Difference between revisions of "COHCCG/Into Burkholder's Lair"
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< COHCCG
Felderburg (Talk | contribs) m (Links to other cards, added EHTF to see also) |
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|threat=Supers must discard 2 cards (In addition to other costs) to activate powers. | |threat=Supers must discard 2 cards (In addition to other costs) to activate powers. | ||
|defeat=Discard a power, a mission and an enhancement from your hand. | |defeat=Discard a power, a mission and an enhancement from your hand. | ||
− | |reward=Players may retrieve "[[COHCCG/Nearing the Goal]]" from their deck or discard. Players draw cards until they have 8 (or more) cards in their hand. | + | |reward=Players may retrieve "[[COHCCG/Nearing the Goal|Nearing the Goal]]" from their deck or discard. Players draw cards until they have 8 (or more) cards in their hand. |
|flavor= | |flavor= | ||
|inspiration=catch a breath | |inspiration=catch a breath |
Latest revision as of 17:08, 14 April 2014
Overview
Name:
|
Into Burkholder's Lair • The Mech Man 4 |
---|---|
Card Type:
|
Mission |
Defense:
|
3 |
Health:
|
9 |
Card Text:
|
Can only be played if "The Prisoner" has been played. |
Threat:
|
Threat: Supers must discard 2 cards (In addition to other costs) to activate powers. |
Defeat:
|
Defeat: Discard a power, a mission and an enhancement from your hand. |
Reward:
|
Reward: Players may retrieve "Nearing the Goal" from their deck or discard. Players draw cards until they have 8 (or more) cards in their hand. |
Inspiration:
|
Catch a Breath |
Deck:
|
Secret Origins |
Card Number:
|
174 / 180 |
Rarity:
|
Uncommon |