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Difference between revisions of "Vis scale (Slash Command)"

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(re-categorize, removed wip, since stub covers it better)
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{{stub}}
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{{SlashCommandArticle
== Overview ==
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|command=vis_scale
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|options=scale
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|note=Controls the distance at which objects are rendered and the amount of detailed rendered.
  
'''vis_scale''' ''float(number between 0.5 and 4)''
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The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The '''/vis_scale''' command allows you to increase the scale up to 400% (4.0).
  
Controls world detail.
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Any scale higher than 4.0 is rendered as 4.0, and any number lower than 0.5 is rendered as 0.5.
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}}
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==== WARNING! ====
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'''Setting /vis_scale to 4.0 is NOT recommended under normal circumstances.''' The extra strain placed on your processor and video card is tremendous and should only be attempted on higher end systems. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Most systems, even lower end systems, will still render everything, but your frame rate and ability to chat will be severely reduced, this includes attempting to lower vis_scale back down.
  
The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The '''/vis_scale''' command allows you to bump this all the way up to 400% (4.0).
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{{Navbox Graphic Commands}}
  
'''NOTE: ''' You can enter any number after /vis_scale, the command will automatically lower numbers higher than 4.0 and raise numbers lower than 0.5
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[[Category:Graphic Commands]]
 
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====WARNING!====
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'''Setting /vis_scale to 4.0 is NOT recommended under normal circumstances. The extra strain placed on your proccessor and video card is tremendous and should only be attempted on higher end systems.''' Setting vis_scale to 3 or higher renders almost every object in the zone at once. Most systems, even lower end systems, will still render everything, but your framerate and ability to chat will be severely reduced, this includes attempting to lower vis_scale back down.
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That being said, a 1.5GHz AMD Athlon, 1GB DDR RAM, 128MB AGP nVidia 6600 computer can handle visscale 4.0 in limited situations.
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== Examples and Usage ==
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[[Category:Slash Commands]][[Category:Graphical Commands]]
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Latest revision as of 04:33, 9 July 2012

/vis_scale scale

Controls the distance at which objects are rendered and the amount of detailed rendered.

The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The /vis_scale command allows you to increase the scale up to 400% (4.0).

Any scale higher than 4.0 is rendered as 4.0, and any number lower than 0.5 is rendered as 0.5.

WARNING!

Setting /vis_scale to 4.0 is NOT recommended under normal circumstances. The extra strain placed on your processor and video card is tremendous and should only be attempted on higher end systems. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Most systems, even lower end systems, will still render everything, but your frame rate and ability to chat will be severely reduced, this includes attempting to lower vis_scale back down.