Difference between revisions of "Power 10 Enhancements"
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− | Power 10 | + | == Overview == |
+ | At the launch of CoH, Dual- and Single-Origin [[Enhancements]] from the '''Power 10''' could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from [[Contacts]], then eliminated in [[Issue 6]] by doing away with the distinction and offering all Enhancement types for sale together. | ||
− | The | + | However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact. |
+ | |||
+ | == Enhancements == | ||
+ | The '''Power 10''' refers to the following ten Enhancement types: | ||
* Enhance accuracy | * Enhance accuracy | ||
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* Enhance hold duration | * Enhance hold duration | ||
* Enhance range | * Enhance range | ||
− | * Increase attack rate | + | * Increase attack rate (recharge) |
* Enhance damage resistance | * Enhance damage resistance | ||
* Enhance disorient duration | * Enhance disorient duration | ||
− | [[Category: | + | [[Category:Enhancements]] |
Latest revision as of 03:01, 10 June 2009
Overview
At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from Contacts, then eliminated in Issue 6 by doing away with the distinction and offering all Enhancement types for sale together.
However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact.
Enhancements
The Power 10 refers to the following ten Enhancement types:
- Enhance accuracy
- Enhance damage
- Enhance defense buffs
- Reduce endurance cost
- Enhance heal
- Enhance hold duration
- Enhance range
- Increase attack rate (recharge)
- Enhance damage resistance
- Enhance disorient duration