Difference between revisions of "Gravity Control"
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}} | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | ||
− | {{PowerBlock_Effects|Foe: Immobilize, -Fly, -Speed}} | + | {{PowerBlock_Effects|Ranged}} |
+ | {{PowerBlock_Blank|Foe: Immobilize, -Fly, -Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Immobilization}}}} | {{PowerBlock_Blank|{{Enhance Immobilization}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Slow}}}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
+ | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Immobilize}}}} | ||
+ | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 8 (Controller)}} | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 8 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Ranged (Targeted AoE)}} |
− | {{PowerBlock_Blank|-}} | + | {{PowerBlock_Blank|Foe: Immobilize, -Fly, -Speed}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
+ | {{PowerBlock_Blank|{{Enhance Immobilization}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
+ | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Immobilize}}}} | ||
+ | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}} | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Ranged (Targeted AoE)}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Foe: Intangible}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Intangibility}}}} |
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
+ | {{PowerBlock_Sets|none}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}} | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Ranged}} |
− | {{PowerBlock_Blank|-}} | + | {{PowerBlock_Blank|Foe: Hold, -Fly}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
+ | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
+ | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Holds}}}} | ||
+ | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 18 (Controller)}} | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 18 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Ranged (Targeted AoE)}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Foe: Hold}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Hold}}}} |
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
+ | {{PowerBlock_Sets|{{Set Holds}}}} | ||
+ | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}} | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Ranged}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Foe: Knockup}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage| | + | {{PowerBlock_Damage|High (Smashing)}} |
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 6 (Controller)}} | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 6 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Ranged}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Foe: Knockback}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
+ | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] Intangible (You can pass through the Singularity)}} | {{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] Intangible (You can pass through the Singularity)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Hold}}}} | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Immobilization}}}} | {{PowerBlock_Blank|{{Enhance Immobilization}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Intangibility}}}} | {{PowerBlock_Blank|{{Enhance Intangibility}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
+ | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|-}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}} | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}} | ||
− | {{PowerBlock_Effects|Targeted AoE | + | {{PowerBlock_Effects|Ranged (Targeted AoE)}} |
− | {{PowerBlock_Blank|Foe: Teleport | + | {{PowerBlock_Blank|Foe: Teleport, Disorient, Knockback}} |
− | {{PowerBlock_Enhancements | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | + | ||
− | + | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
+ | {{PowerBlock_Sets|{{Set Stuns}}}} | ||
+ | {{PowerBlock_Blank|{{Set Teleport}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 18:29, 21 November 2008
Overview
This power set allows you to manipulate the forces of gravity to control your foes. Enemies have little defense against Gravity powers. Gravity Control is a Controller and Dominator primary power set.
Power Tables
Controller/Dominator
The Gravity Control powerset is available as a primary powerset for Controllers and Dominators. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Crush | 1 | Ranged, Minor Damage (Smash), Foe Immobilize | |
Lift | 1 | Ranged, Moderate Damage (Smash), Foe Knockup | |
Gravity Distortion | 2 | Ranged, Moderate DoT(Smash), Foe Hold | |
Propel | 6 | Ranged, Moderate Damage (Smash), Foe Knockback | |
Crushing Field | 8 | Targeted AoE, Minor DoT (Smash), Foe Immobilize | |
Dimension Shift | 12 | Targeted AoE, Foe Intangibility | |
Gravity Distortion Field | 18 | Targeted AoE, Foe Hold | |
Wormhole | 26 | Ranged foe teleport, Foe disorient, knockback | |
Singularity | 32 | Summon Singularity |
Powers
The following are powers in the Gravity Control powerset.
Crush
Creates a localized gravitational field strong enough to Immobilize a single target. Crush can also bring down flying entities. This power deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
Damage | Moderate DoT (Smashing) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe: Immobilize, -Fly, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Immobilize | |
Slow Movement |
Crushing Field
Creates a large gravitational field strong enough to Immoblize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
Damage | Minor DoT (Smashing) |
Recharge | Moderate |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Ranged (Targeted AoE) |
Foe: Immobilize, -Fly, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Targeted AoE Damage |
Immobilize | |
Slow Movement |
Dimension Shift
Your mastery of gravity allows you to manipulate dimensions, bringing multiple foes out of sync with reality. Your foes become completely intangible, and cannot affect or be affected by those in normal space.
Gravity Distortion
Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target.
Damage | Moderate DoT (Smashing) |
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged |
Foe: Hold, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Holds | |
Slow Movement |
Gravity Distortion Field
Creates a large, intensely misshapen Gravity Distorion Field that encompasses several foes, rendering them unable to take any action.
Damage | - |
Recharge | Very Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Ranged (Targeted AoE) |
Foe: Hold | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Holds |
Slow Movement |
Lift
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him into the ground for Smashing damage. This power can bring flying foes to the ground.
Damage | Moderate (Smashing) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe: Knockup | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Set Categories | Ranged Damage |
Knockback |
Propel
You can open a gravitational rift and retrieve a heavy object, then Propel it at your foes for Smashing Damage.
Damage | High (Smashing) |
Recharge | Moderate |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Ranged |
Foe: Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Singularity
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but it is highly resistant to all forms of damage and nearly impervious to Controlling type powers. Type /release_pets in the chat window to release all your pets.
Though it cannot be healed, the Singularity may have its health Regeneration increased normally. It is virtually immune to Hold, Sleep, Disorient, Immobilize, Knockback, Knockup, and Repel effects, but not to other effects such as Fear and Confuse. It is virtually immune to Toxic and Psionic damage and highly resistant to all other types. Singularity is also intangible to other players; they are able to walk through it, unlike other Pets.
Powers
- Repel (Auto, PBAoE, knockback)
Crush (Ranged Immobilize, single target, smash, -movement)
Lift (Ranged, single target, smash, knockup)
Gravity Distortion (Ranged Hold, single target, smash, -movement, -knockback, -knockup)
Resistance (Auto, Res to All, res to self-healing, res to hold, sleep, immobilize, stun, -tohit debuff, res to knockback, knockup, repel)
Damage | Moderate (Smashing) |
Recharge | Very Long |
Minimum Level | 32 (Controller) |
32 (Dominator) | |
Effects | Summon Singularity |
Powers | Crush (Moderate DoT(Smashing), Immob., -Fly) |
Lift (Moderate Damage(Smashing), Knockup) | |
Gravity Distortion (Moderate Damage(Smashing), Hold, -Fly) | |
Repel (Knockback) | |
Intangible (You can pass through the Singularity) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Enhance Intangibility Duration | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Knockback |
Wormhole
You can open a gravitational Wormhole behind a targeted foe and violently push him, and all nearby foes, through it. The victims are sent flying out the other end of the Wormhole and are left Disoriented. You determine the location of the Wormhole's end, and can place it high in the air if desired. More powerful foes may be resistant to the Wormhole effects.
- Wormhole is only capable of Teleporting Minions, Lieutenants, Bosses and Elite Bosses. Anything higher may appear to teleport, but will not move to the new location. However, all other status effects (disorient, knockback) will be applied.
Damage | - |
Recharge | Slow |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Ranged (Targeted AoE) |
Foe: Teleport, Disorient, Knockback | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Teleport | |
Knockback |