Difference between revisions of "Template:IOEffect/A/3"
(+purple) |
(correcting a few percentages to match in-game values) |
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− | {{#switch:{{{level|{{{1|}}}}}} | + | <includeonly>{{#switch:{{{level|{{{1|}}}}}} |
− | |10=5. | + | |10=5.8 |
|11=6.7 | |11=6.7 | ||
|12=7.5 | |12=7.5 | ||
− | |13=8. | + | |13=8.3 |
− | |14= | + | |14=8.9 |
|15=9.6 | |15=9.6 | ||
|16=10.3 | |16=10.3 | ||
|17=10.9 | |17=10.9 | ||
|18=11.6 | |18=11.6 | ||
− | |19=12. | + | |19=12.1 |
|20=12.8 | |20=12.8 | ||
|21=13.5 | |21=13.5 | ||
Line 40: | Line 40: | ||
|48=20.8 | |48=20.8 | ||
|49=21.0 | |49=21.0 | ||
− | |50=21.2 | + | |50|51|52|53=21.2 |
|purple=26.5 | |purple=26.5 | ||
|#default=0 | |#default=0 | ||
− | }} | + | }}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude> |
Latest revision as of 19:11, 3 March 2008
The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.
Usage
This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.
Schedule A | Schedule B | Schedule C | Schedule D | |
---|---|---|---|---|
1 Aspect | {{IOEffect/A/1}} | {{IOEffect/B/1}} | {{IOEffect/C/1}} | {{IOEffect/D/1}} |
2 Aspects | {{IOEffect/A/2}} | {{IOEffect/B/2}} | {{IOEffect/C/2}} | {{IOEffect/D/2}} |
3 Aspects | {{IOEffect/A/3}} | {{IOEffect/B/3}} | {{IOEffect/C/3}} | {{IOEffect/D/3}} |
4 Aspects | {{IOEffect/A/4}} | {{IOEffect/B/4}} | {{IOEffect/C/4}} | {{IOEffect/D/4}} |
The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}}
will yield 16.0.
If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)
As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}}
yields 53.0.