top so it looks like they're not affected. Then again, I dunno. How does a 100% resistance to damage work anyway? I'm pretty sure any of my characters can hurt a Giant Monster (before it regens damage back) by themself..? [[User:Sera404|Sera404]] 02:23, 6 February 2009 (UTC) | :I'm thinking it may mean that basically it's a different form of protection against debuffs - they just got extra resistance to pile on top so it looks like they're not affected. Then again, I dunno. How does a 100% resistance to damage work anyway? I'm pretty sure any of my characters can hurt a Giant Monster (before it regens damage back) by themself..? [[User:Sera404|Sera404]] 02:23, 6 February 2009 (UTC) | ||
+ | ::Damage resistance resists damage resistance debuffs. 30% debuff against a target with 0% resistance leaves the target at -30%. 30% against a target with 50% leaves the target at 35% (50 - 30 * 0.50). 30% against a target with 100% leaves the target at 100% (100 - 30 * 0.00). --[[User:Fleeting Whisper|Fleeting Whisper]] 00:27, 14 April 2009 (UTC) |
Revision as of 00:27, 14 April 2009
How about some redirects to this page? It took someone linking to this page for me to find it, and I couldn't find it with the search before then, searching for things like "damage cap" or "caps". If nobody voices a contrary opinion by later tonight, I'll set a few up.--Fleeting Whisper 15:31, 27 October 2007 (EDT)
- Works for me. Corebreach 16:00, 27 October 2007 (EDT)
- By all means, please add redirects that would help people find it. :) -- Sekoia 19:50, 27 October 2007 (EDT)
Broken link
The link to iakona's classes.xls spreadsheet leads to a 404 error page --Fleeting Whisper 05:18, 6 February 2008 (UTC)
Recovery Rate Caps Need Data
We need to start collecting real data on the recovery cap. My Cold Corruptor has recently been dropping Heat Loss on his teams and the other Corruptors and Brutes are reporting a cap of 8.xx% while the Dominators are saying theirs is 12.xx%. SO. It appears to vary by AT.--Alessar 19:45, 18 March 2008 (UTC)
- With Rest, I cap out on my level 41 Blaster at 8.34%/sec. -- Sekoia 01:00, 13 April 2008 (UTC)
- With Rest or 'Geas of the kind ones' or the villain alternate, I'm pretty sure you cap Recovery. This might be useful. --Murf 21:54, 24 April 2008 (UTC)
- How do we want to go about "proving" these caps? SaintNicster 16:50, 26 July 2008 (UTC)
- My suggestion would be to try this:
- * find an assistant who can buff your recovery rate
- * activate rest and allow time for it to kick in
- * check your recovery rate with rest active
- * now have your assistant hit you with their recovery buff
- * check your recovery rate with both rest and the recovery buff applied
- If your recovery rate with both rest and the recovery buff applied is the same as with only rest active, then you've found the cap
- --Eabrace 07:43, 27 July 2008 (UTC)
- Wouldn't it be easier to watch the combat attribute for recovery? The reported number turns blue when an attribute caps out. Apocrypha 23:36, 2 August 2008 (UTC)
- Actually, that's what I had in mind when I said "check your recovery rate". I just forgot that the numbers turn blue when you hit the cap. :) --Eabrace 00:15, 3 August 2008 (UTC)
So I finally did a bit of research, with help from others. Is someone willing to verify my data? User:SaintNicster/scratch_paper Pulled these from the Combat Attributes SaintNicster 23:47, 8 October 2008 (UTC)
- I verified the number on my Warshade tonight, but that's all I've checked. --Eabrace 02:31, 9 October 2008 (UTC)
Aggro
What is the aggro cap? --Aggelakis 01:04, 12 September 2008 (UTC)
17 foes attacking at once. Can aggro more, but they won't come to you or attack you until you lose one of the 17 currently attacking. Quater 16:20, 12 September 2008 (UTC)
Rularuu bosses
The article cays Rularuu bosses can reach 200% resistance. 100% resistance means you take no damage. 200% resistance would mean that damage inflicted actually heals them, wouldn't it? How does one go about seeing that in action? This has me intrigued. :) -- Sekoia 01:04, 6 February 2009 (UTC)
- I'm thinking it may mean that basically it's a different form of protection against debuffs - they just got extra resistance to pile on top so it looks like they're not affected. Then again, I dunno. How does a 100% resistance to damage work anyway? I'm pretty sure any of my characters can hurt a Giant Monster (before it regens damage back) by themself..? Sera404 02:23, 6 February 2009 (UTC)
- Damage resistance resists damage resistance debuffs. 30% debuff against a target with 0% resistance leaves the target at -30%. 30% against a target with 50% leaves the target at 35% (50 - 30 * 0.50). 30% against a target with 100% leaves the target at 100% (100 - 30 * 0.00). --Fleeting Whisper 00:27, 14 April 2009 (UTC)