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− | When | + | __NOTOC__ |
+ | [[File:UI Status Debt.jpg|thumb|right|150px|Debt shown in maroon]] | ||
+ | == Overview == | ||
+ | When a hero or villain is defeated, he accrues experience debt, which slows his ability to reach the next level. | ||
− | + | Debt does not accrue until the character reaches [[Level#Experience Level|experience level]] ten. As the character rises in level, the amount of debt he accrues per defeat increases, as does the maximum total amount of debt he can accumulate. A character can have a maximum of five full defeats' worth of debt. | |
− | + | Some powers and situations reduce or even eliminate the amount of debt earned by a defeat. Most prominently, a character defeated while in an instanced mission accrues only half the normal amount of debt. Also, some resurrection effects render the revived character immune to debt for a brief period, in the event that he is immediately defeated again. In addition, if a character has [[Patrol Experience#Debt|Patrol Experience]], it is used to pay off any debt earned up to the amount of Patrol XP the character has accumulated. | |
− | + | == Working Off Debt == | |
− | + | When a character has experience debt, up to half of any experience reward earned is subtracted from the reward and applied toward debt repayment. (If the amount of a character's remaining debt is less than the value of half the experience reward, only an amount equal to the character's remaining debt is subtracted from the reward and applied toward debt repayment.) The remaining experience reward is applied toward the character's advancement or converted to influence, depending on the character's current circumstances: | |
+ | * Usually, all remaining experience will be applied toward the character's next level. | ||
+ | * While exemplared with the "XP While Exemplared" [[Options Window#Miscellaneous Options|option]] set to "Double Influence, No XP", the remaining experience will be converted to additional influence earned. | ||
+ | * At level 50, the remaining experience will be converted to additional [[inf]] earned. | ||
− | + | With the introduction of [[sidekick|Supersidekicking]] in [[Issue 16]], players earn [[experience]] rewards as normal while [[Sidekick#Exemplar/Malefactor|Exemplared or Malefactored]]. As a result, there is currently no way to prevent debt from being payed off, nor is there a way to pay off at a higher rate during normal game play. | |
− | + | It is, however, possible to pay off debt while logged out by accumulating [[Patrol Experience#Debt|Patrol XP]]. | |
− | ==Debt | + | == Strategic Use of Debt == |
+ | {{historical|reason=change|type=section}} | ||
− | {| border=0 cellpadding= | + | This type of debt usage is not needed anymore as XP can be turned off in the [[The Players' Guide to the Cities/User Interface/Options Window|Options window]]. |
− | | style="background:#ddd; text-align: | + | |
− | | style="background:#ddd; text-align: | + | On certain occasions, a character may not want to level up. In such cases, the player may deliberately accrue debt to slow the character's progression. |
− | | style="background:#ddd; text-align: | + | |
− | | style="background:#ddd; text-align: | + | For example, a player may not want to outlevel his [[Contacts]]. He may be trying to get a specific [[badge]] mission or [[Story Arc]] from a Contact, or he may be a villain trying to unlock an unlockable CoV Contact while that Contact will still speak with him. |
+ | |||
+ | Since debt also counts toward [[Hero Achievement Badges#Debt Badges|debt badges]], hardcore badge-collecting players may want to generate debt specifically to work on earning the debt badges. | ||
+ | |||
+ | Also, a character might want to earn badges for [[Accolades]] at a lower level to have access them in a [[PvP]] zone like [[Bloody Bay]], as the game remembers what level the accolade was earned at, and will deny a character the use of the accolade power if it was earned it at a higher level than the level of the zone. | ||
+ | |||
+ | Additionally, debt can be used to increase the amount of [[inf]] that a character gains at each level, since he will spend more time playing between levels. | ||
+ | |||
+ | To work off debt more quickly, a character may serve as an [[Sidekick#Exemplar/Malefactor|Exemplar or Malefactor]]. While this arrangement exists, all experience the character earns is applied toward his debt. | ||
+ | |||
+ | It should be noted that several of these goals may be accomplished by being an [[Exemplar]]/[[Malefactor]] to a lower-level player as well, particularly the last one. Serving as an Exemplar halts a character's leveling progress completely. Debt only slows it to half speed. | ||
+ | |||
+ | == Debt Table == | ||
+ | {{orange|Debt values up to date as of August 20, 2009.}} | ||
+ | |||
+ | {| border=0 cellpadding=2 cellspacing=0 style="border: 1px solid;" | ||
+ | | style="background:#ddd; text-align: center;" | '''Level''' | ||
+ | | style="background:#ddd; text-align: center;" | '''Debt''' | ||
+ | | style="background:#ddd; text-align: center; border-right: 1px solid;" | '''Debt Cap''' | ||
+ | | style="background:#ddd; text-align: center;" | '''Level''' | ||
+ | | style="background:#ddd; text-align: center;" | '''Debt''' | ||
+ | | style="background:#ddd; text-align: center;" | '''Debt Cap''' | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 1 |
− | | style="text-align: | + | | style="text-align: center;" | 0 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 0 |
− | | style="text-align: | + | | style="text-align: center;" | 26 |
+ | | style="text-align: center;" | 4,400 | ||
+ | | style="text-align: center;" | 22,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 2 |
− | | style="text-align: | + | | style="text-align: center;" | 0 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 0 |
− | | style="text-align: | + | | style="text-align: center;" | 27 |
+ | | style="text-align: center;" | 5,400 | ||
+ | | style="text-align: center;" | 27,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 3 |
− | | style="text-align: | + | | style="text-align: center;" | 0 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 0 |
− | | style="text-align: | + | | style="text-align: center;" | 28 |
+ | | style="text-align: center;" | 6,400 | ||
+ | | style="text-align: center;" | 32,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 4 |
− | | style="text-align: | + | | style="text-align: center;" | 0 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 0 |
− | | style="text-align: | + | | style="text-align: center;" | 29 |
+ | | style="text-align: center;" | 7,200 | ||
+ | | style="text-align: center;" | 36,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 5 |
− | | style="text-align: | + | | style="text-align: center;" | 0 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 0 |
− | | style="text-align: | + | | style="text-align: center;" | 30 |
+ | | style="text-align: center;" | 8,000 | ||
+ | | style="text-align: center;" | 40,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 6 |
− | | style="text-align: | + | | style="text-align: center;" | 0 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 0 |
− | | style="text-align: | + | | style="text-align: center;" | 31 |
+ | | style="text-align: center;" | 9,200 | ||
+ | | style="text-align: center;" | 46,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 7 |
− | | style="text-align: | + | | style="text-align: center;" | 0 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 0 |
− | | style="text-align: | + | | style="text-align: center;" | 32 |
+ | | style="text-align: center;" | 10,400 | ||
+ | | style="text-align: center;" | 52,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 8 |
− | | style="text-align: | + | | style="text-align: center;" | 0 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 0 |
− | | style="text-align: | + | | style="text-align: center;" | 33 |
+ | | style="text-align: center;" | 11,600 | ||
+ | | style="text-align: center;" | 58,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 9 |
− | | style="text-align: | + | | style="text-align: center;" | 0 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 0 |
− | | style="text-align: | + | | style="text-align: center;" | 34 |
+ | | style="text-align: center;" | 12,800 | ||
+ | | style="text-align: center;" | 64,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 10 |
− | | style="text-align: | + | | style="text-align: center;" | 160 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 800 |
− | | style="text-align: | + | | style="text-align: center;" | 35 |
+ | | style="text-align: center;" | 14,800 | ||
+ | | style="text-align: center;" | 74,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 11 |
− | | style="text-align: | + | | style="text-align: center;" | 220 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 1,100 |
− | | style="text-align: | + | | style="text-align: center;" | 36 |
+ | | style="text-align: center;" | 16,800 | ||
+ | | style="text-align: center;" | 84,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 12 |
− | | style="text-align: | + | | style="text-align: center;" | 280 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 1,400 |
− | | style="text-align: | + | | style="text-align: center;" | 37 |
+ | | style="text-align: center;" | 18,400 | ||
+ | | style="text-align: center;" | 92,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 13 |
− | | style="text-align: | + | | style="text-align: center;" | 320 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 1,600 |
− | | style="text-align: | + | | style="text-align: center;" | 38 |
+ | | style="text-align: center;" | 20,800 | ||
+ | | style="text-align: center;" | 104,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 14 |
− | | style="text-align: | + | | style="text-align: center;" | 380 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 1,900 |
− | | style="text-align: | + | | style="text-align: center;" | 39 |
+ | | style="text-align: center;" | 24,000 | ||
+ | | style="text-align: center;" | 120,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 15 |
− | | style="text-align: | + | | style="text-align: center;" | 440 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 2,200 |
− | | style="text-align: | + | | style="text-align: center;" | 40 |
+ | | style="text-align: center;" | 26,800 | ||
+ | | style="text-align: center;" | 134,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 16 |
− | | style="text-align: | + | | style="text-align: center;" | 520 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 2,600 |
− | | style="text-align: | + | | style="text-align: center;" | 41 |
+ | | style="text-align: center;" | 30,000 | ||
+ | | style="text-align: center;" | 150,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 17 |
− | | style="text-align: | + | | style="text-align: center;" | 640 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 3,200 |
− | | style="text-align: | + | | style="text-align: center;" | 42 |
+ | | style="text-align: center;" | 34,000 | ||
+ | | style="text-align: center;" | 170,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 18 |
− | | style="text-align: | + | | style="text-align: center;" | 760 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 3,800 |
− | | style="text-align: | + | | style="text-align: center;" | 43 |
+ | | style="text-align: center;" | 38,400 | ||
+ | | style="text-align: center;" | 192,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 19 |
− | | style="text-align: | + | | style="text-align: center;" | 880 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 4,400 |
− | | style="text-align: | + | | style="text-align: center;" | 44 |
+ | | style="text-align: center;" | 43,200 | ||
+ | | style="text-align: center;" | 216,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 20 |
− | | style="text-align: | + | | style="text-align: center;" | 1,000 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 5,000 |
− | | style="text-align: | + | | style="text-align: center;" | 45 |
+ | | style="text-align: center;" | 48,800 | ||
+ | | style="text-align: center;" | 244,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 21 |
− | | style="text-align: | + | | style="text-align: center;" | 1400 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 7,000 |
− | | style="text-align: | + | | style="text-align: center;" | 46 |
+ | | style="text-align: center;" | 55,200 | ||
+ | | style="text-align: center;" | 276,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 22 |
− | | style="text-align: | + | | style="text-align: center;" | 1,800 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 9,000 |
− | | style="text-align: | + | | style="text-align: center;" | 47 |
+ | | style="text-align: center;" | 61,600 | ||
+ | | style="text-align: center;" | 308,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 23 |
− | | style="text-align: | + | | style="text-align: center;" | 2,200 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 11,000 |
− | | style="text-align: | + | | style="text-align: center;" | 48 |
+ | | style="text-align: center;" | 69,600 | ||
+ | | style="text-align: center;" | 348,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 24 |
− | | style="text-align: | + | | style="text-align: center;" | 2,800 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 14,000 |
− | | style="text-align: | + | | style="text-align: center;" | 49 |
+ | | style="text-align: center;" | 79,200 | ||
+ | | style="text-align: center;" | 396,000 | ||
|- | |- | ||
− | | style="text-align: | + | | style="text-align: center;" | 25 |
− | | style="text-align: | + | | style="text-align: center;" | 3,400 |
− | | style="text-align: | + | | style="text-align: center; border-right: 1px solid;" | 17,000 |
− | | style="text-align: | + | | style="text-align: center;" | 50 |
+ | | style="text-align: center;" | 88,000 | ||
+ | | style="text-align: center;" | 440,000 | ||
|} | |} | ||
+ | |||
+ | == History == | ||
+ | * Level at which debt starts was raised to level 10 in [[Issue 5]] | ||
+ | * Debt from being defeated in a mission was halved in [[Issue 5]] | ||
+ | * Debt was lowered another 20% during [[Patch Notes/2008-02-12#Game|Issue 11]] | ||
+ | |||
+ | {{Navbox Teaming}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 07:56, 22 December 2012
Overview
When a hero or villain is defeated, he accrues experience debt, which slows his ability to reach the next level.
Debt does not accrue until the character reaches experience level ten. As the character rises in level, the amount of debt he accrues per defeat increases, as does the maximum total amount of debt he can accumulate. A character can have a maximum of five full defeats' worth of debt.
Some powers and situations reduce or even eliminate the amount of debt earned by a defeat. Most prominently, a character defeated while in an instanced mission accrues only half the normal amount of debt. Also, some resurrection effects render the revived character immune to debt for a brief period, in the event that he is immediately defeated again. In addition, if a character has Patrol Experience, it is used to pay off any debt earned up to the amount of Patrol XP the character has accumulated.
Working Off Debt
When a character has experience debt, up to half of any experience reward earned is subtracted from the reward and applied toward debt repayment. (If the amount of a character's remaining debt is less than the value of half the experience reward, only an amount equal to the character's remaining debt is subtracted from the reward and applied toward debt repayment.) The remaining experience reward is applied toward the character's advancement or converted to influence, depending on the character's current circumstances:
- Usually, all remaining experience will be applied toward the character's next level.
- While exemplared with the "XP While Exemplared" option set to "Double Influence, No XP", the remaining experience will be converted to additional influence earned.
- At level 50, the remaining experience will be converted to additional inf earned.
With the introduction of Supersidekicking in Issue 16, players earn experience rewards as normal while Exemplared or Malefactored. As a result, there is currently no way to prevent debt from being payed off, nor is there a way to pay off at a higher rate during normal game play.
It is, however, possible to pay off debt while logged out by accumulating Patrol XP.
Strategic Use of Debt
This type of debt usage is not needed anymore as XP can be turned off in the Options window.
On certain occasions, a character may not want to level up. In such cases, the player may deliberately accrue debt to slow the character's progression.
For example, a player may not want to outlevel his Contacts. He may be trying to get a specific badge mission or Story Arc from a Contact, or he may be a villain trying to unlock an unlockable CoV Contact while that Contact will still speak with him.
Since debt also counts toward debt badges, hardcore badge-collecting players may want to generate debt specifically to work on earning the debt badges.
Also, a character might want to earn badges for Accolades at a lower level to have access them in a PvP zone like Bloody Bay, as the game remembers what level the accolade was earned at, and will deny a character the use of the accolade power if it was earned it at a higher level than the level of the zone.
Additionally, debt can be used to increase the amount of inf that a character gains at each level, since he will spend more time playing between levels.
To work off debt more quickly, a character may serve as an Exemplar or Malefactor. While this arrangement exists, all experience the character earns is applied toward his debt.
It should be noted that several of these goals may be accomplished by being an Exemplar/Malefactor to a lower-level player as well, particularly the last one. Serving as an Exemplar halts a character's leveling progress completely. Debt only slows it to half speed.
Debt Table
Debt values up to date as of August 20, 2009.
Level | Debt | Debt Cap | Level | Debt | Debt Cap |
1 | 0 | 0 | 26 | 4,400 | 22,000 |
2 | 0 | 0 | 27 | 5,400 | 27,000 |
3 | 0 | 0 | 28 | 6,400 | 32,000 |
4 | 0 | 0 | 29 | 7,200 | 36,000 |
5 | 0 | 0 | 30 | 8,000 | 40,000 |
6 | 0 | 0 | 31 | 9,200 | 46,000 |
7 | 0 | 0 | 32 | 10,400 | 52,000 |
8 | 0 | 0 | 33 | 11,600 | 58,000 |
9 | 0 | 0 | 34 | 12,800 | 64,000 |
10 | 160 | 800 | 35 | 14,800 | 74,000 |
11 | 220 | 1,100 | 36 | 16,800 | 84,000 |
12 | 280 | 1,400 | 37 | 18,400 | 92,000 |
13 | 320 | 1,600 | 38 | 20,800 | 104,000 |
14 | 380 | 1,900 | 39 | 24,000 | 120,000 |
15 | 440 | 2,200 | 40 | 26,800 | 134,000 |
16 | 520 | 2,600 | 41 | 30,000 | 150,000 |
17 | 640 | 3,200 | 42 | 34,000 | 170,000 |
18 | 760 | 3,800 | 43 | 38,400 | 192,000 |
19 | 880 | 4,400 | 44 | 43,200 | 216,000 |
20 | 1,000 | 5,000 | 45 | 48,800 | 244,000 |
21 | 1400 | 7,000 | 46 | 55,200 | 276,000 |
22 | 1,800 | 9,000 | 47 | 61,600 | 308,000 |
23 | 2,200 | 11,000 | 48 | 69,600 | 348,000 |
24 | 2,800 | 14,000 | 49 | 79,200 | 396,000 |
25 | 3,400 | 17,000 | 50 | 88,000 | 440,000 |
History
- Level at which debt starts was raised to level 10 in Issue 5
- Debt from being defeated in a mission was halved in Issue 5
- Debt was lowered another 20% during Issue 11
|