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Difference between revisions of "Gaining the Field Crafter Badge"

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{{PlayerGuide}}
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{{howtoget_start}}
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{{howtoget_item|center|icon=Badge field crafting.png|size=54px|badge=Field Crafter Badge}}
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== Crafting required to gain Invention Badges ==
 
== Crafting required to gain Invention Badges ==
  
For columns that list two enhancement levels, you need to craft an equal number
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Any variety of Invention Origin recipe listed under the badge category works. For all badges except the level 10 group, you need to craft an equal number at each of the two levels. If the total is odd, the extra one may be of either level.
of each level. If the number has .5 in it, you need to craft one additional
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enhancement of either level.
+
  
Any variety of Invention Origin recipe listed under the badge category works.
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{{Memorization}}
  
{| border="1" cellpadding=3
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The [[Field Crafter Badge]] requires the first 4 badge levels in each category. This comes to 455 enhancements total. The minimum amount of [[Inf]] needed just to craft these enhancements is '''11,414,900'''. Calculating the total needed to purchase the required salvage and recipes on the market is subject to too much variation.
! Badge Category !! Levels:!!10!!15 & 20!!25 & 30!!35 & 40!! 45 & 50
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|-
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| colspan=2 | Defense Debuff, To Hit Debuff, Taunt, Confuse
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|| 2 || 1.5 || 2 || 3.5 || 3.5
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|-
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| colspan=2 | Heal
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|| 7 || 4.5 || 6.5 || 7.5 || 9
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|-
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| colspan=2 | Defense Buff, Resist Damage, Intangible
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|| 7 || 4.5 || 6.5 || 7.5 || 9
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|-
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| colspan=2 | Sleep, Snare, Hold, Stun, Immobilize, Fear
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|| 8 || 5 || 6.5 || 8.5 || 11
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|-
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| colspan=2 | Endurance Modification, Endurance Reduction
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|| 9 || 6 || 7.5 || 9.5 || 12
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|-
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| colspan=2 | Recharge Rate, Interrupt Time
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|| 10 || 6.5 || 8.5 || 11 || 14
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|-
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| colspan=2 | Accuracy, ToHit Buff
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|| 10 || 6.5 || 8.5 || 11 || 14
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|-
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| colspan=2 | Damage, Knockback
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|| 10 || 6.5 || 8.5 || 11 || 14
+
|-
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| colspan=2 | Run Speed, Jump, Fly Speed, Range
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|| 10 || 6.5 || 8.5 || 11 || 14
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|}
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The [[Field Crafter Badge]] requires the first 4 badges in each category.
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This amount was calculated using:
This comes to 455 enhancements total.
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* the least expensive crafting cost for each category ([[Invention: Taunt Duration|Taunt]], [[Invention: Healing|Healing]], [[Invention: Intangibility|Intangibility]], [[Invention: Fear Duration|Fear]], [[Invention: Endurance Modification|End Mod]], [[Invention: Interrupt Duration|Interrupt]], [[Invention: To Hit Buff|To Hit Buff]], [[Invention: Knockback Distance|Knockback]], and [[Invention: Jump|Jump]])
 +
* the cost of the lower-level enhancement for each tier requiring an "additional enhancement of either level" (for example, nine level 35 enhancements and eight level 40).
  
The Field Crafter badge requires the crafting of 1000 enhancements total,
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However, Field Crafter also requires the [[Master Craftsman Badge]] (1000 craftings), so the memorization badges are not enough.
so the set of badges is not by itself enough.
+
  
Completing the memorizing badge set - The 5th badge in each category -
+
Completing the last memorization badge set (level 45 & 50) would add 201 enhancements (as well as bonus recipe slots). However, those are among the most expensive recipes in the game. The minimum Inf needed just to craft (again, not including market costs for salvage and recipes) the enhancements required for this tier is '''39,939,200'''.
comes to a total of 201 additional enhancements.
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<!-- The total minimum influence needed just to craft the enhancements required for ''all'' 45 memorization badges is '''48,354,100'''. (BTW, why is this number not equal to the sum of the previous two numbers?) -->
  
344 additional enhancements are needed, to gain the [[Master Craftsman Badge]].
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Instead, it is generally easier to reach Master Craftsman by making [[Crafted Base Items]] and [[Empowerment Station#Available Empowerments|Empowerments]], all of which count toward crafting totals.
 +
== Salvage required for crafting enhancements ==
 +
Crafting any level 40, 35 or 30 enhancement of any one type uses similar salvage; this is also true of level 25, 20, 15 and 10s as a group: each enhancement requires the same 2 or 3 pieces of salvage.
  
That's a lot of enhancements.
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The table below uses these two groupings.  For each group, it lists the amount of salvage required for crafting the enhancements described in the previous section. These numbers make the same assumptions, namely:
 
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* crafting only lowest first four badge levels
== Additional perks ==
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* crafting the least expensive enhancements by crafting cost
The third badge in each enhancement category (the level 25 & 30 enhancements) increases your salvage storage by 2 (up to 18 total for 9 categories).
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* crafting the lower-level enhancement when an uneven number is required (as shown in the table, above)
 
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* crafting exactly the quantities described above and totaling the salvage required to do so<br /><br />
The fifth badge in each category ( the level 45 & 50 ones ) increase the number of recipes you can carry by one each.
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{{Aggregate Field Crafter Salvage}}<br />
 
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{{Field Crafter Salvage}}
I leave it to someone else to determine the minimum amount of influence needed just to craft these.  Calculating the total needed in purchase of salvage and recipes on the market is subject to too much variation.
+
  
 
[[Category:Player Guides]]
 
[[Category:Player Guides]]
 +
[[Category:Badges]]

Latest revision as of 02:40, 3 January 2011

Player Guide Notice
This article is a Player Guide. Paragon Wiki takes no responsibility for the content within.
Questions and concerns should be posed to the authors of the article using the article's talk page.
Badge field crafting.png  Field Crafter Badge        

Crafting required to gain Invention Badges

Any variety of Invention Origin recipe listed under the badge category works. For all badges except the level 10 group, you need to craft an equal number at each of the two levels. If the total is odd, the extra one may be of either level.

Table of Memorization Badges and Crafting Count Requirements
Badge Category Recipe Levels
10 15 & 20 25 & 30 35 & 40 45 & 50
Defense Debuff,
To Hit Debuff,
Taunt, Confuse
Declining
2
 
Decaying
2 & 1
Despoiler
2 & 2
Dismantler
2 & 3
Retrograde
4 & 3
Heal Medicator
7
 
Mender
5 & 4
Rebuilder
7 & 6
Revivifier
8 & 7
Reanimator
10 & 9
Defense Buff,
Resist Damage,
Intangible
Armorer
7
 
Guardian
5 & 4
Protector
7 & 6
Security
8 & 7
Defensive
10 & 9
Sleep, Snare,
Hold, Stun,
Immobilize, Fear
Blinding
8
 
Beguiler
5 & 5
Charming
7 & 6
Charismatic
9 & 8
Mesmerizer
11 & 11
Endurance
Modification,
Endurance
Reduction
Energy
Conservationist

9
 
Battery
Powered

6 & 6
Nuclear
Powered

8 & 7
Mystically
Powered

10 & 9
Perpetual
12 & 12
Recharge Rate,
Interrupt Time
Trigger Man
10
 
Hired Gun
7 & 6
Hit-Man
9 & 8
Sniper
11 & 11
Sharpshooter
14 & 14
Accuracy,
ToHit Buff
Major
10
 
Lt. Colonel
7 & 6
Colonel
9 & 8
Major General
11 & 11
General
14 & 14
Damage,
Knockback
Munitionist
10
 
Weaponeer
7 & 6
Warhead
9 & 8
Arms Dealer
11 & 11
Lord of War
14 & 14
Run Speed,
Fly Speed,
Jump, Range
Pilgrim
10
 
Vagabond
7 & 6
Wanderer
9 & 8
Walks the Earth
11 & 11
Nomad
14 & 14
Icon for all
badges in
that level:
Badge crafter 1.png Badge crafter 2.png Badge crafter 3.png Badge crafter 4.png Badge crafter 5.png
Notes: +2 salvage
storage
+1 recipe
storage


The Field Crafter Badge requires the first 4 badge levels in each category. This comes to 455 enhancements total. The minimum amount of Inf needed just to craft these enhancements is 11,414,900. Calculating the total needed to purchase the required salvage and recipes on the market is subject to too much variation.

This amount was calculated using:

However, Field Crafter also requires the Master Craftsman Badge (1000 craftings), so the memorization badges are not enough.

Completing the last memorization badge set (level 45 & 50) would add 201 enhancements (as well as bonus recipe slots). However, those are among the most expensive recipes in the game. The minimum Inf needed just to craft (again, not including market costs for salvage and recipes) the enhancements required for this tier is 39,939,200.

Instead, it is generally easier to reach Master Craftsman by making Crafted Base Items and Empowerments, all of which count toward crafting totals.

Salvage required for crafting enhancements

Crafting any level 40, 35 or 30 enhancement of any one type uses similar salvage; this is also true of level 25, 20, 15 and 10s as a group: each enhancement requires the same 2 or 3 pieces of salvage.

The table below uses these two groupings. For each group, it lists the amount of salvage required for crafting the enhancements described in the previous section. These numbers make the same assumptions, namely:

  • crafting only lowest first four badge levels
  • crafting the least expensive enhancements by crafting cost
  • crafting the lower-level enhancement when an uneven number is required (as shown in the table, above)
  • crafting exactly the quantities described above and totaling the salvage required to do so

Table of Salvage Requirements by Crafted Enhancement Level
Levels Enhancement Qty Salvage Qty Salvage Qty Salvage
40-35-30 Taunt 9 Rune 9 Spell Ink 9 Stabilized Mutant Genome
25-20-15-10 Taunt 7 Human Blood Sample 7 Simple Chemical 7 Brass
40-35-30 Heal 21 Demonic Blood Sample 42 Ancient Bone
25-20-15-10 Heal 23 Spiritual Essence 46 Human Blood Sample
40-35-30 Intangibility 21 Alchemical Silver 21 Ancient Bone 21 Circuit Board
25-20-15-10 Intangibility 23 Spiritual Essence 23 Inanimate Carbon Rod 23 Computer Virus
40-35-30 Fear 23 Masterwork Weapon 23 Ancient Bone 23 Stabilized Mutant Genome
25-20-15-10 Fear 25 Spiritual Essence 25 Human Blood Sample 25 Brass
40-35-30 End Mod 26 Demonic Blood Sample 26 Inert Gas 26 Stabilized Mutant Genome
25-20-15-10 End Mod 29 Spell Scroll 29 Spiritual Essence 29 Simple Chemical
40-35-30 Interrupt 30 Spell Ink 30 Circuit Board 30 Iron
25-20-15-10 Interrupt 32 Luck Charm 32 Clockwork Winder 32 Inanimate Carbon Rod
40-35-30 To Hit Buff 30 Improvised Cybernetic 30 Inert Gas 30 Scientific Theory
25-20-15-10 To Hit Buff 32 Runebound Armor 64 Boresight
40-35-30 Knockback 30 Masterwork Weapon 30 Demonic Blood Sample 30 Circuit Board
25-20-15-10 Knockback 32 Ancient Artifact 32 Clockwork Winder 32 Brass
40-35-30 Jump 30 Improvised Cybernetic 30 Scientific Theory
25-20-15-10 Jump 32 Luck Charm 32 Simple Chemical

Table of Total Salvage Requirements
Salvage Count
Alchemical Silver 21
Ancient Artifact 32
Ancient Bone 86
Boresight 64
Brass 64
Circuit Board 81
Clockwork Winder 64
Computer Virus 23
Demonic Blood Sample 77
Human Blood Sample 78
Improvised Cybernetic 60
Inanimate Carbon Rod 55
Inert Gas 56
Iron 30
Luck Charm 64
Masterwork Weapon 53
Rune 9
Runebound Armor 32
Scientific Theory 60
Simple Chemical 68
Spell Ink 39
Spell Scroll 29
Spiritual Essence 100
Stabilized Mutant Genome 58