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{{TOCright}}
 
{{TOCright}}
 
== Overview ==
 
== Overview ==
 +
{{Power Set Icon|Freem}}
 +
'''Illusion Control''' is a standard power set that is a primary set for [[Controller]]s.
  
'''Illusion Control''' is one of the powersets. It is a [[Controller]] primary powerset in City of Heroes. It is the the only set unique to Controllers.
+
"You can manipulate light and sound to manifest all sorts of Illusions, aiding your allies as well as deceiving your foes."
 
+
{{clrl}}
== Power Tables ==
+
  
The Illusion Control powerset is available as a primary set for [[Controller]]s. The following table shows which powers are available and at what level:
+
== Power Table ==
 +
The Illusion Control power set is available as a primary set for [[Controller]]s. The following table shows the level at which each power is available:
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Illusions_spectralWounds.png|Power=Spectral Wounds|Level=1|Effect=Ranged, High Damage (Psionic), +Special (Illusionary Damage, Healback)|Border=1}}
+
{{Powers_LevelRow|Icon=Illusions_spectralWounds.png|Power=Spectral Wounds|Level=1|Effect=Ranged, High DMG(Psionic), +Special (Illusionary Damage Heal-Back)|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Blind.png|Power=Blind|Level=1|Effect=Ranged, Moderate Damage (Psionic) Foe: Hold, +Special (Area of Effect Sleep)|Border=1}}
+
{{Powers_LevelRow|Icon=Illusions_Blind.png|Power=Blind|Level=1|Effect=Ranged, Moderate DMG(Psionic), Foe Hold, +Special (AoE Sleep)|Border=1}}
 
{{Powers_LevelRow|Icon=Illusions_Decieve.png|Power=Deceive|Level=2|Effect=Ranged, Foe Confuse|Border=1}}
 
{{Powers_LevelRow|Icon=Illusions_Decieve.png|Power=Deceive|Level=2|Effect=Ranged, Foe Confuse|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Flash.png|Power=Flash|Level=6|Effect=Player Based Area of Effect, Foe: Hold|Border=1}}
+
{{Powers_LevelRow|Icon=Illusions_Flash.png|Power=Flash|Level=6|Effect=PBAoE, Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Invisibility.png|Power=Superior Invisibility|Level=8|Effect=Toggle: Self Stealth, +Defense(ALL)|Border=1}}
+
{{Powers_LevelRow|Icon=Illusions_Invisibility.png|Power=Superior Invisibility|Level=8|Effect=Toggle: Self Stealth, +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Illusions_GiveInvisibility.png|Power=Group Invisibility|Level=12|Effect=Player Based Area of Effect, Team Stealth, +Defense(All)|Border=1}}
+
{{Powers_LevelRow|Icon=Illusions_GiveInvisibility.png|Power=Group Invisibility|Level=12|Effect=PBAoE, Team Stealth, +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Illusions_PhantomArmy.png|Power=Phantom Army|Level=18|Effect=Summon Decoys: Ranged Minor Damage(Energy/Special(Illusionary Damage, Healback))|Border=1}}
+
{{Powers_LevelRow|Icon=Illusions_PhantomArmy.png|Power=Phantom Army|Level=18|Effect=Summon Decoys: Ranged Minor DMG(Energy/Special (Illusionary Damage Heal-Back))|Border=1}}
{{Powers_LevelRow|Icon=Illusions_spectralTerror.png|Power=Spectral Terror|Level=26|Effect=Summon Terror: Ranged Fear|Border=1}}
+
{{Powers_LevelRow|Icon=Illusions_spectralTerror.png|Power=Spectral Terror|Level=26|Effect=Summon Terror: Ranged, Fear|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Phantasm.png|Power=Phantasm|Level=32|Effect=Summon Phantasm: Ranged Moderate Damage (Energy)|Border=0}}
+
{{Powers_LevelRow|Icon=Illusions_Phantasm.png|Power=Phantasm|Level=32|Effect=Summon Phantasm: Ranged, Moderate DMG(Energy)|Border=0}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 
+
=== [[File:Illusions_Blind.png]] Blind ===
The following are powers in the Illusion Control powerset.
+
Painfully Blinds a single targeted foe so severely that they are rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.
 
+
=== [[Image:Illusions_spectralWounds.png]] Spectral Wounds ===
+
 
+
Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal. Damage: High(Illusionary), Recharge: Moderate
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Psionic) +Special
+
{{PowerBlock_Damage|Moderate (Psionic)}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Special(Illusionary Damage, Healback)}}
+
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Enhancements|Enhance Accuracy}}
+
{{PowerBlock_Blank|+Special (Area of Effect Sleep)}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Sleep}}}}
 +
{{PowerBlock Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock Blank|{{Set Holds}}}}
 +
{{PowerBlock Blank|{{Set Sleep}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Illusions_Blind.png]] Blind ===
+
=== [[File:Illusions Decieve.png]] Deceive ===
 
+
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.
Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects. Damage: Moderate, Recharge: Moderate
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Psionic)}}
 
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Hold}}
+
{{PowerBlock_Blank|Foe Confuse}}
{{PowerBlock_Blank|+Special(AoE Sleep)}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|Enhance Hold}}
+
{{PowerBlock_Blank|{{Enhance Confuse}}}}
{{PowerBlock_Blank|Enhance Sleep}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}  
+
{{PowerBlock Sets|{{Set Confuse}}}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|Enhance Accuracy}}  
+
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Illusions_Decieve]] Deceive ===
+
=== [[File:Illusions_Flash.png]] Flash ===
 
+
Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy. Recharge: Moderate
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
+
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Effects|Ranged Foe Confuse}}
+
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Enhancements|Enhance Confuse}}
+
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|Enhance Accuracy}}  
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Holds}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:IceFormation FlashFreeze.png]] Flash Freeze ===
+
=== [[File:Illusions GiveInvisibility.png]] Group Invisibility ===
 
+
Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty.
You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor}}
 
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 18 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Effects|Ranged Targeted Area of Effect Minor Damage (Cold/Lethal)}}
+
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Sleep}}
+
{{PowerBlock_Blank|Team Stealth, +Defense(All)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Sleep}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|Enhance Accuracy}}  
+
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:IceFormation_FrostBite.png]] Frostbite ===
+
=== [[File:Illusions Phantasm.png]] Phantasm ===
 +
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type "/release_pets" in the chat window to release all your pets.
  
Immobilizes a group of foes in icy traps.  Deals minimal cold damage over time and slightly slows the targets.  Slower and less damaging than Chilblain, but can capture multiple targets. More resilient foes may only be slowed.
+
{{EdNote|note=The real Phantasm is slightly resistant to Lethal and Energy damage, but vulnerable to Negative Energy damage. The duplicates have a strong taunting effect on critters.}}
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Damage over Time)}}
+
{{PowerBlock_Damage|Moderate (Energy)}}
{{PowerBlock_Recharge|Moderate}}
+
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Effects|Ranged Targeted Area of Effect}}
+
{{PowerBlock_Effects|Summon Phantasm: Melee}}
{{PowerBlock_Blank|Minor DoT (Cold)}}
+
{{PowerBlock_Other|Header=Phantasm Powers|Text=[[File:Illusions_Phantasm.png|20px]] DecoyPhantasm (Pet, Summon Decoy Phantasm)}}
{{PowerBlock_Blank|Foe Immobilize -Speed -Rehcarge}}
+
{{PowerBlock_Blank|[[File:PowerBlast_EnergyTorrent.png|20px]] Energy Torrent (Ranged, Cone Energy/Smashing, Foe Knockback)}}
{{PowerBlock_Enhancements|Enhance Slow Movement}}
+
{{PowerBlock_Blank|[[File:Flight_TravelFlight.png|20px]] Fly (Auto: Flight)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|[[File:PowerBlast_PowerBolts.png|20px]] Power Bolt (Ranged, Energy/Smashing, Foe Knockback)}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Resistance (Auto: Self {{DamResVal|0|10|0|0|20|-40|0|0}})}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Other|Header=Decoy Phantasm Powers|Text=[[File:PowerBlast_EnergyTorrent.png|20px]] Energy Torrent (Ranged, Cone Energy/Smashing, Foe Knockback, Taunt)}}
{{PowerBlock_Blank|Enhance Immobilization}}
+
{{PowerBlock_Blank|[[File:Flight_TravelFlight.png|20px]] Fly (Auto: Flight)}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|[[File:PowerBlast_PowerBolts.png|20px]] Power Bolt (Ranged, Energy/Smashing, Foe Knockback, Taunt)}}
{{PowerBlock_Blank|Enhance Accuracy}}  
+
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Translucency (Auto: Self Untouchable, Intangible, +Threat Level, +Res(Healing))}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Flight}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock Blank|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:IceFormation Glacier.png]] Glacier ===
+
=== [[File:Illusions PhantomArmy.png]] Phantom Army ===
 +
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.
  
You can freeze all foes around yourself in blocks of Glacial ice.  The targests are frozen solid, helpless, and can be attacked.  Even after the victims emerge, they remain chilled and their attack and movement speed is slowed for a while.  This power can only be cast near the ground.
+
{{EdNote|note=The Phantoms have a strong taunting effect on critters.}}
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Minor (Energy/Special (Illusionary Damage Heal-Back))}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Effects|Player Based Area of Effect}}
+
{{PowerBlock_Effects|Summon Decoys: Ranged}}
{{PowerBlock_Blank|Foe: Hold, -Recharge, -Speed}}
+
{{PowerBlock_Blank|Ranged Minor Damage (Energy/Special)}}
{{PowerBlock_Enhancements|Enhance Hold}}
+
{{PowerBlock_Other|Header=Decoy Powers|Text=[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Decoy (Auto: Self Intagible, Res(Self Healing) +Threat Level)}}
{{PowerBlock_Blank|Enhance Slow Movement}}
+
{{PowerBlock_Blank|[[File:FireBlast_FireBlast.png|20px]] Fire Blast (Ranged, Psionic DMG, Foe Taunt)}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|[[File:FieryFray_FireSword.png|20px]] Fire Sword (Melee, Psionic DMG, Foe Taunt)}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|20px]] Hurl (Ranged, Psionic DMG, Foe Taunt)}}
{{PowerBlock_Blank|Accuracy}}  
+
{{PowerBlock_Blank|[[File:IceBlast_IceBlast.png|20px]] Ice Blast (Ranged, Psionic DMG, Foe Taunt)}}
 +
{{PowerBlock_Blank|[[File:FieryFray_FireSword.png|20px]] Ice Sword (Melee, Psionic DMG, Foe Taunt)}}
 +
{{PowerBlock_Blank|[[File:ElectricalBolt_LightningBolt.png|20px]] Lightning Bolt (Ranged, Psionic DMG, Foe Taunt)}}
 +
{{PowerBlock_Blank|[[File:PowerBlast_PowerBolts.png|20px]] Power Bolt (Ranged, Psionic DMG, Foe Taunt)}}
 +
{{PowerBlock_Blank|[[File:SuperStrength_Punch.png|20px]] Punch (Melee, Psionic DMG, Foe Taunt)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:IceFormation IceSlick.png]] Ice Slick ===
+
=== [[File:Illusions spectralTerror.png]] Spectral Terror ===
 
+
You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.
You can create a large patch of ice at a targeted area, causing all foes that pass through it to lose their footing.  Those caught in the Ice Slick are dramatically slowed and tend to fall down.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
+
{{PowerBlock_Effects|Summon Terror: Ranged, Fear}}
{{PowerBlock_Blank|Foe Knockdown -Speed}}
+
{{PowerBlock_Other|Header=Spectral Terror Powers|Text=[[File:DarkArmor_FearfulAura.png|20px]] Cloak of Fear (Auto: PBAoE Fear, -To Hit)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] ResistAll (Auto: Self Untouchable)}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Blank|[[File:MentalControl_Terrify.png|20px]] Terrify (Ranged, Foe Fear, -To Hit)}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Translucency (Auto: Self Immobilize, Intangible, Untouchable, Res(Self-Heal)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Fear}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Fear}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:IceFormation JackFrost.png]] Jack Frost ===
+
=== [[File:Illusions_spectralWounds.png]] Spectral Wounds ===
 
+
Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.
You can create a very powerful entity of animated ice at a targeted location. Jack Frost possesses several ice powers to attack any nearby foes and can be healed and buffed like any teammate. Type ''/release_pets'' in the chat window to release all your pets.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
+
{{PowerBlock_Damage|High (Psionic)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 32 (Controller)}}
+
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Effects|Summon Jack Frost: Melee Moderate Damage (Cold)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|+Special (Illusionary Damage Heal-Back)}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Enhance Slow}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance Hold}}  
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Damage}}  
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Ranged Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:IceFormation Shiver.png]] Shiver ===
+
=== [[File:Illusions Invisibility.png]] Superior Invisibility ===
 
+
You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power.
You can blast forth a wide cone of chilling air that dramatically slows the movement and attack rate  of nearby foes.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 8 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Effects|Ranged Cone}}
+
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(All)}}
{{PowerBlock_Blank|Foe -Speed -Recharge}}
+
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|Enhance Slow Movement}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|Enhance Accuracy}}  
+
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
 +
== Notes ==
 +
* While [[Illusion_Control#Phantom_Army|Phantom Army]] and the Decoy used by [[Illusion_Control#Phantasm|Phantasm]] are immune to most forms of damage and [[Status Effect|status effects]], there are a few exceptions:
 +
** [[Falling Damage]]
 +
** Unique damage from [[Hamidon]] and the [[Devouring_Earth#Mitochondria|Mitochondria]]
 +
** Damage caused by destroyed Weapons Caches and Containment Chambers in the [[Lambda Sector Trial]]
 +
** Damage caused by destroyed Bunker doors in the [[Keyes Island Reactor Trial]]
 +
** Damage caused by destroyed Drawdown Terminals in the [[Keyes Island Reactor Trial]]
 +
** Obliteration Beam, which can also hold Decoys as well as damage them, in the [[Keyes Island Reactor Trial]]
 +
** Whirlwind Blast attack used by [[Maelstrom]] in the [[TPN Campus Trial]]
 +
 +
== Historical ==
 +
{{Historical|type=section|reason=change}}
 +
* This set has been in the game for [[Controller]]s since [[Issue 0]].
  
 
== External Links ==
 
== External Links ==
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
  
[[Category:Powersets]]
+
[[Category:Power Sets]]
 +
[[Category:Controller Primary]]

Latest revision as of 05:10, 25 July 2014

Overview

Illusion Control is a standard power set that is a primary set for Controllers.

"You can manipulate light and sound to manifest all sorts of Illusions, aiding your allies as well as deceiving your foes."

Power Table

The Illusion Control power set is available as a primary set for Controllers. The following table shows the level at which each power is available:

Power Level Effect
Illusions spectralWounds.png Spectral Wounds 1 Ranged, High DMG(Psionic), +Special (Illusionary Damage Heal-Back)
Illusions Blind.png Blind 1 Ranged, Moderate DMG(Psionic), Foe Hold, +Special (AoE Sleep)
Illusions Decieve.png Deceive 2 Ranged, Foe Confuse
Illusions Flash.png Flash 6 PBAoE, Foe Hold
Illusions Invisibility.png Superior Invisibility 8 Toggle: Self Stealth, +DEF(All)
Illusions GiveInvisibility.png Group Invisibility 12 PBAoE, Team Stealth, +DEF(All)
Illusions PhantomArmy.png Phantom Army 18 Summon Decoys: Ranged Minor DMG(Energy/Special (Illusionary Damage Heal-Back))
Illusions spectralTerror.png Spectral Terror 26 Summon Terror: Ranged, Fear
Illusions Phantasm.png Phantasm 32 Summon Phantasm: Ranged, Moderate DMG(Energy)

Powers

Illusions Blind.png Blind

Painfully Blinds a single targeted foe so severely that they are rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.

Damage Moderate (Psionic)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
Foe Hold
+Special (Area of Effect Sleep)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Ranged Damage.png Ranged Damage
IO Hold Duration.png Holds
IO Sleep Duration.png Sleep

Illusions Decieve.png Deceive

You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.

Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
Effects Ranged
Foe Confuse
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Confusion Duration.png Enhance Confusion Duration
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Confusion Duration.png Confuse

Illusions Flash.png Flash

Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.

Recharge Very Long
Minimum Level Archetypeicon controller.png 6 (Controller)
Effects Point Blank Area of Effect
Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Hold Duration.png Holds

Illusions GiveInvisibility.png Group Invisibility

Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
Effects Toggle: Point Blank Area of Effect
Team Stealth, +Defense(All)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

Illusions Phantasm.png Phantasm

You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type "/release_pets" in the chat window to release all your pets.

EdLetter.png Editor's Note:

The real Phantasm is slightly resistant to Lethal and Energy damage, but vulnerable to Negative Energy damage. The duplicates have a strong taunting effect on critters.

Damage Moderate (Energy)
Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
Effects Summon Phantasm: Melee
Phantasm Powers Illusions Phantasm.png DecoyPhantasm (Pet, Summon Decoy Phantasm)
PowerBlast EnergyTorrent.png Energy Torrent (Ranged, Cone Energy/Smashing, Foe Knockback)
Flight TravelFlight.png Fly (Auto: Flight)
PowerBlast PowerBolts.png Power Bolt (Ranged, Energy/Smashing, Foe Knockback)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto: Self Res( L10 E20 N-40 ))
Decoy Phantasm Powers PowerBlast EnergyTorrent.png Energy Torrent (Ranged, Cone Energy/Smashing, Foe Knockback, Taunt)
Flight TravelFlight.png Fly (Auto: Flight)
PowerBlast PowerBolts.png Power Bolt (Ranged, Energy/Smashing, Foe Knockback, Taunt)
Invulnerability TemporaryInvulnerabilty.png Translucency (Auto: Self Untouchable, Intangible, +Threat Level, +Res(Healing))
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback
IO Recharge Intensive Pets.png Recharge Intensive Pets

Illusions PhantomArmy.png Phantom Army

You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

EdLetter.png Editor's Note:

The Phantoms have a strong taunting effect on critters.

Damage Minor (Energy/Special (Illusionary Damage Heal-Back))
Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
Effects Summon Decoys: Ranged
Ranged Minor Damage (Energy/Special)
Decoy Powers Invulnerability TemporaryInvulnerabilty.png Decoy (Auto: Self Intagible, Res(Self Healing) +Threat Level)
FireBlast FireBlast.png Fire Blast (Ranged, Psionic DMG, Foe Taunt)
FieryFray FireSword.png Fire Sword (Melee, Psionic DMG, Foe Taunt)
SuperStrength Hurl.png Hurl (Ranged, Psionic DMG, Foe Taunt)
IceBlast IceBlast.png Ice Blast (Ranged, Psionic DMG, Foe Taunt)
FieryFray FireSword.png Ice Sword (Melee, Psionic DMG, Foe Taunt)
ElectricalBolt LightningBolt.png Lightning Bolt (Ranged, Psionic DMG, Foe Taunt)
PowerBlast PowerBolts.png Power Bolt (Ranged, Psionic DMG, Foe Taunt)
SuperStrength Punch.png Punch (Melee, Psionic DMG, Foe Taunt)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Pet Damage.png Pet Damage
IO Recharge Intensive Pets.png Recharge Intensive Pets

Illusions spectralTerror.png Spectral Terror

You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

Recharge Slow
Minimum Level Archetypeicon controller.png 26 (Controller)
Effects Summon Terror: Ranged, Fear
Spectral Terror Powers DarkArmor FearfulAura.png Cloak of Fear (Auto: PBAoE Fear, -To Hit)
Invulnerability TemporaryInvulnerabilty.png ResistAll (Auto: Self Untouchable)
MentalControl Terrify.png Terrify (Ranged, Foe Fear, -To Hit)
Invulnerability TemporaryInvulnerabilty.png Translucency (Auto: Self Immobilize, Intangible, Untouchable, Res(Self-Heal)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Fear Duration.png Enhance Fear Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Fear Duration.png Fear

Illusions spectralWounds.png Spectral Wounds

Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.

Damage High (Psionic)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
+Special (Illusionary Damage Heal-Back)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage

Illusions Invisibility.png Superior Invisibility

You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
Effects Toggle: Self Stealth, +Defense(All)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

Notes

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

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