Difference between revisions of "Hellions"
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== Overview == | == Overview == | ||
− | The '''Hellions''' are a villain group in City of Heroes and City of Villains. | + | The '''Hellions''' are a satanist street gang whose trademark are the arsons and fire. This very low level villain group can be fought in City of Heroes between levels 1 to 15, and City of Villains, between the same levels. |
− | + | == Background == | |
+ | [[File:HellionsIcon.jpg|left|200px]] Hellions official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114440/http://na.cityofheroes.com/en/game_info/know_your_adversary/hellions.php]) | ||
+ | |||
+ | Where there is smoke, there is always fire, at least as far as a Hellion is concerned. The Hellions are a relatively new gang on the streets of [[Paragon City]], whose ranks have swollen recently to tremendous levels. Their arsonist tendencies threaten to burn the city down, leaving them only rubble and ash in which to wallow – some say that’s exactly what the Hellions would want. | ||
+ | |||
+ | The Hellions biggest chapters reside in [[Atlas Park]], [[Echo: Galaxy City|Galaxy City]], and [[Perez Park]]. Atlas and Galaxy swarm with them, checked primarily by the influx of new heroes. In Perez Park, the Hellions’ wildfire-like expansion has been blockaded by the [[Skulls]] – the two fight a vicious gang war for every inch of the park unclaimed by more dangerous foes. | ||
+ | |||
+ | The gang’s colors tend towards red and orange, and their trappings include demonic symbols. Most members have devils, demons, or pentagrams tattooed somewhere on their body, along with the term “Blood Brothers,” for that is what all members are called once they have passed their initiation. Indoctrination to the gang first involves an act of violence (spilling another’s blood), and then a ritual scarring where a recruit ceremonially cuts himself. This is said to unleash a Hellion’s inner potential and to demonstrate his mastery over pain and flesh. | ||
+ | |||
+ | As members rise in the ranks, they are exposed to a quasi-religious dogma, where power is achieved through crimes, or acts of sin. In the Hellions’ worldview, fear, greed, lust, and anger are powers to be tapped into. They openly claim to “worship the devil,” and brandish Satanic images like a blunt hammer, but few realize that their leaders are deadly serious in their beliefs. | ||
+ | |||
+ | Members fight for power amongst themselves, to establish their status in the gang’s hierarchy. The lower rungs of the Hellions’ leadership is ever changing, as more ambitious climbers struggle to prove their ability. | ||
+ | |||
+ | The nature of the dark forces that empower the Hellions is debatable, but [[Paragon Police]] and agents of [[MAGI]] have documented many reports of gang members gaining supernatural abilities. More worrisome, perhaps, is the testimony of friends and families who describe members as having become twisted by their initiation into the gang. Members maintain a strict code of secrecy and solidarity, even under police interrogation, and the gang leaders – the Fallen and the Damned – take their secrets to the grave. | ||
+ | |||
+ | == Spotlight on Hellions == | ||
+ | |||
+ | <gallery widths=250px> | ||
+ | File:PwHellions-01.jpg|Two Hellions intimidating a Paragon City citizen in Atlas Park. | ||
+ | File:pwHellions-02.jpg|A larger group of Hellions surrounding panicked citizens. | ||
+ | File:pwHellions-03.jpg|Hellions causing havoc in Atlas Park's industrial region. | ||
+ | </gallery> | ||
+ | |||
+ | == Architect Entertainment Description == | ||
+ | |||
+ | After being given a good luck idol by Odysseus Hill, the leader of the Warriors, the fortunes of the two-bit gang known as the Hellions soared. Since then they have become obsessed with uncovering magical treasures, burning their storage sites to the ground, and selling the bulk to Hill but keeping the best and most powerful for themselves. These treasures have allowed them to hold the line and even gain some ground in the turf war for Perez Park with their rivals, the Skulls. It's likely the idol itself is the cause of their compulsion but their many raids on the Circle of Thorns have caused the mystics to suspect the work of an ancient demonic presence. | ||
== Villain Types == | == Villain Types == | ||
+ | |||
+ | === Underlings === | ||
+ | |||
+ | {{EdNote|note=Demonlings can't be found alone,as they are always summoned by the Girlfriends from Hell.}} | ||
+ | {{clr}} | ||
+ | ==== Fiery Demonling ==== | ||
+ | [[File:FDemonling1.jpg|150px|thumb|{{center|Fiery Demonling}}]] | ||
+ | These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|31.20|10.40|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }} | ||
+ | {{clr}} | ||
+ | |||
+ | ==== Cold Demonling ==== | ||
+ | [[File:CDemonling1.jpg|150px|thumb|{{center|Cold Demonling}}]] | ||
+ | These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|10.40|31.20|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }} | ||
+ | {{clr}} | ||
=== Minions === | === Minions === | ||
+ | |||
+ | |||
+ | ==== Blood Brother Brawler ==== | ||
+ | [[File:PwHellions-06.jpg|150px|thumb|{{center|Blood Brother}}]] | ||
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers. | The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}} | ||
+ | |||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
+ | |||
+ | ==== Blood Brother Chopper ==== | ||
+ | |||
+ | The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}} | ||
+ | |||
+ | {{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals moderate damage and can decrease a target's defense when it hits. }} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
+ | |||
+ | ==== Blood Brother Slammer ==== | ||
+ | |||
+ | The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}} | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer|Melee, Smash, High Damage, Foe Knockback| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
+ | |||
==== Blood Brother Slicer ==== | ==== Blood Brother Slicer ==== | ||
+ | [[File:PwHellions-08.jpg|150px|thumb|{{center|Blood Brother}}]] | ||
+ | |||
+ | The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}} | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
==== Blood Brother Slugger ==== | ==== Blood Brother Slugger ==== | ||
− | + | The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers. | |
− | ==== | + | ''Powers'' |
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}} | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
+ | |||
+ | === Lieutenants === | ||
+ | |||
+ | |||
+ | ==== Fallen Buckshot ==== | ||
+ | [[File:PwHellions-05.jpg|150px|thumb|{{center|Fallen}}]] | ||
+ | |||
+ | In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}} | ||
+ | |||
+ | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
+ | |||
+ | ==== Fallen Gunner ==== | ||
+ | |||
+ | In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }} | ||
+ | |||
+ | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
=== Bosses === | === Bosses === | ||
==== Damned ==== | ==== Damned ==== | ||
+ | [[File:PwHellions-04.jpg|150px|thumb|{{center|Damned}}]] | ||
− | + | The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold. | |
− | The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive. | + | ''Powers'' |
+ | |||
+ | {{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}} | ||
+ | |||
+ | {{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}} | ||
+ | |||
+ | {{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}} | ||
+ | |||
+ | {{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}} | ||
+ | |||
+ | {{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damage over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}} | ||
+ | |||
+ | {{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
+ | |||
+ | ==== Girlfriend from Hell ==== | ||
+ | |||
+ | [[File:PwHellions-09.jpg|150px|thumb|{{center|Girlfriend from Hell}}]] | ||
+ | |||
+ | The Hellions make jokes and call her the Girlfriend from Hell. They think she's there to please them; to help them. She enjoys letting them think this, as she slowly but surely takes their lives. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:DemonSummoning_Corruption.png|22px]]|Corruption|Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res|You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. Damage: Minor, Recharge: Very Fast}} | ||
+ | |||
+ | {{Power|[[Image:DemonSummoning_CrackWhip.png|22px]]|Crack Whip|Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Damage: High, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:DemonSummoning_SummonDemonlings.png|22px]]|Summon Demonlings|Summon Demonlings|Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Heroes can Fly!}} | ||
+ | |||
+ | {{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto Res Fire|Hellions are resistant to Fire Damage but vulnerable to cold.}} | ||
+ | |||
+ | === Named Enemies === | ||
+ | |||
+ | ==== Blood Brother Quantum (Minion) ==== | ||
+ | |||
+ | The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}} | ||
+ | |||
+ | ==== Blood Brother Chopper (Minion) ==== | ||
+ | |||
+ | (''These Hellions can be seen only during the Arson events in [[Steel Canyon]]) | ||
+ | |||
+ | No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}} | ||
+ | |||
+ | |||
+ | ==== Blood Brother Slicer (Minion) ==== | ||
+ | |||
+ | (''These Hellions can be seen only during the Arson events in [[Steel Canyon]]) | ||
+ | |||
+ | No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}} | ||
+ | |||
+ | |||
+ | ==== Blood Brother Slugger (Minion) ==== | ||
+ | |||
+ | (''These Hellions can be seen only during the Arson events in [[Steel Canyon]]) | ||
+ | |||
+ | No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}} | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }} | ||
+ | |||
+ | |||
+ | ==== Fallen Gunner (Lieutenant) ==== | ||
+ | |||
+ | (''These Hellions can be seen only during the Arson events in [[Steel Canyon]]) | ||
+ | |||
+ | No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }} | ||
+ | |||
+ | {{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail| (Ranged) Damage over Time, Fire| The Hellion has set you on fire with his Molotov Cocktail! }} | ||
+ | |||
+ | {{Power|[[File:FlamingShield HealingFlames.png|22px]]| Kerosene| Heal Fire| Hellion Arsonists use this to reset fires }} | ||
+ | |||
+ | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}} | ||
+ | |||
+ | ==== Damned (Boss) ==== | ||
+ | (''These Hellions can be seen only during the Arson events in [[Steel Canyon]]) | ||
+ | |||
+ | The leaders of the Hellions are here to stoke the flames of the inferno. If left to their own devices, they'd be happy to see the entire city up in flames. | ||
+ | |||
+ | |||
+ | ==== Adross the Hateful (Boss) ==== | ||
+ | [[File:Adross the Hateful.jpg|100px|thumb|{{center|Adross the Hatefull}}]] | ||
+ | (''Found on [[Twinshot]]'s mission {{red|which?}}'') | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}} | ||
+ | |||
+ | {{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time| The Behemoth hands are engulfed in flames, igniting the target.}} | ||
+ | |||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}} | ||
+ | |||
+ | {{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Fire| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }} | ||
+ | |||
+ | {{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}} | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | ==== Cinderburn (Boss) ==== | ||
+ | [[File:Cinderburn1.jpg|100px|thumb|{{center|Cinderburn}}]] | ||
+ | (''Found on [[Matthew Habashy#Stop the Ritual Of Souls|Stop the Ritual of Souls]] mission from [[Matthew Habashy]]'') | ||
+ | |||
+ | {{Missing}} | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}} | ||
+ | |||
+ | {{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}} | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | ==== 'Duke' Mordrogar (Boss) ==== | ||
+ | [[File:Mordrogar2.jpg|100px|thumb| |<div style="text-align: center;border:none">Duke Mordrogar</div>]] | ||
+ | ''Main Article:'' [['Duke' Mordrogar]] | ||
+ | |||
+ | The Hellions are at the bottom of the heap, even in [[Paragon City]]. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}} | ||
+ | |||
+ | {{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}} | ||
+ | |||
+ | {{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion's hands are engulfed in flames, igniting the target.}} | ||
+ | |||
+ | {{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}} | ||
+ | |||
+ | {{Power|[[File:FireTrap_Cinders.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}} | ||
+ | |||
+ | === Elite Bosses === | ||
+ | |||
+ | |||
+ | ==== 3K Kelvin ==== | ||
+ | [[File:3K_Kelvin.jpg|thumb|100px]] | ||
+ | |||
+ | ''Main Article:'' [[3K Kelvin]] | ||
+ | |||
+ | 3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}} | ||
+ | |||
+ | {{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}} | ||
+ | |||
+ | {{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}} | ||
+ | |||
+ | {{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}} | ||
+ | |||
+ | {{Power|[[File:FireTrap_FireCage.png|22px]]| Ring of Fire| Ranged, Damage over Time (Fire), Foe Immobilize| Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.}} | ||
+ | |||
+ | {{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}} | ||
+ | |||
+ | {{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damge over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}} | ||
+ | |||
+ | {{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}} | ||
=== Named Bosses === | === Named Bosses === | ||
− | * Revenant | + | * Barbadan (''Damned'') (CoV) |
+ | * Battallion (''Damned'') (Found on [[Lorenzo DiCosta#Defeat all Gang Members|Defeat all Gang Members]] mission from [[Lorenzo DiCosta]]) | ||
+ | * Burnscar (''Damned'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]]) | ||
+ | * Char (''Damned'') (CoV) | ||
+ | * Crysp (''Damned'') (CoV) | ||
+ | * Decimator (''Fallen'') | ||
+ | * Destructor (''Fallen'') | ||
+ | * Enforcer (''Damned'') | ||
+ | * Fire Fist (''Damned'') (CoV & CoH) | ||
+ | * Firestarter (''Damned'') (CoV) | ||
+ | * Hades (''Damned'') (CoV) | ||
+ | * Hell Storm (''Damned'') (CoV) | ||
+ | * Hellspawn (''Damned'') | ||
+ | * Pyre (''Damned'') (CoV) | ||
+ | * Pyre (''Girlfriend'') (CoV) | ||
+ | * Pyromaniac (''Fallen'') (Found on [[Lorenzo DiCosta#Stop the gang war|Stop the gang war]] mission from [[Lorenzo DiCosta]]) | ||
+ | * Revenant (''Damned'') | ||
+ | * Scorch (''Damned'') | ||
+ | * Singe (''Damned'') (CoV) | ||
+ | * Sizzle (''Fallen'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]]) | ||
+ | |||
+ | == Related Badges == | ||
+ | {{BadgeBox|Fire Chief}} | ||
+ | {{BadgeBox|Firefighter}} | ||
+ | {{BadgeBox|Volunteer Firefighter}} | ||
+ | {{BadgeBox|Hellspawned}} | ||
+ | |||
− | [[Category: | + | [[Category:Enemies]] |
Latest revision as of 08:29, 15 June 2020
Overview
The Hellions are a satanist street gang whose trademark are the arsons and fire. This very low level villain group can be fought in City of Heroes between levels 1 to 15, and City of Villains, between the same levels.
Background
Hellions official info ( Copied from the City of Heroes official website [1])Where there is smoke, there is always fire, at least as far as a Hellion is concerned. The Hellions are a relatively new gang on the streets of Paragon City, whose ranks have swollen recently to tremendous levels. Their arsonist tendencies threaten to burn the city down, leaving them only rubble and ash in which to wallow – some say that’s exactly what the Hellions would want.
The Hellions biggest chapters reside in Atlas Park, Galaxy City, and Perez Park. Atlas and Galaxy swarm with them, checked primarily by the influx of new heroes. In Perez Park, the Hellions’ wildfire-like expansion has been blockaded by the Skulls – the two fight a vicious gang war for every inch of the park unclaimed by more dangerous foes.
The gang’s colors tend towards red and orange, and their trappings include demonic symbols. Most members have devils, demons, or pentagrams tattooed somewhere on their body, along with the term “Blood Brothers,” for that is what all members are called once they have passed their initiation. Indoctrination to the gang first involves an act of violence (spilling another’s blood), and then a ritual scarring where a recruit ceremonially cuts himself. This is said to unleash a Hellion’s inner potential and to demonstrate his mastery over pain and flesh.
As members rise in the ranks, they are exposed to a quasi-religious dogma, where power is achieved through crimes, or acts of sin. In the Hellions’ worldview, fear, greed, lust, and anger are powers to be tapped into. They openly claim to “worship the devil,” and brandish Satanic images like a blunt hammer, but few realize that their leaders are deadly serious in their beliefs.
Members fight for power amongst themselves, to establish their status in the gang’s hierarchy. The lower rungs of the Hellions’ leadership is ever changing, as more ambitious climbers struggle to prove their ability.
The nature of the dark forces that empower the Hellions is debatable, but Paragon Police and agents of MAGI have documented many reports of gang members gaining supernatural abilities. More worrisome, perhaps, is the testimony of friends and families who describe members as having become twisted by their initiation into the gang. Members maintain a strict code of secrecy and solidarity, even under police interrogation, and the gang leaders – the Fallen and the Damned – take their secrets to the grave.
Spotlight on Hellions
Architect Entertainment Description
After being given a good luck idol by Odysseus Hill, the leader of the Warriors, the fortunes of the two-bit gang known as the Hellions soared. Since then they have become obsessed with uncovering magical treasures, burning their storage sites to the ground, and selling the bulk to Hill but keeping the best and most powerful for themselves. These treasures have allowed them to hold the line and even gain some ground in the turf war for Perez Park with their rivals, the Skulls. It's likely the idol itself is the cause of their compulsion but their many raids on the Circle of Thorns have caused the mystics to suspect the work of an ancient demonic presence.
Villain Types
Underlings
Editor's Note: Demonlings can't be found alone,as they are always summoned by the Girlfriends from Hell. |
Fiery Demonling
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.
Powers
Resistance +Res( S21.84 L21.84 F31.20 C10.40 T10.40 ) +Prot( St 1 Fr 4 ) +Res( Fr 33% )
Auto, Self
Cold Demonling
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.
Powers
Resistance +Res( S21.84 L21.84 F10.40 C31.20 T10.40 ) +Prot( St 1 Fr 4 ) +Res( Fr 33% )
Auto, Self
Minions
Blood Brother Brawler
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Brawl Melee, Smash
When all else fails, use your own 2 fists.
Resistance Res( F20 C-20 )
Auto, Self +Resistances: Fire
Blood Brother Chopper
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals moderate damage and can decrease a target's defense when it hits.
Resistance Res( F20 C-20 )
Auto, Self +Resistances: Fire
Blood Brother Slammer
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Sledgehammer Melee, Smash, High Damage, Foe Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Resistance Res( F20 C-20 )
Auto, Self +Resistances: Fire
Blood Brother Slicer
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.
Resistance Res( F20 C-20 )
Auto, Self +Resistances: Fire
Blood Brother Slugger
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Baseball Bat Melee, Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.
Resistance Res( F20 C-20 )
Auto, Self +Resistances: Fire
Lieutenants
Fallen Buckshot
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.
Powers
Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
Fallen don´t have any Melee attacks at all
Resistance Res( F20 C-20 )
Auto, Self +Resistances: Fire
Fallen Gunner
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.
Powers
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
No Melee attacks No Hand to Hand
Fallen don´t have any Melee attacks at all
Resistance Res( F20 C-20 )
Auto, Self +Resistances: Fire
Bosses
Damned
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Scorch Melee, Fire, Damage over Time, Fire
The Hellion hands are engulfed in flames, igniting the target.
Incinerate Melee, Fire, Damage over Time, Fire
This concentrated attack violently sets a foe on fire and deals lots of damage over time.
Combustion (Melee) Area of Effect, Fire, Damage over Time, Fire
The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.
Resistance Res( F20 C-20 )
Auto, Self +Resistances: Fire
Girlfriend from Hell
The Hellions make jokes and call her the Girlfriend from Hell. They think she's there to please them; to help them. She enjoys letting them think this, as she slowly but surely takes their lives.
Powers
Corruption Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. Damage: Minor, Recharge: Very Fast
Crack Whip Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Damage: High, Recharge: Slow
Lash Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate
Summon Demonlings Summon Demonlings
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. Recharge: Very Long
Fly Self Travel
Heroes can Fly!
Resistance Res( F20 C-20 )
Auto Res Fire
Named Enemies
Blood Brother Quantum (Minion)
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Blood Brother Chopper (Minion)
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Blood Brother Slicer (Minion)
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Blood Brother Slugger (Minion)
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Baseball Bat Melee, Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.
Fallen Gunner (Lieutenant)
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Molotov Cocktail (Ranged) Damage over Time, Fire
The Hellion has set you on fire with his Molotov Cocktail!
Kerosene Heal Fire
Hellion Arsonists use this to reset fires
No Melee attacks No Hand to Hand
Fallen don´t have any Melee attacks at all
Damned (Boss)
(These Hellions can be seen only during the Arson events in Steel Canyon)
The leaders of the Hellions are here to stoke the flames of the inferno. If left to their own devices, they'd be happy to see the entire city up in flames.
Adross the Hateful (Boss)
(Found on Twinshot's mission which?)
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Scorch Melee, Fire, Damage over Time
The Behemoth hands are engulfed in flames, igniting the target.
Fire Smash Melee, Heavy Smash, Fire
Behemoth fire punch attack.
Invincibility Foe +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can.
Resistance Auto, Self, +Resistances: Fire
Behemoths are resistant to Fire Damage, but are vulnerable to Cold.
Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.
Cinderburn (Boss)
(Found on Stop the Ritual of Souls mission from Matthew Habashy)
+++ Missing Information +++
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Lash Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate
'Duke' Mordrogar (Boss)
Main Article: 'Duke' Mordrogar
The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive.
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Scorch Melee, Fire, Damage over Time, Fire
The Hellion's hands are engulfed in flames, igniting the target.
Combustion (Melee) Area of Effect, Fire, Damage over Time, Fire
The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.
Char Ranged, Foe Hold
Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.
Elite Bosses
3K Kelvin
Main Article: 3K Kelvin
3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders.
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Fire Blast Ranged, Fire, Damage over Time, Fire
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Ring of Fire Ranged, Damage over Time (Fire), Foe Immobilize
Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.
Scorch Melee, Fire, Damage over Time, Fire
The Hellion hands are engulfed in flames, igniting the target.
Incinerate Melee, Fire, Damge over Time, Fire
This concentrated attack violently sets a foe on fire and deals lots of damage over time.
Combustion (Melee) Area of Effect, Fire, Damage over Time, Fire
The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.
Named Bosses
- Barbadan (Damned) (CoV)
- Battallion (Damned) (Found on Defeat all Gang Members mission from Lorenzo DiCosta)
- Burnscar (Damned) (Found on Defeat gang leader and guards mission from Lorenzo DiCosta)
- Char (Damned) (CoV)
- Crysp (Damned) (CoV)
- Decimator (Fallen)
- Destructor (Fallen)
- Enforcer (Damned)
- Fire Fist (Damned) (CoV & CoH)
- Firestarter (Damned) (CoV)
- Hades (Damned) (CoV)
- Hell Storm (Damned) (CoV)
- Hellspawn (Damned)
- Pyre (Damned) (CoV)
- Pyre (Girlfriend) (CoV)
- Pyromaniac (Fallen) (Found on Stop the gang war mission from Lorenzo DiCosta)
- Revenant (Damned)
- Scorch (Damned)
- Singe (Damned) (CoV)
- Sizzle (Fallen) (Found on Defeat gang leader and guards mission from Lorenzo DiCosta)
Related Badges
Fire Chief The Hellion arsonists fear your name and the people of Paragon City look to you for their fire safety tips. |
Firefighter Once again, you have risen to the call of duty and put an end to the evil arsonists that plague Paragon City. Smokey would be proud! |
Volunteer Firefighter You have helped save the people of Paragon City from burning! |
Hellspawned You've whupped those Hellions but good. |