Difference between revisions of "Toggle Suppression"
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− | == | + | == Overview == |
− | + | [[Issue 13]] introduced this [[QoL]] mechanic for [[toggle]]s. Self- and ally-affecting toggles will no longer [[detoggle]] when under the affect of a [[Status Effect]]. Offensive toggles that affect enemies will still detoggle. | |
− | + | Toggles that are suppressed will continue to drain [[endurance]] and provide certain benefits. {{red|How exactly does it work?}} | |
== Suppressible Toggles == | == Suppressible Toggles == | ||
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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
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Revision as of 05:40, 14 December 2008
Overview
Issue 13 introduced this QoL mechanic for toggles. Self- and ally-affecting toggles will no longer detoggle when under the affect of a Status Effect. Offensive toggles that affect enemies will still detoggle.
Toggles that are suppressed will continue to drain endurance and provide certain benefits. How exactly does it work?
Suppressible Toggles
- Dark Miasma: Darkest Night
- Radiation Emission: Radiation Infection, Enervating Field, Choking Cloud
- Sonic Resonance: Disruption Field
- Ice Control: Arctic Air
- Invulnerability: Invincibility
- Willpower: Rise to the Challenge
- Dark Armor: Death Shroud, Cloak of Fear, Oppressive Gloom
- Fiery Aura/Fire Manipulation: Blazing Aura
- Ice Armor: Chilling Embrace, Icicles
- Stone Armor: Mudpots
- Electric Armor/Electricity Manipulation: Lightning Field