Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Doorway Room"

From Paragon Wiki Archive
Jump to: navigation, search
m (Removed Stub)
(Design Notes: Added restriction for wall-based items to be removed/relocated)
 
(2 intermediate revisions by one other user not shown)
Line 3: Line 3:
 
== Overview ==
 
== Overview ==
  
<b>Doorways</b> are used to link other rooms. When a rooms are placed, <b>doorways</b> automatically connect them. In addition you can place other <b>doorways</b> going to two [[Base Rooms|rooms]]. Only Doors can be placed in <b>Doorways</b>.
+
'''Doorways''' are used to link other rooms. When a rooms are placed, '''doorways''' automatically connect them. In addition you can place other '''doorways''' going to two [[Base Rooms|rooms]]. Only Doors can be placed in '''Doorways'''.
  
<i>Note: As of this writing there are no Doors available in the Base Editor. They appear originally planned, but not implemented.</i>
+
''Note: As of this writing there are no Doors available in the Base Editor. They appear originally planned, but not implemented.''
  
 
== Details ==
 
== Details ==
<table><tr><td><b>Subject</b></td><td><b>Statistics</b></td></tr>
+
 
<tr><td>Price</td><td>0</td></tr>
+
{|
<tr><td>Dimensions</td><td>1x1</td></table>
+
|-----
 +
| '''Subject''' || '''Statistics'''
 +
|-----
 +
| Price || 0
 +
|-----
 +
| Dimensions || 1x1
 +
|}
  
 
== Design Notes ==
 
== Design Notes ==
  
All [[Base Rooms]] added to a [[Bases|Base]] must have a 1x1 grid space between them for automatic <b>Doorway</b> insertion by the Base Editor. The location of Doorways placed by the Base Editor can be over-ridden by placing a new <b>Doorway</b> beside an existing <b>Doorway</b> if the Base layout will allow such placement. This removes the current <b>Doorway</b> leaving only the new one as the connection between the two [[Base Rooms]].
+
All [[Base Rooms]] added to a [[Bases|Base]] must have a 1x1 grid space between them for automatic '''Doorway''' insertion by the Base Editor. The location of Doorways placed by the Base Editor can be over-ridden by placing a new '''Doorway'''. If a Doorway is placed beside an existing '''Doorway''' , this removes the current '''Doorway''' leaving only the new one as the connection between the two [[Base Rooms]]. If a room is large enough to allow a 1x1 space between doorways, additional doorways can be placed - i.e. no 2x1 or 3x1 doorways can be created, however a large room with 3 doorways is valid.
 +
 
 +
Additionally, no base items (neither decorative nor functional) are allowed to be on (or near in some cases) the wall that will be removed in the placement of the doorway, for example lights, comic covers, teleport beacons. To place the doorway, remove or relocate the items within the room. If a new doorway is being placed, BOTH rooms must have the removed walls clear of items
  
 
[[Category:Base Rooms]]
 
[[Category:Base Rooms]]

Latest revision as of 06:53, 18 May 2007

Overview

Doorways are used to link other rooms. When a rooms are placed, doorways automatically connect them. In addition you can place other doorways going to two rooms. Only Doors can be placed in Doorways.

Note: As of this writing there are no Doors available in the Base Editor. They appear originally planned, but not implemented.

Details

Subject Statistics
Price 0
Dimensions 1x1

Design Notes

All Base Rooms added to a Base must have a 1x1 grid space between them for automatic Doorway insertion by the Base Editor. The location of Doorways placed by the Base Editor can be over-ridden by placing a new Doorway. If a Doorway is placed beside an existing Doorway , this removes the current Doorway leaving only the new one as the connection between the two Base Rooms. If a room is large enough to allow a 1x1 space between doorways, additional doorways can be placed - i.e. no 2x1 or 3x1 doorways can be created, however a large room with 3 doorways is valid.

Additionally, no base items (neither decorative nor functional) are allowed to be on (or near in some cases) the wall that will be removed in the placement of the doorway, for example lights, comic covers, teleport beacons. To place the doorway, remove or relocate the items within the room. If a new doorway is being placed, BOTH rooms must have the removed walls clear of items