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Difference between revisions of "Mercenaries"

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{{TOCright}}
 
== Overview ==
 
== Overview ==
{{TOCright}}
+
{{Power Set Icon|Freem}}
'''{{PAGENAME}}''' is one of the powersets.  It is a [[Mastermind]] primary power set.
+
'''Mercenaries''' is a standard power set that is a primary set for [[Mastermind]]s.
  
Despite their reputations, Mercenaries are extremely loyal dedicated soldiers. They are the best at what they do, and they always follow orders, exactly what a Mastermind needs. Mercenaries typically use conventional weapons and all Mercenaries have body armor that gives them resistance to smashing and lethal damage and their training makes them resistant to confusion and placate.  
+
"Despite their reputations, Mercenaries are extremely loyal and dedicated soldiers. They are the best at what they do, and they always follow orders, exactly what a Mastermind needs. Mercenaries typically use conventional weapons and all Mercenaries have body armor that gives them resistance to smashing and lethal damage and their training makes them resistant to Confusion and Placate."
 +
{{clrl}}
  
 
== Power Table ==
 
== Power Table ==
 
+
The Mercenaries power set is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available:
=== Mastermind ===
+
 
+
The {{PAGENAME}} powerset is available as a primary set for [[Mastermind|Masterminds]]. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
Line 15: Line 14:
 
{{Powers_LevelRow|Icon=Paramilitary DraftArmy.png|Power=Soldiers|Level=1|Effect=Summon Soldier}}
 
{{Powers_LevelRow|Icon=Paramilitary DraftArmy.png|Power=Soldiers|Level=1|Effect=Summon Soldier}}
 
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleSlug.png|Power=Slug|Level=2|Effect=Ranged, High Damage(Lethal), Foe Knockback}}
 
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleSlug.png|Power=Slug|Level=2|Effect=Ranged, High Damage(Lethal), Foe Knockback}}
{{Powers_LevelRow|Icon=Paramilitary EquipSoldier.png|Power=Equip Soldier|Level=6|Effect=Ranged, Equip Mercenary Henchman}}
+
{{Powers_LevelRow|Icon=Paramilitary EquipSoldier.png|Power=Equip Mercenary|Level=6|Effect=Ranged, Equip Mercenary Henchman}}
 
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleGrenade.png|Power=M30 Grenade|Level=8|Effect=Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback}}
 
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleGrenade.png|Power=M30 Grenade|Level=8|Effect=Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback}}
 
{{Powers_LevelRow|Icon=Paramilitary EnlistSpecialForces.png|Power=Spec Ops|Level=12|Effect=Summon Spec Ops}}
 
{{Powers_LevelRow|Icon=Paramilitary EnlistSpecialForces.png|Power=Spec Ops|Level=12|Effect=Summon Spec Ops}}
{{Powers_LevelRow|Icon=Paramilitary Serum.png|Power=Serum|Level=18|Effect=Buff Mercenary +Damage, +Resistance, +Accuracy, +Recovery}}
+
{{Powers_LevelRow|Icon=Paramilitary Serum.png|Power=Serum|Level=18|Effect=Buff Mercenary +Damage, +Resistance, +To Hit, +Recovery}}
 
{{Powers_LevelRow|Icon=Paramilitary SuperSoldier.png|Power=Commando|Level=26|Effect=Summon Commando}}
 
{{Powers_LevelRow|Icon=Paramilitary SuperSoldier.png|Power=Commando|Level=26|Effect=Summon Commando}}
 
{{Powers_LevelRow|Icon=Paramilitary TacticalUpgrade.png|Power=Tactical Upgrade|Level=32|Effect=Ranged Upgrade Mercenary Henchman}}
 
{{Powers_LevelRow|Icon=Paramilitary TacticalUpgrade.png|Power=Tactical Upgrade|Level=32|Effect=Ranged Upgrade Mercenary Henchman}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
==Powers==
+
== Powers ==
 
+
=== [[File:Paramilitary AssaultRifleBurst.png]] Burst ===
=== [[Image:Paramilitary AssaultRifleBurst.png]] Burst ===
+
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
 
+
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|Moderate damage over time}}
 
{{PowerBlock_Damage|Moderate damage over time}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|Foe -Defense}}
 
{{PowerBlock_Blank|Foe -Defense}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge}}}}
 +
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Paramilitary SuperSoldier.png]] Commando ===
+
=== [[File:Paramilitary SuperSoldier.png]] Commando ===
 
+
Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic Damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando, the power will fail.
Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to the standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando the power will fail.
+
 
+
*{{UL|Basic Powers}}:
+
**[[Assault Rifle#Burst|Burst]]
+
**[[Assault Rifle#Slug|Slug]]
+
 
+
*{{UL|Equip Powers}}:
+
**[[Assault Rifle#Buckshot|Buckshot]]
+
**[[Assault Rifle#Full Auto|Full Auto]]
+
 
+
*{{UL|Upgrade Powers}}:
+
**[[Assault Rifle#M30 Grenade|M30 Grenade]]
+
**[[Assault Rifle#Flamethrower|Flamethrower]]
+
**LRM Rocket Launcher
+
  
 +
[[File:Mastermind Mercenaries Commando Fully Trained.jpg|thumb|150px|right|Commando]]
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
 
{{PowerBlock_Effects|Summon Commando}}
 
{{PowerBlock_Effects|Summon Commando}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Moderate (Smashing))}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] [[Assault Rifle#Burst|Burst]] (Moderate DoT, -Def)}}
{{PowerBlock_Blank|Enhance KnockBack}}
+
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunSlug.png|18px]] [[Assault Rifle#Slug|Slug]] (Heavy Damage, Knockback)}}
{{PowerBlock_Blank|Enhance Defense DeBuff}}
+
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ShotgunBuckShot.png|18px]] [[Assault Rifle#Buckshot|Buckshot]] (Moderate Damage, Knockback)}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] [[Assault Rifle#Full Auto|Full Auto]] (Superior DoT)}}
{{PowerBlock_Blank|Enhance Accuracy}}
+
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] [[Assault Rifle#M30 Grenade|M30 Grenade]] (Moderate Damage, Knockback)}}
 +
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Extreme DoT)}}
 +
{{PowerBlock_Blank|[[File:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Missile|LRM Rocket Launcher]] (Superior Damage, Knockback)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
{{clr}}
  
=== [[Image:Paramilitary EquipSoldier.png]] Equip Mercenary ===
+
=== [[File:Paramilitary EquipSoldier.png]] Equip Mercenary ===
 
+
Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to one Mercenary Henchman. The powers gained are unique and dependant upon the target Mercenary Henchman. This power only works on your Mercenary Henchmen and you can only Equip your Mercenary Henchmen once with this power.
Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to one Mercenary Henchman. The powers gained are unique and dependant upon the target Mercenary Henchman. This power only works on your Mercenary Henchmen and you can only equip any given Mercenary Henchman once.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
 
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|Equip Mercenary Henchman}}
 
{{PowerBlock_Blank|Equip Mercenary Henchman}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Other|Header=Soldiers:|Text= }}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Other2|Header=Visual Change:|Text=Military helmet}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Advanced SMG Heavy Burst (Heavy DoT)}}
 +
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Lethal)}}
 +
{{PowerBlock_Other|Header=Medic:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Military helmet}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] SMG Heavy Burst (Heavy DoT)}}
 +
{{PowerBlock_Other|Header=Spec Ops:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Military helmet, night vision goggles}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Inherent_Brawl.png|18px]] Rifle Butt (Moderate Damage, Disorient)}}
 +
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunBeanbag.png|18px]] Flash Bang (Disorient -Acc)}}
 +
{{PowerBlock_Other|Header=Commando:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=-}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ShotgunBuckShot.png|18px]] [[Assault Rifle#Buckshot|Buckshot]] (Moderate Damage, Knockback)}}
 +
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] [[Assault Rifle#Full Auto|Full Auto]] (Superior DoT)}}
 +
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|None}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
 
+
=== [[File:Paramilitary AssaultRifleGrenade.png]] M30 Grenade ===
'''Approximate Effects:'''
+
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Soldiers, Medic: Helmet
+
    Long Burst
+
Spec Ops: Helmet
+
    Flashbang Grenade
+
Commando: Bandanna
+
    Full Auto, Buckshot
+
 
+
=== [[Image:Paramilitary AssaultRifleGrenade.png]] M30 Grenade ===
+
 
+
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|Moderate Lethal/Smashing}}
 
{{PowerBlock_Damage|Moderate Lethal/Smashing}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
 
{{PowerBlock_Effects|Ranged Targeted area of effect}}
 
{{PowerBlock_Effects|Ranged Targeted area of effect}}
 
{{PowerBlock_Blank|Foe Knockback}}
 
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge}}}}
 +
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Paramilitary AssaultRifleSlug.png]] Slug ===
+
=== [[File:Paramilitary Serum.png]] Serum ===
 
+
You can use a special Serum to turn one mercenary into a virtually Unstoppable killing machine for a short time. Once the Mercenary is injected with this Serum, his Damage, chance to hit, Endurance Recovery, and Damage Resistance to all damage except Psionics, will be greatly increased. The target Mercenary will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback.  After the Serum wears off, the Mercenary will be exhausted and drained of all Endurance and be unable to recover endurance for a short while.
Fires a single Slug at a targeted foe.  Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
+
 
+
{{PowerBlock_Start}}
+
{{PowerBlock_Damage|High Lethal}}
+
{{PowerBlock_Recharge|Moderate}}
+
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
+
{{PowerBlock_Effects|Ranged}}
+
{{PowerBlock_Blank|Foe Knockback}}
+
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|-}}
+
{{PowerBlock_End}}
+
 
+
 
+
=== [[Image:Paramilitary Serum.png]] Serum ===
+
 
+
You can use a special Serum to turn one mercenary into a virtually Unstoppable killing machine for a short time. Once the Mercenary is injected with this Serum, his Damage, Accuracy, Endurance Recovery, and Damage Resistance to all damage except Psionics, will be greatly increased. The target Mercenary will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback.  After the Serum wears off, the Mercenary will be exhausted and drained of all Endurance for a while.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
 
{{PowerBlock_Effects|Buff Mercenary}}
 
{{PowerBlock_Effects|Buff Mercenary}}
 
{{PowerBlock_Blank|+Damage}}
 
{{PowerBlock_Blank|+Damage}}
 
{{PowerBlock_Blank|+Resistance}}
 
{{PowerBlock_Blank|+Resistance}}
{{PowerBlock_Blank|+Accuracy}}
+
{{PowerBlock_Blank|+To Hit}}
 
{{PowerBlock_Blank|+Recovery}}
 
{{PowerBlock_Blank|+Recovery}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Resistance}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock_Sets|{{Set Resist Damage}}}}
 +
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
 +
=== [[File:Paramilitary AssaultRifleSlug.png]] Slug ===
 +
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
  
=== [[Image:Paramilitary DraftArmy.png]] Soldiers ===
+
{{PowerBlock_Start}}
 
+
{{PowerBlock_Damage|High Lethal}}
Calls forth one to three Mercenary Soldiers (the second is available at level six, the third at level eighteen) to do your bidding.  The third Soldier you gain will be a Medic.  All sodiers use Sub Machine Guns, but these can be upgraded.  You may only have 3 Soldiers under your control at any give time.  If you attempt to call Soldiers, you can only replace the ones you have lost in battle.  If you already have three, the power will fail.
+
{{PowerBlock_Recharge|Moderate}}
 
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
Soldier:
+
{{PowerBlock_Effects|Ranged}}
*{{UL|Basic Powers}}:
+
{{PowerBlock_Blank|Foe Knockback}}
**[[Mercenaries#Burst|Advanced SMG Burst]]
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
*{{UL|Equip Powers}}:
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
**Advanced SMG Heavy Burst
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
+
{{PowerBlock_Blank|{{Enhance Range}}}}
*{{UL|Upgrade Powers}}:
+
{{PowerBlock_Blank|{{Enhance Recharge}}}}
**Auto Fire
+
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 
+
{{PowerBlock_Blank|{{Set Knockback}}}}
Medic:
+
{{PowerBlock_End}}
*{{UL|Basic Powers}}:
+
**[[Mercenaries#Burst|Advanced SMG Burst]]
+
**MedKit
+
 
+
*{{UL|Equip Powers}}:
+
**Advanced SMG Heavy Burst
+
 
+
*{{UL|Upgrade Powers}}:
+
**Stimulant
+
**Frag Grenade
+
  
 +
=== [[File:Paramilitary DraftArmy.png]] Soldiers ===
 +
Calls forth one to three Mercenary Soldiers (depending on your level) to do your bidding. The third Soldier you gain will be a Medic. All sodiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
  
 +
[[File:Mastermind Mercenaries Soldier Fully Trained.jpg|thumb|150px|right|Soldier]]
 +
[[File:Mastermind Mercenaries Medic Fully Trained.jpg|thumb|150px|right|Medic]]
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
 
{{PowerBlock_Effects|Summon Soldiers}}
 
{{PowerBlock_Effects|Summon Soldiers}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Other|Header=''Soldier''|Text=''Level 1 and 6 pets are '''Soldiers'''''}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
{{PowerBlock_Blank|Enhance Heal}}
+
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Advanced SMG Burst (Moderate DoT)}}
{{PowerBlock_Blank|Enhance Defense DeBuff}}
+
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Advanced SMG Heavy Burst (Heavy DoT)}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Lethal)}}
{{PowerBlock_Blank|Enhance Accuracy}}
+
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARFullAuto.png|18px]] Auto Fire (Extreme DoT)}}
 +
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Burst (Lethal)}}
 +
{{PowerBlock_Other|Header=''Medic''|Text=''Level 18 pet is a '''Medic'''''}}
 +
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
 +
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SMG Burst (Moderate DoT)}}
 +
{{PowerBlock_Blank|[[File:Medicine_Aid.png|18px]] MedKit (Heal)}}
 +
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] SMG Heavy Burst (Heavy DoT)}}
 +
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Medicine_Stimulant.png|18px]] Stimulant (Resist Effects)}}
 +
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Frag Grenade (Moderate Damage, Knockback)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
{{clr}}
  
=== [[Image:Paramilitary EnlistSpecialForces.png]] Spec Ops ===
+
=== [[File:Paramilitary EnlistSpecialForces.png]] Spec Ops ===
 
+
You can enlist one to two highly skilled Spec Ops Mercenaries (depending on your level). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
You can enlist one to two highly skilled Spec Ops Mercenaries (the second is available at level twenty-four). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
+
 
+
*{{UL|Basic Powers}}:
+
**SCAR Burst
+
**SCAR Heavy Burst
+
**[[Traps#Web Grenade|Web Grenade]]
+
 
+
*{{UL|Equip Powers}}:
+
**Rifle Butt
+
**Flash Bang
+
 
+
*{{UL|Upgrade Powers}}:
+
**SCAR Snipe
+
**Tear Gas
+
**[[Leadership#Stealth|Stealth]]
+
  
 +
[[File:Mastermind Mercenaries Spec Ops Fully Trained.jpg|thumb|150px|right|Spec Ops]]
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
 
{{PowerBlock_Effects|Summon Spec Ops}}
 
{{PowerBlock_Effects|Summon Spec Ops}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
{{PowerBlock_Enhancements|Enhance Hold}}
+
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Burst (Moderate DoT)}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Heavy Burst (Heavy DoT)}}
{{PowerBlock_Blank|Enhance Disorient}}
+
{{PowerBlock_Blank|[[File:Traps_TargetedImmoblize.png|18px]] [[Traps#Web Grenade|Web Grenade]] (Immobilize, -Recharge, -Fly)}}
{{PowerBlock_Blank|Enhance Immobilization}}
+
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Inherent_Brawl.png|18px]] Rifle Butt (Moderate Damage, Disorient)}}
{{PowerBlock_Blank|Enhance ToHit DeBuffs}}
+
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunBeanbag.png|18px]] Flash Bang (Disorient -Acc)}}
{{PowerBlock_Blank|Enhance Defense DeBuff}}
+
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_SniperRifle.png|18px]] SCAR Snipe (?Heavy Damage)}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] Tear Gas (Hold/Immob? -Damage)}}
{{PowerBlock_Blank|Enhance Accuracy}}
+
{{PowerBlock_Blank|[[File:Invisibility_Stealth.png|18px]] Stealth (Stealth +Defense)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
{{clr}}
  
=== [[Image:Paramilitary TacticalUpgrade.png]] Tactical Upgrade ===
+
=== [[File:Paramilitary TacticalUpgrade.png]] Tactical Upgrade ===
 
+
Permanently Upgrade the most advanced tactical weapons and gears to all of your Mercenary Henchman. The Tactically Upgraded Mercenaries will gain powers, weapons, and munitions. The powers gained are unique and dependent upon the target Mercenary Henchman that is Upgraded. This power only works on your Mercenary Henchmen and you can only Upgrade your Mercenary Henchmen once with this power.
Permanently Upgrade the most advanced tactical weapons and gears to one Mercenary Henchman. The Tactucally Upgraded Mercenary will gain powers, weapons, and munitions. The powers gained are unique and dependant upon the target Mercenary Henchman that is Upgraded. This power only works on your Mercenary Henchmen and you can only Tactically Upgrade any given Mercenary Henchman once.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Slow}}
 
{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}}
+
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}}
{{PowerBlock_Effects|Upgrade Mercenary Henchman}}
+
{{PowerBlock_Effects|Ranged, Upgrade Mercenary Henchman}}
{{PowerBlock_Blank|Ranged}}
+
{{PowerBlock_Other|Header=Soldiers:|Text= }}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Other2|Header=Visual Change:|Text=Tactical Belt, new Assault Rifle}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARFullAuto.png|18px]] Auto Fire (Extreme DoT)}}
{{PowerBlock_Blank|Enhance Recharge Time}}
+
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Burst (Lethal)}}
 +
{{PowerBlock_Other|Header=Medic:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Tactical Belt}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Medicine_Stimulant.png|18px]] Stimulant (Resist Effects)}}
 +
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Frag Grenade (Moderate Damage, Knockback)}}
 +
{{PowerBlock_Other|Header=Spec Ops:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Grenade Harness}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_SniperRifle.png|18px]] SCAR Snipe (?Heavy Damage)}}
 +
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] Tear Gas (Hold/Immob? -Damage)}}
 +
{{PowerBlock_Blank|[[File:Invisibility_Stealth.png|18px]] Stealth (Stealth +Defense)}}
 +
{{PowerBlock_Other|Header=Commando:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Tactical Belt}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] [[Assault Rifle#M30 Grenade|M30 Grenade]] (Moderate Damage, Knockback)}}
 +
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Extreme DoT)}}
 +
{{PowerBlock_Blank|[[File:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Missile|LRM Rocket Launcher]] (Superior Damage, Knockback)}}
 +
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|None}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
'''Approximate effects:'''
+
== Historical ==
Soldiers: Tactical Belt, M-16 Rifle
+
{{Historical|type=section|reason=change}}
    M30 Grenade, Full Auto, CS-Gas Grenade
+
* This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]].
Medic: Tactical Belt
+
    Stimulant, Frag Grenade
+
Spec Ops: Grenades, C4, Radio Earpiece
+
    Sniper Shot, (more grenades?)
+
Commando: Tactical Belt
+
    LRM Rocket, Flamethrower, M30 Grenade
+
  
 
== External Links ==
 
== External Links ==
 +
*{{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
  
*{{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
+
[[Category:Power Sets]]
 
+
[[Category:Mastermind Primary]]
[[Category: Powersets]]
+

Latest revision as of 05:55, 25 July 2014

Overview

Mercenaries is a standard power set that is a primary set for Masterminds.

"Despite their reputations, Mercenaries are extremely loyal and dedicated soldiers. They are the best at what they do, and they always follow orders, exactly what a Mastermind needs. Mercenaries typically use conventional weapons and all Mercenaries have body armor that gives them resistance to smashing and lethal damage and their training makes them resistant to Confusion and Placate."

Power Table

The Mercenaries power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Paramilitary AssaultRifleBurst.png Burst 1 Ranged, Moderate Damage(Lethal), Foe -Defense
Paramilitary DraftArmy.png Soldiers 1 Summon Soldier
Paramilitary AssaultRifleSlug.png Slug 2 Ranged, High Damage(Lethal), Foe Knockback
Paramilitary EquipSoldier.png Equip Mercenary 6 Ranged, Equip Mercenary Henchman
Paramilitary AssaultRifleGrenade.png M30 Grenade 8 Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback
Paramilitary EnlistSpecialForces.png Spec Ops 12 Summon Spec Ops
Paramilitary Serum.png Serum 18 Buff Mercenary +Damage, +Resistance, +To Hit, +Recovery
Paramilitary SuperSoldier.png Commando 26 Summon Commando
Paramilitary TacticalUpgrade.png Tactical Upgrade 32 Ranged Upgrade Mercenary Henchman

Powers

Paramilitary AssaultRifleBurst.png Burst

Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

Damage Moderate damage over time
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Defense
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Defense DeBuff.png Defense Debuff

Paramilitary SuperSoldier.png Commando

Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic Damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando, the power will fail.

Commando
Recharge Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Commando
Basic Powers Inherent Brawl.png Brawl (Moderate (Smashing))
AssaultWeapons ARBurst.png Burst (Moderate DoT, -Def)
AssaultWeapons ShotgunSlug.png Slug (Heavy Damage, Knockback)
Equip Powers AssaultWeapons ShotgunBuckShot.png Buckshot (Moderate Damage, Knockback)
AssaultWeapons ARFullAuto.png Full Auto (Superior DoT)
Upgrade Powers AssaultWeapons ARM30grenade.png M30 Grenade (Moderate Damage, Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Extreme DoT)
MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Damage, Knockback)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
Set Categories IO Pet Damage.png Pet Damage
IO Defense DeBuff.png Defense Debuff
IO Knockback Distance.png Knockback


Paramilitary EquipSoldier.png Equip Mercenary

Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to one Mercenary Henchman. The powers gained are unique and dependant upon the target Mercenary Henchman. This power only works on your Mercenary Henchmen and you can only Equip your Mercenary Henchmen once with this power.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged
Equip Mercenary Henchman
Soldiers:  
Visual Change: Military helmet
Powers added: AssaultWeapons ARBurst.png Advanced SMG Heavy Burst (Heavy DoT)
AssaultWeapons ARBurst.png Heavy Burst (Lethal)
Medic:  
Visual Change: Military helmet
Powers added: AssaultWeapons ARBurst.png SMG Heavy Burst (Heavy DoT)
Spec Ops:  
Visual Change: Military helmet, night vision goggles
Powers added: Inherent Brawl.png Rifle Butt (Moderate Damage, Disorient)
AssaultWeapons ShotgunBeanbag.png Flash Bang (Disorient -Acc)
Commando:  
Visual Change: -
Powers added: AssaultWeapons ShotgunBuckShot.png Buckshot (Moderate Damage, Knockback)
AssaultWeapons ARFullAuto.png Full Auto (Superior DoT)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Paramilitary AssaultRifleGrenade.png M30 Grenade

Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Damage Moderate Lethal/Smashing
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged Targeted area of effect
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Knockback Distance.png Knockback

Paramilitary Serum.png Serum

You can use a special Serum to turn one mercenary into a virtually Unstoppable killing machine for a short time. Once the Mercenary is injected with this Serum, his Damage, chance to hit, Endurance Recovery, and Damage Resistance to all damage except Psionics, will be greatly increased. The target Mercenary will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback. After the Serum wears off, the Mercenary will be exhausted and drained of all Endurance and be unable to recover endurance for a short while.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Buff Mercenary
+Damage
+Resistance
+To Hit
+Recovery
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO Resist Damage.png Resist Damage
IO Endurance Modification.png Endurance Modification
IO To Hit Buff.png To Hit Buff

Paramilitary AssaultRifleSlug.png Slug

Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

Damage High Lethal
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback

Paramilitary DraftArmy.png Soldiers

Calls forth one to three Mercenary Soldiers (depending on your level) to do your bidding. The third Soldier you gain will be a Medic. All sodiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Soldier
Medic
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Soldiers
Soldier Level 1 and 6 pets are Soldiers
Basic Powers Inherent Brawl.png Brawl (Smashing)
AssaultWeapons ARBurst.png Advanced SMG Burst (Moderate DoT)
Equip Powers AssaultWeapons ARBurst.png Advanced SMG Heavy Burst (Heavy DoT)
AssaultWeapons ARBurst.png Heavy Burst (Lethal)
Upgrade Powers AssaultWeapons ARFullAuto.png Auto Fire (Extreme DoT)
AssaultWeapons ARBurst.png Burst (Lethal)
Medic Level 18 pet is a Medic
Basic Powers Inherent Brawl.png Brawl (Smashing)
AssaultWeapons ARBurst.png SMG Burst (Moderate DoT)
Medicine Aid.png MedKit (Heal)
Equip Powers AssaultWeapons ARBurst.png SMG Heavy Burst (Heavy DoT)
Upgrade Powers Medicine Stimulant.png Stimulant (Resist Effects)
AssaultWeapons ARM30grenade.png Frag Grenade (Moderate Damage, Knockback)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
Set Categories IO Pet Damage.png Pet Damage
IO Defense DeBuff.png Defense Debuff


Paramilitary EnlistSpecialForces.png Spec Ops

You can enlist one to two highly skilled Spec Ops Mercenaries (depending on your level). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Spec Ops
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Spec Ops
Basic Powers Inherent Brawl.png Brawl (Smashing)
AssaultWeapons ARBurst.png SCAR Burst (Moderate DoT)
AssaultWeapons ARBurst.png SCAR Heavy Burst (Heavy DoT)
Traps TargetedImmoblize.png Web Grenade (Immobilize, -Recharge, -Fly)
Equip Powers Inherent Brawl.png Rifle Butt (Moderate Damage, Disorient)
AssaultWeapons ShotgunBeanbag.png Flash Bang (Disorient -Acc)
Upgrade Powers AssaultWeapons SniperRifle.png SCAR Snipe (?Heavy Damage)
Traps DroppedAoEDebuffDamage.png Tear Gas (Hold/Immob? -Damage)
Invisibility Stealth.png Stealth (Stealth +Defense)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Pet Damage.png Pet Damage
IO Defense DeBuff.png Defense Debuff
IO To Hit DeBuff.png ToHit Debuff


Paramilitary TacticalUpgrade.png Tactical Upgrade

Permanently Upgrade the most advanced tactical weapons and gears to all of your Mercenary Henchman. The Tactically Upgraded Mercenaries will gain powers, weapons, and munitions. The powers gained are unique and dependent upon the target Mercenary Henchman that is Upgraded. This power only works on your Mercenary Henchmen and you can only Upgrade your Mercenary Henchmen once with this power.

Recharge Very Slow
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged, Upgrade Mercenary Henchman
Soldiers:  
Visual Change: Tactical Belt, new Assault Rifle
Powers added: AssaultWeapons ARFullAuto.png Auto Fire (Extreme DoT)
AssaultWeapons ARBurst.png Burst (Lethal)
Medic:  
Visual Change: Tactical Belt
Powers added: Medicine Stimulant.png Stimulant (Resist Effects)
AssaultWeapons ARM30grenade.png Frag Grenade (Moderate Damage, Knockback)
Spec Ops:  
Visual Change: Grenade Harness
Powers added: AssaultWeapons SniperRifle.png SCAR Snipe (?Heavy Damage)
Traps DroppedAoEDebuffDamage.png Tear Gas (Hold/Immob? -Damage)
Invisibility Stealth.png Stealth (Stealth +Defense)
Commando:  
Visual Change: Tactical Belt
Powers added: AssaultWeapons ARM30grenade.png M30 Grenade (Moderate Damage, Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Extreme DoT)
MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Damage, Knockback)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links