Difference between revisions of "The Black Knights"
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{{Power|[[File:BlackKnights CrystalArrow.png|22px]]|Crystal Arrow|Ranged, Moderate DMG(Lethal, Cold), Chance for Hold(Foe)|You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.}} | {{Power|[[File:BlackKnights CrystalArrow.png|22px]]|Crystal Arrow|Ranged, Moderate DMG(Lethal, Cold), Chance for Hold(Foe)|You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.}} | ||
− | {{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance| | + | {{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|{{DamResVal|0|0|0|0|10|10|e=-}}|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}} |
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{{Power|[[File:BlackKnights FollowThrough.png|22px]]|Follow Through|Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.}} | {{Power|[[File:BlackKnights FollowThrough.png|22px]]|Follow Through|Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.}} | ||
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+ | {{Power|[[File:BlackKnights ResistPhysicalDamage.png|22px]]|Resist Physical Damage|Self, +RES(Smashing, Lethal, Defense Debuff) {{DamResVal|10|10}}|You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.}} | ||
− | {{Power|[[File:BlackKnights | + | {{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|{{DamResVal|0|0|0|0|10|10|e=-}}|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}} |
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{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}} | {{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}} | ||
− | {{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), | + | {{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), {{PosDefVal|15}}, {{DamResVal|22.5|22.5}}|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}} |
− | {{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, | + | {{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, {{PosDefVal|5|5|5}}|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}} |
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}} | {{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}} | ||
− | {{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance| | + | {{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|{{DamResVal|0|0|0|0|0|15}}|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}} |
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=== Sir Lucane === | === Sir Lucane === | ||
<!-- P2401845791 Model_Sir_Lucane --> | <!-- P2401845791 Model_Sir_Lucane --> | ||
− | {{ | + | [[File:Sir_lucane1.jpg|100px|thumb|right|{{center|Sir Lucane}}]] |
Sir Lucane is an errant Black Knight who has sought out the Animus Arcana as potential allies against the Talons of Vengeance. | Sir Lucane is an errant Black Knight who has sought out the Animus Arcana as potential allies against the Talons of Vengeance. | ||
Latest revision as of 18:20, 3 September 2019
- This article is about the Night Ward enemy group. For the Paladin related badge, see Black Knight Badge.
Overview
The Black Knights are an enemy group that appear in Night Ward. They are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed.
Enemy Types
Minions
Black Feather
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Feathers are said to shoot death on raven wings with their great bows, and indeed, their arrows are fletched with their namesake. With keen eyes, they watch for danger, ensuring that the walls of the Eternal Prison are never breached and that evil cannot escape.
Powers
Knock Away Melee, High DMG(Smashing), Knockback, +ToHit(Self)
You kick your target, dealing smashing damage and knocking them back. This also boosts your morale, increasing all damage for a short time.
Blazing Arrow Ranged, High DMG(Lethal), Minor DoT(Fire)
You launch a blazing arrow at your foe, dealing lethal damage and setting the target on fire. The target suffers additional fire damage over time.
Nether Arrow Ranged, Moderate DMG(Smashing), Minor DoT(Negative Energy), Chance for Immobilize(Foe) and Debuff(Foe)
You fire an arrow of nether energy at your target. The target suffers smashing damage from the force of the blow and suffers negative energy damage over time, as the energy seeps into their soul. There is a chance that the target will be immobilized by this attack. There is also a chance that some of the spirit energy will splash on collision with the target, creating a pool of nether energy at the target's feet.
Crystal Arrow Ranged, Moderate DMG(Lethal, Cold), Chance for Hold(Foe)
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Damage Resistance Res( E-10 N10 )
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Eternal Guard
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. The Eternal Guards have sworn an oath to oversee the prison and to stand vigil over its twisted and varied denizens. Ranks of spear wielding Eternal Guards ensure that the walls never go unmanned and that evil is kept at bay.
Powers
Mercurial Blow Melee, Moderate DMG (Smashing), -DEF(Foe, All)
You strike your foe with a lightning fast blow from your staff, dealing smashing damage and reducing defenses.
Serpent's Reach Ranged, Superior DMG (Smashing), Chance for Knockdown(Foe)
You fully extend your staff and release a burst of energy at a distant target. This target suffers smashing damage and may be knocked down.
Innocuous Strikes Melee (Cone), High DoT (Smashing), -Speed(Foe, All), Chance for Immobilize(Foe)
You batter your the feet and legs of nearby opponents with a flurry of blows from your staff. This attack deals smashing damage to all foes within its cone. All affected targets will have their movement speed reduced, with a chance of being immobilized briefly.
Taunt Targeted AoE, Taunt
You taunt your targets, provoking their anger and focusing their attacks.
Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Lieutenants
Armiger
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armigers are shield bearers that march at the forefront of the Black Knights when battle calls. Sworn to protect their sword brothers, they wade into battle without fear, relying on sturdy shield and heavy blade to carry the day. Every Armiger has sworn an oath to death before dishonor.
Powers
Hack Melee, Superior DMG(Lethal), -DEF(Foe, All)
You hack your opponent, causing lethal damage and reducing their defense.
Slash Melee, High DMG (Lethal), -DEF(Foe,All)
You perform a quick slash that deals lethal damage and reduces a target's defense.
Nether Blade Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.
Deflection Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.
Grant Cover PBAoE, +DEF(Team, All but Psionic), +RES(Team, Defense Debuff, Recharge Debuff)
You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.
Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Black Chevalier
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armed with great swords easily the height of most men, a Black Chevalier is an unstoppable force, bringing death and destruction in its wake. Where he walks, the foes of the Eternal Order fall in droves.
Powers
Defensive Sweep Melee, Moderate DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.
Crushing Blow Melee, High DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.
Penumbral Strike Ranged, Minor DMG (Negative Energy), Knockback(Foe) OR Immobilize(Foe)
You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.
Follow Through Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.
Resist Physical Damage Self, +RES(Smashing, Lethal, Defense Debuff) Res( S10 L10 )
You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.
Damage Resistance Res( E-10 N10 )
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Bosses
Black Warden
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Wardens are the masters of the Eternal Prison, and form the inner circle of the Eternal Order. It is to them that the many and powerful oaths of the Black Knights are made, and it is solely upon them that the task of finding and punishing the souls of the wicked rests. Through powerful black spells the Black Wardens ensure that no soul can escape their grasp, and that the reward for a life of wickedness is bestowed upon those souls in the form of an eternity of agony from which there is no escape.
Powers
Dark Blast Ranged, High DMG(Negative Energy), -ToHit(Foe)
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
Tenebrous Tentacles Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.
Torrent Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)
You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.
Twilight Grasp Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)
You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.
Nether Well Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow
Shadow Fall PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.
Nether Void Ranged, High DoT(Negative Energy), Hold(Foe)
You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.
Dread Servant Summon
Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.
- Dread Servant
- Dark Blast Ranged, High DMG(Negative Energy), -ToHit(Foe)
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
Fade PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)
You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.
Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Dread Templar
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Captains of the Eternal Order, the Dread Templars are amongst the oldest and most renowned of the knightly order. Few possess the dedication to become a Templar, but those that do are blessed with immense strength and resilience. Driven by their mighty oaths to the order, a Dread Templar will stop at nothing to vanquish their enemies.
Powers
Hack Melee, Superior DMG(Lethal), -DEF(Foe, All)
You hack your opponent, causing lethal damage and reducing their defense.
Slash Melee, High DMG (Lethal), -DEF(Foe,All)
You perform a quick slash that deals lethal damage and reduces a target's defense.
Nether Blade Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.
Slice Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)
You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.
Whirling Sword PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)
You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.
Head Splitter Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown
ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.
Deflection Auto (Self), Def( M15 ), Res( S22.5 L22.5 )
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.
Phalanx Fighting Auto (Self), Special, Def( M5 R5 A5 )
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.
Active Defense Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.
Damage Resistance Res( N15 )
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Elite Bosses / Archvillains
Nega-Pendragon
Born of death, the knight known only as Pendragon is the single mightiest combatant within the legion of the Black Knights. No challenger has ever defeated him in single combat, and even the mighty Dread Templar whisper that some preternatural force guides Pendragon's every move. Is he destined only to be Lorn's most potent blunt instrument? Or is his past grander and his future greater than any around him have predicted?
Powers
Penumbral Grasp Ranged, High DoT (Smashing/Negative Energy), -ToHit(Foe), Immobilize(Foe)
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.
Tectonic Assault Special
Pendragon's attacks become so strong, the ground underneath him trembles with every strike.
Defensive Sweep Melee, Minor DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.
Crushing Blow Melee, Moderate DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.
Shockwave Strike Melee, High DMG (Smashing), Knockback(Foe), -Regen(Foe), -Rec(Foe)
You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.
Follow Through Melee, Superior DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.
Shatter Armor TAoE, Extreme DMG(Smashing), -DEF(Foe,All), -RES(Foe,All)
You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.
Arc of Devastation Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)
You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.
Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Named Bosses
Black Queen
+++ Missing Information +++
Powers
Dark Blast Ranged, High DMG(Negative Energy), -ToHit(Foe)
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
Tenebrous Tentacles Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.
Torrent Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)
You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.
Twilight Grasp Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)
You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.
Nether Well Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow
Shadow Fall PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.
Nether Void Ranged, High DoT(Negative Energy), Hold(Foe)
You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.
Dread Servant Summon
Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.
- Dread Servant
- Dark Blast Ranged, High DMG(Negative Energy), -ToHit(Foe)
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
Fade PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)
You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.
Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Lord Lorn
+++ Missing Information +++
Powers
Hack Melee, Superior DMG(Lethal), -DEF(Foe, All)
You hack your opponent, causing lethal damage and reducing their defense.
Slash Melee, High DMG (Lethal), -DEF(Foe,All)
You perform a quick slash that deals lethal damage and reduces a target's defense.
Nether Blade Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.
Slice Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)
You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.
Whirling Sword PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)
You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.
Head Splitter Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown
ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.
Deflection Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.
Phalanx Fighting Auto (Self), Special, +DEF(Melee, Ranged, AoE)
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.
Active Defense Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.
Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Pendragon
+++ Missing Information +++
Powers
Penumbral Grasp Ranged, High DoT (Smashing/Negative Energy), -ToHit(Foe), Immobilize(Foe)
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.
Tectonic Assault Special
Pendragon's attacks become so strong, the ground underneath him trembles with every strike.
Defensive Sweep Melee, Minor DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.
Crushing Blow Melee, Moderate DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.
Shockwave Strike Melee, High DMG (Smashing), Knockback(Foe), -Regen(Foe), -Rec(Foe)
You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.
Follow Through Melee, Superior DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.
Shatter Armor TAoE, Extreme DMG(Smashing), -DEF(Foe,All), -RES(Foe,All)
You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.
Arc of Devastation Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)
You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.
Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Scarlet (Lieutenant)
+++ Missing Information +++
Powers
Defensive Sweep Melee, Moderate DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.
Crushing Blow Melee, High DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.
Penumbral Strike Ranged, Minor DMG (Negative Energy), Knockback(Foe) OR Immobilize(Foe)
You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.
Follow Through Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.
Resist Physical Damage Self, +RES(Smashing, Lethal, Defense Debuff)
You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.
Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Sir Agnan
+++ Missing Information +++
Powers
Hack Melee, Superior DMG(Lethal), -DEF(Foe, All)
You hack your opponent, causing lethal damage and reducing their defense.
Slash Melee, High DMG (Lethal), -DEF(Foe,All)
You perform a quick slash that deals lethal damage and reduces a target's defense.
Nether Blade Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.
Slice Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)
You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.
Whirling Sword PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)
You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.
Head Splitter Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown
ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.
Deflection Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.
Phalanx Fighting Auto (Self), Special, +DEF(Melee, Ranged, AoE)
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.
Active Defense Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.
Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Sir Bedwyr
+++ Missing Information +++
Powers
Hack Melee, Superior DMG(Lethal), -DEF(Foe, All)
You hack your opponent, causing lethal damage and reducing their defense.
Slash Melee, High DMG (Lethal), -DEF(Foe,All)
You perform a quick slash that deals lethal damage and reduces a target's defense.
Nether Blade Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.
Slice Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)
You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.
Whirling Sword PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)
You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.
Head Splitter Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown
ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.
Deflection Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.
Phalanx Fighting Auto (Self), Special, +DEF(Melee, Ranged, AoE)
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.
Active Defense Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.
Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Sir Emric (Lieutenant)
+++ Missing Information +++
Powers
Hack Melee, Superior DMG(Lethal), -DEF(Foe, All)
You hack your opponent, causing lethal damage and reducing their defense.
Slash Melee, High DMG (Lethal), -DEF(Foe,All)
You perform a quick slash that deals lethal damage and reduces a target's defense.
Nether Blade Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.
Deflection Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.
Grant Cover PBAoE, +DEF(Team, All but Psionic), +RES(Team, Defense Debuff, Recharge Debuff)
You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.
Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Sir Lucane
Sir Lucane is an errant Black Knight who has sought out the Animus Arcana as potential allies against the Talons of Vengeance.
Powers
Dark Blast Ranged, High DMG(Negative Energy), -ToHit(Foe)
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
Tenebrous Tentacles Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.
Torrent Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)
You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.
Twilight Grasp Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)
You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.
Nether Well Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow
Shadow Fall PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.
Nether Void Ranged, High DoT(Negative Energy), Hold(Foe)
You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.
Dread Servant Summon
Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.
- Dread Servant
- Dark Blast Ranged, High DMG(Negative Energy), -ToHit(Foe)
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
Fade PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)
You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.
Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Related Badges
Watches the Watchers Though they fought valiantly, even the watchkeepers of the Eternal Prison were no match for your might. You cleaved your way through a legion of Black Knights to earn this badge. |