Difference between revisions of "Elite Boss"
(update) |
(update) |
||
Line 3: | Line 3: | ||
An '''Elite Boss''' is a tough opponent to face. Elite Bosses have several times as many [[Hit Points]] as a standard [[Boss]], and are more powerful in other ways as well. They can sometimes be soloed, but often require teammates to defeat. | An '''Elite Boss''' is a tough opponent to face. Elite Bosses have several times as many [[Hit Points]] as a standard [[Boss]], and are more powerful in other ways as well. They can sometimes be soloed, but often require teammates to defeat. | ||
− | An equal level Elite Boss will [[con]] +2 to the player's level, the same as a Boss. Their name will appear in orange to players of an equal level. Defeating one earns [[Experience]] and [[Influence]]/[[Infamy]] roughly the same as a Boss. | + | An equal level Elite Boss will [[con]] +2 to the player's level, the same as a Boss. Their name will appear in orange to players of an equal level. Defeating one earns [[Experience]] and [[Influence]]/[[Infamy]] roughly the same as a Boss. Like a Boss, the Elite Boss will have higher levels of protection against [[Status_effect|status effects]]. For example, it will normally take two applications of a [[hold]] power to hold an Elite Boss (disregarding [[Dominator|Dominators]]' [[Inherent_Powers#Domination|Domination]] [[Inherent_Powers|Inherent]] and [[Controller|Controllers]]' ''Overpower'' ability). |
Depending on the player's [[Notoriety]] and the number of teammates they have, mission-specific [[Archvillain]]s or [[Hero]]es may spawn as Elite Bosses instead. These reduced foes will retain the [[Purple Triangles of Doom]], which other Elite Boss units do not. | Depending on the player's [[Notoriety]] and the number of teammates they have, mission-specific [[Archvillain]]s or [[Hero]]es may spawn as Elite Bosses instead. These reduced foes will retain the [[Purple Triangles of Doom]], which other Elite Boss units do not. |
Revision as of 12:25, 21 December 2008
Contents
Overview
An Elite Boss is a tough opponent to face. Elite Bosses have several times as many Hit Points as a standard Boss, and are more powerful in other ways as well. They can sometimes be soloed, but often require teammates to defeat.
An equal level Elite Boss will con +2 to the player's level, the same as a Boss. Their name will appear in orange to players of an equal level. Defeating one earns Experience and Influence/Infamy roughly the same as a Boss. Like a Boss, the Elite Boss will have higher levels of protection against status effects. For example, it will normally take two applications of a hold power to hold an Elite Boss (disregarding Dominators' Domination Inherent and Controllers' Overpower ability).
Depending on the player's Notoriety and the number of teammates they have, mission-specific Archvillains or Heroes may spawn as Elite Bosses instead. These reduced foes will retain the Purple Triangles of Doom, which other Elite Boss units do not.
Examples
Stats
Notes
- The Elite Boss Enemy Rank was first introduced in Issue 2. Frostfire is its well-known poster mutant.
- In City of Villains the most commonly encountered Elite Boss are the Longbow troops known as Longbow Ballista
- The most common Elite Boss ally found is the Shivan Decimator, who is obtained from Bloody Bay.