Difference between revisions of "Template:IOEffect/B/1"
(New page: {{#switch:{{{level|{{{1|}}}}}} |10=0.070 |11=0.080 |12=0.090 |13=0.100 |14=0.108 |15=0.115 |16=0.123 |17=0.131 |18=0.138 |19=0.146 |20=0.154 |21=0.162 |22=0.169 |23=0.177 |24=0.185 |25=0.1...) |
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− | {{#switch:{{{level|{{{1|}}}}}} | + | <includeonly>{{#switch:{{{level|{{{1|}}}}}} |
− | |10= | + | |10=7.0 |
− | |11= | + | |11=8.0 |
− | |12= | + | |12=9.0 |
− | |13= | + | |13=10.0 |
− | |14= | + | |14=10.8 |
− | |15= | + | |15=11.5 |
− | |16= | + | |16=12.3 |
− | |17= | + | |17=13.1 |
− | |18= | + | |18=13.8 |
− | |19= | + | |19=14.6 |
− | |20= | + | |20=15.4 |
− | |21= | + | |21=16.2 |
− | |22= | + | |22=16.9 |
− | |23= | + | |23=17.7 |
− | |24= | + | |24=18.5 |
− | |25= | + | |25=19.2 |
− | |26= | + | |26=20.0 |
− | |27= | + | |27=20.2 |
− | |28= | + | |28=20.5 |
− | |29= | + | |29=20.7 |
− | |30= | + | |30=20.9 |
− | |31= | + | |31=21.1 |
− | |32= | + | |32=21.4 |
− | |33= | + | |33=21.6 |
− | |34= | + | |34=21.8 |
− | |35= | + | |35=22.0 |
− | |36= | + | |36=22.3 |
− | |37= | + | |37=22.5 |
− | |38= | + | |38=22.7 |
− | |39= | + | |39=23.0 |
− | |40= | + | |40=23.2 |
− | |41= | + | |41=23.4 |
− | |42= | + | |42=23.6 |
− | |43= | + | |43=23.9 |
− | |44= | + | |44=24.1 |
− | |45= | + | |45=24.3 |
− | |46= | + | |46=24.5 |
− | |47= | + | |47=24.8 |
− | |48= | + | |48=25.0 |
− | |49= | + | |49=25.2 |
− | |50= | + | |50|51|52|53=25.5 |
− | |#default= | + | |#default=0 |
− | }} | + | }}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude> |
Latest revision as of 07:28, 3 March 2008
The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.
Usage
This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.
Schedule A | Schedule B | Schedule C | Schedule D | |
---|---|---|---|---|
1 Aspect | {{IOEffect/A/1}} | {{IOEffect/B/1}} | {{IOEffect/C/1}} | {{IOEffect/D/1}} |
2 Aspects | {{IOEffect/A/2}} | {{IOEffect/B/2}} | {{IOEffect/C/2}} | {{IOEffect/D/2}} |
3 Aspects | {{IOEffect/A/3}} | {{IOEffect/B/3}} | {{IOEffect/C/3}} | {{IOEffect/D/3}} |
4 Aspects | {{IOEffect/A/4}} | {{IOEffect/B/4}} | {{IOEffect/C/4}} | {{IOEffect/D/4}} |
The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}}
will yield 16.0.
If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)
As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}}
yields 53.0.